SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SH5 Mods Workshop
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 08-05-11, 03:11 AM   #16
Silent Steel
Sea Lord
 
Join Date: Jun 2008
Location: Noch dabei
Posts: 1,732
Downloads: 618
Uploads: 0
Default

Quote:
Originally Posted by Paris_England View Post
@Silent steel ... are those guy's feet sunk in the deck in that pic or is it just a weird angle? On my setup, there's actually a slight levitation -- the crew's feet are a few centimeters above the deck.
I'll check
back soon

Edit;
Nope, their feet are visible, not sunk into the deck but as you said - with a slight levitation.





//
Silent Steel is offline   Reply With Quote
Old 08-05-11, 03:27 AM   #17
Magic1111
Silent Hunter
 
Join Date: Sep 2008
Location: Germany - Sailing on U-552 in North Atlantic
Posts: 4,429
Downloads: 783
Uploads: 0


Default

Quote:
Originally Posted by Paris_England View Post
The previous topic was combined with the underwater graphic wip which was passed onto Stoinm and is no longer relevant so I thought I'd start a new thread just for this puppy.

For anyone brave enough to try I have an Alpha for testing:

IMPORTANT: FOR MO ONLY -- must be applied after

http://www.gamefront.com/files/20636..._MORE_CREW.zip

What to Expect:
  • There are 9 new crew members in the aft quarter room.
  • They should appear in the VIIA,B,C.C/41
  • In good weather they'll go out on deck so long as
    • You are Surfaced
    • The Weather is good
    • None of the guns are manned
    • You are not hunting or hunted
  • When submerged, if the weather is bad or the guns are manned they will appear back in their quarters and idle stupidly
  • When in the bunker, they will be on deck in full uniforms waiting your orders
This alpha is to see how it works on other people's setup. If everything is fine then we can get some more stuff going on.

IMPORTANT: You will most likely need to load a mission/campaign TWICE for the crew to appear i.e load your campaign, once loaded hit RETURN TO MAIN MENU and then reload.

As I mentioned, this is built on MO so other people's work is partially included in these files. I don't think this counts as redistributing but if it does, I'll certainly do whatever is needed.

Enable with JSGME as usual

Big thanks to everyone who's helped, suggested and prodded along the way

Let me know how it goes!

P

-------------------------------------------------------------------------


08/04/2011
  • Initial alpha released
Suggestions to look at for future releases:
* Link crew on deck to UI and/or speed
* Responses to DMG_TKN, SIL_RUN, PROX_EXPL
* Response to Crash Dive command: Crew runs to fore tubes

Hi !

Wonderful news, an Alpha is ready to test !!!

I´ll test it this evening when I´m beeing back home !

BTW, thanks for the Test-version, pictures in this Thread looks really awesome !

Best regards,
Magic
__________________
Magic1111 is offline   Reply With Quote
Old 08-05-11, 03:44 AM   #18
urfisch
Sea Lord
 
Join Date: Mar 2005
Location: Deep down in Germany
Posts: 1,969
Downloads: 42
Uploads: 0
Default

this is really nice stuff, paris! great.
__________________


urfisch is offline   Reply With Quote
Old 08-05-11, 03:58 AM   #19
Sgtmonkeynads
Ships Secretary
 
Sgtmonkeynads's Avatar
 
Join Date: Apr 2009
Location: MilesCity Montana
Posts: 583
Downloads: 614
Uploads: 0
Default

Sorry to ask here, but what hud are you useing Silent? Looks very clean.
i dont like the stuff in the bottom left and yours is the one i need to upgrade to.
__________________
Just help someone.....it makes a difference
Sgtmonkeynads is offline   Reply With Quote
Old 08-05-11, 05:17 AM   #20
Silent Steel
Sea Lord
 
Join Date: Jun 2008
Location: Noch dabei
Posts: 1,732
Downloads: 618
Uploads: 0
Default

Quote:
Originally Posted by Sgtmonkeynads View Post
Sorry to ask here, but what hud are you useing Silent? Looks very clean.
Quote:
Originally Posted by Sgtmonkeynads View Post
i dont like the stuff in the bottom left and yours is the one i need to upgrade to.
Affirmative Sgt

This is The Ui-boat User Interface by Reaper7.
Used it this morning to test this new More Crew Mod's compatibility.




This is a standalone UI so you can't use it with MO or New UIs by TDW so disable them and after this you can enable it with JSGME.

