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Old 08-06-11, 02:02 PM   #1
Magic1111
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Wonderful news, many thanks TDW !!!

Best regards,
Magic
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Old 08-06-11, 03:32 PM   #2
[SJ]nailz
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Just tried this out, and whilst the snorkel does work, I've found a couple of problems...

The navigator cant work out "Max Range at Current Speed" whilst snorkling.

Carbon Dioxide still builds up within the sub...



Great mod though!!
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Old 08-06-11, 03:41 PM   #3
TheDarkWraith
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Quote:
Originally Posted by [SJ]nailz View Post
Just tried this out, and whilst the snorkel does work, I've found a couple of problems...

The navigator cant work out "Max Range at Current Speed" whilst snorkling.

Carbon Dioxide still builds up within the sub...
hmm, doesn't carbon dioxide still build up when snorkeling? If not, then this is a game bug and will be hard to fix.

The navigator problem is a true game bug. He never can when submerged.
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Old 08-06-11, 03:58 PM   #4
Madox58
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Snorkel solved the problem of C02 build up along with allowing extended underwater operations.
It allowed in fresh air and was also an exhaust system.
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Old 08-06-11, 07:47 PM   #5
[SJ]nailz
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Quote:
Originally Posted by TheDarkWraith View Post
hmm, doesn't carbon dioxide still build up when snorkeling? If not, then this is a game bug and will be hard to fix.

The navigator problem is a true game bug. He never can when submerged.
The navigator thing isn't much really, but the CO2 is, even one of the loading screens in game goes on about the longest submerged, snorkling, patrol of length 68 days....
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Old 08-06-11, 08:01 PM   #6
TheDarkWraith
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Quote:
Originally Posted by [SJ]nailz View Post
...but the CO2 is, even one of the loading screens in game goes on about the longest submerged, snorkling, patrol of length 68 days....
that's going to require digging into the .exe and .act files. Will take some time to do.
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Old 08-06-11, 08:34 PM   #7
Vorkapitan
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Great mod....again!


What about magnetic torp?
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Old 08-06-11, 08:54 PM   #8
THE_MASK
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The only issue i have is the taxing exhaust on my framerate . Funny that the burning ship smoke that i used in my chimney mod doesnt affect frame rates at all . I just copied the burning ship smoke and pasted it to use with my chimney mod . This snorkel mod really makes OH2 . Currently getting a ctd with my mod list and snorkel mod installed last . I will wait until i have your new UI mod to test it .

Last edited by THE_MASK; 08-06-11 at 09:37 PM.
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Old 08-06-11, 10:07 PM   #9
L_DOG
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Very Nice work as usuall.
thx a bunch
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Old 08-07-11, 03:25 AM   #10
Vorkapitan
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TDW,

NOTE: This was before the "NewUIs_TDC_6_7_0_TheDarkWraith.7z" was installed... maybe a mute point.

Question;

When the snorkel tube is elevated, is the sub supposed to automatically run on diesels?

Mine still runs on electric motors, I still run out of oxygen, and Co climbs.

My depth is at 10m.

The mod is installed last.

I'm running this with the "Sub exhaust testing" mission.
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Old 08-07-11, 08:03 PM   #11
Chevelless
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CTD,CTD...
start a new compaign, when "load screen" turn black(ready for entering the game), CTD
load previous save game, CTD.

I use Dynamic Enviroment
U boat war Ace
Lifeboat 2.0
pitch & roll by stoiam
Import ship pack 1.1
FX update latest version
UI mod by TDW 6.7.0

how to fix the problem?
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Old 08-29-11, 10:39 AM   #12
urfisch
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does the snorkel use has an effect on the detection-possibility of your sub?
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Old 12-29-17, 12:41 AM   #13
lordkhaen
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the link is broken, anyway, i could get another?
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Old 08-06-11, 03:33 PM   #14
7thSeal
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Been wondering why you've been so quiet lately. Very nice, honestly I didn't think this would ever come to pass.
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