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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Silent Hunter
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Wonderful news, many thanks TDW !!!
![]() ![]() ![]() Best regards, Magic |
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#2 |
Machinist's Mate
![]() Join Date: Feb 2010
Location: Cultivating a full beard, mid-atlantic.
Posts: 121
Downloads: 46
Uploads: 0
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Just tried this out, and whilst the snorkel does work, I've found a couple of problems...
The navigator cant work out "Max Range at Current Speed" whilst snorkling. Carbon Dioxide still builds up within the sub... Great mod though!! ![]() |
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#3 | |
Black Magic
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The navigator problem is a true game bug. He never can when submerged. |
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#4 |
Stowaway
Posts: n/a
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Snorkel solved the problem of C02 build up along with allowing extended underwater operations.
It allowed in fresh air and was also an exhaust system. |
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#5 |
Machinist's Mate
![]() Join Date: Feb 2010
Location: Cultivating a full beard, mid-atlantic.
Posts: 121
Downloads: 46
Uploads: 0
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The navigator thing isn't much really, but the CO2 is, even one of the loading screens in game goes on about the longest submerged, snorkling, patrol of length 68 days....
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#6 |
Black Magic
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#7 |
Samurai Navy
![]() Join Date: May 2006
Posts: 594
Downloads: 1367
Uploads: 0
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Great mod....again!
![]() ![]() ![]() What about magnetic torp? ![]()
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#8 |
Ace of the deep .
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The only issue i have is the taxing exhaust on my framerate . Funny that the burning ship smoke that i used in my chimney mod doesnt affect frame rates at all . I just copied the burning ship smoke and pasted it to use with my chimney mod . This snorkel mod really makes OH2 . Currently getting a ctd with my mod list and snorkel mod installed last . I will wait until i have your new UI mod to test it .
Last edited by THE_MASK; 08-06-11 at 09:37 PM. |
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#9 |
Bosun
![]() Join Date: May 2005
Location: SPARTA,TENNESSEE
Posts: 67
Downloads: 133
Uploads: 0
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Very Nice work as usuall.
thx a bunch
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#10 |
Samurai Navy
![]() Join Date: May 2006
Posts: 594
Downloads: 1367
Uploads: 0
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TDW,
NOTE: This was before the "NewUIs_TDC_6_7_0_TheDarkWraith.7z" was installed... maybe a mute point. Question; When the snorkel tube is elevated, is the sub supposed to automatically run on diesels? Mine still runs on electric motors, I still run out of oxygen, and Co climbs. My depth is at 10m. The mod is installed last. I'm running this with the "Sub exhaust testing" mission.
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#11 |
Mate
![]() Join Date: Jul 2010
Posts: 60
Downloads: 30
Uploads: 0
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CTD,CTD...
start a new compaign, when "load screen" turn black(ready for entering the game), CTD load previous save game, CTD. I use Dynamic Enviroment U boat war Ace Lifeboat 2.0 pitch & roll by stoiam Import ship pack 1.1 FX update latest version UI mod by TDW 6.7.0 how to fix the problem? |
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#12 |
Sea Lord
![]() Join Date: Mar 2005
Location: Deep down in Germany
Posts: 1,969
Downloads: 42
Uploads: 0
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does the snorkel use has an effect on the detection-possibility of your sub?
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#13 |
Nub
![]() Join Date: Aug 2017
Posts: 2
Downloads: 69
Uploads: 0
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the link is broken, anyway, i could get another?
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#14 |
Samurai Navy
![]() Join Date: Mar 2010
Posts: 592
Downloads: 199
Uploads: 0
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Been wondering why you've been so quiet lately. Very nice, honestly I didn't think this would ever come to pass.
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