Download it here

http://www.subsim.com/radioroom/downloads.php?do=file&id=3171

/
Silent Steel is offline   Reply With Quote
Old 08-05-11, 05:43 AM   #21
Sgtmonkeynads
Ships Secretary
 
Sgtmonkeynads's Avatar
 
Join Date: Apr 2009
Location: MilesCity Montana
Posts: 583
Downloads: 614
Uploads: 0
Default

Thats the same one i use, but i get no new Blue light down on the bottom. I will have to investigate.
__________________
Just help someone.....it makes a difference
Sgtmonkeynads is offline   Reply With Quote
Old 08-05-11, 06:08 AM   #22
siebr00
Swabbie
 
Join Date: Mar 2010
Posts: 10
Downloads: 130
Uploads: 0
Default Please forgive my stupidity

Hi P_E,

This MOD is awesome and I can't wait to give it a try.

But :
Quote:
IMPORTANT: FOR MO ONLY -- must be applied after

What is meant by MO ??

Cheers.
siebr00 is offline   Reply With Quote
Old 08-05-11, 06:26 AM   #23
Silent Steel
Sea Lord
 
Join Date: Jun 2008
Location: Noch dabei
Posts: 1,732
Downloads: 618
Uploads: 0
Default

Quote:
Originally Posted by siebr00 View Post
Hi P_E,

This MOD is awesome and I can't wait to give it a try.

But :



What is meant by MO ??

Cheers.
Magnum Opus by TheDarkWraith
Silent Steel is offline   Reply With Quote
Old 08-05-11, 10:12 AM   #24
mia389
中国水兵
 
Join Date: Aug 2009
Location: Dayton OH
Posts: 271
Downloads: 130
Uploads: 0
Default

Quote:
Originally Posted by Paris_England View Post
@mia389
[edit] PPS You can make the crew leave the deck by manning either of the guns
Yes I can. This is the way I clear the deck if I want it to be cleared. I just hit F6 to have crew man Flak guns then the guys on deck go under. Works great!

edit: I read that wrong, Thought you were asking me if they went under when guns were manned
mia389 is offline   Reply With Quote
Old 08-05-11, 11:09 AM   #25
mia389
中国水兵
 
Join Date: Aug 2009
Location: Dayton OH
Posts: 271
Downloads: 130
Uploads: 0
Default

While on patrol today I found a bug. The crew got stuck lol. Here were the conditions.

I had crew below by manning flak guns, weather was good. I dived for sound check and went back up to bridge. When I got up on top weather was pretty bad. Crew was on deck in storm so I hit man flak gun. I noticed the crew lying down in mid air. Not sure if they were already like that or if it happened when I pressed manned flak gun. I think manned flak gun and heavy seas might of been the condition. Crew was stuck in the position of screen shot below. I couldn't get them back under.

After reloading the game they went back under. I surfaced (as my save was under water) and crew stayed below. Was a storm so seemed to work good after the reload of save.

mia389 is offline   Reply With Quote
Old 08-05-11, 11:14 AM   #26
mobucks
Seasoned Skipper
 
Join Date: Jan 2010
Posts: 713
Downloads: 209
Uploads: 0
Default

Silent Steel, I see you mention you use UIboot therefore cannot use MO.

Are you seeing the same problems Sober had when using it without MO?

(crew stays on deck in bad weather ect?)
mobucks is offline   Reply With Quote
Old 08-05-11, 11:42 AM   #27
Rickster1
Chief
 
Join Date: Jul 2005
Posts: 320
Downloads: 508
Uploads: 0
Default

I just tried using the mod without MO but using dw;s tdws and had the same problem in rough weather and they were on the deck
Rickster1 is offline   Reply With Quote
Old 08-05-11, 12:02 PM   #28
Paris_England
Soundman
 
Join Date: Aug 2010
Posts: 144
Downloads: 79
Uploads: 0
Default

Aww shucks -- somethings not right there.

I'll take a look and see what the problem is -- thanks for the heads up

@Rickster1 -- "dw;s tdws" -- you mean TDW's UI? Or something else?

P
Paris_England is offline   Reply With Quote
Old 08-05-11, 12:40 PM   #29
Rickster1
Chief
 
Join Date: Jul 2005
Posts: 320
Downloads: 508
Uploads: 0
Default

Yes tdw ui,s . sorry
Rickster1 is offline   Reply With Quote
Old 08-05-11, 01:00 PM   #30
Lord Justice
Previously 4Para
 
Join Date: Sep 2009
Location: Britain
Posts: 609
Downloads: 51
Uploads: 0
Default

Quote:
Originally Posted by mia389 View Post
Yes I can. This is the way I clear the deck if I want it to be cleared. I just hit F6 to have crew man Flak guns then the guys on deck go under. Works great!
Yes I may give this a shot, using MO, but no TDW's. crew seem to be stuck on deck after dive. Non the less thank You for the mod, I am more than sure it will be perfect soon.
__________________
If you cant be a good example, then you'll just have to be a horrible warning!
Lord Justice is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 02:00 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.