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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Ace of the deep .
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Started a new campaign , crew were on deck
![]() Crew in quarters when submerged ![]() Loaded my current campaign mid patrol and still works ![]() Here is my mod list . [4432] MODS installed: [4432] [DEPENDANCIES] [4432] MightyFine Crew Mod 1.2.1 Alt faces="MCCD_1.04_MFCM_1.2.1_compatible""PE_MORE_CR EW" [4432] No magic skills v1.5 MCCD compatible="MCCD_1.04_MFCM_1.2.1_compatible" [4432] Dynamic Environment SH5 Basemod (normal ) V2.1="Dynamic Environmental SH5 Shallow Waters V2.1""FX_Update_0_0_16_2_ByTheDarkWraith""sobers_r ealistic_underwater_FX2""sobers smaller water drops" [4432] FX_Update_0_0_16_2_ByTheDarkWraith="NewUIs_TDC_6_7 _0_ByTheDarkWraith""IRAI_0_0_30_ByTheDarkWraith""I RAI_0_0_30_No_hydrophone_on_surface""R.E.M_by_Xrun del_TheBeast_1.2""OPEN HORIZONS II""sobers chimney smoke V2" [4432] Speech fixes and additions (english version)="NewUIs_TDC_6_6_0_ByTheDarkWraith" [4432] NewUIs_TDC_6_6_0_ByTheDarkWraith="NewUIs_TDC_6_7_0 _Real_Navigation""NewUIs_TDC_6_7_0_alt_officer_wou nded_by_Torpedo""IRAI_0_0_30_ByTheDarkWraith""IRAI _0_0_30_No_hydrophone_on_surface""R.E.M_by_Xrundel _TheBeast_1.2""Manos Scopes-Core Files""Manos Scopes-patch for 16x9""Trevally Tutorials - All v0.2 (for TDW UI+OH II)""Trevally Harbour & Kiel Canal Pilot v2.7""Trevally Automated Scripts v0.6""OPEN HORIZONS II""OH II and Light Campaign Radio Messages v3""Church's Compass Dials Mod v2.1" [4432] IRAI_0_0_30_ByTheDarkWraith="IRAI_0_0_30_No_hydrop hone_on_surface""R.E.M_by_Xrundel_TheBeast_1.2" [4432] IRAI_0_0_30_No_hydrophone_on_surface="R.E.M_by_Xru ndel_TheBeast_1.2" [4432] Manos Scopes-Core Files="Manos Scopes-patch for 16x9" [4432] OPEN HORIZONS II="Remove mines-ice-dolphins from OH II full""50% reduced port ships from OH II full - Copy" [4432] Capthelms SH5 Audio Mod="MadMaxs_SH5_Subdiesel" [4432] [MODS] [4432] Accurate German Flags=1 [4432] RemoveLogoIntroTheDarkWraith=2 [4432] NDB,NDH OM#1 - No Dialog Indicator=3 [4432] Capthelms SH5 Audio Mod=4 [4432] No magic skills v1.5 MCCD compatible=5 [4432] MightyFine Crew Mod 1.2.1 Alt faces=6 [4432] MCCD_1.04_MFCM_1.2.1_compatible=7 [4432] Speech fixes and additions (english version)=8 [4432] U-Boat Ballast Tanks SFX=9 [4432] Dynamic Environment SH5 Basemod (normal ) V2.1=10 [4432] Dynamic Environmental SH5 Shallow Waters V2.1=11 [4432] Dynamic Environment SH5 Waves (realistic version) V2.1=12 [4432] sobers silent hud=13 [4432] FX_Update_0_0_16_2_ByTheDarkWraith=14 [4432] NewUIs_TDC_6_6_0_ByTheDarkWraith=15 [4432] NewUIs_TDC_6_6_0_Real_Navigation=16 [4432] NewUIs_TDC_6_6_0_alt_officer_wounded_by_Torpedo=17 [4432] TheDarkWraith_DC_Water_Disturbances_v2_0_SH5=18 [4432] IRAI_0_0_30_ByTheDarkWraith=19 [4432] IRAI_0_0_30_No_hydrophone_on_surface=20 [4432] R.E.M_by_Xrundel_TheBeast_1.2=21 [4432] Manos Scopes-Core Files=22 [4432] Manos Scopes-patch for 16x9=23 [4432] Trevally Tutorials - All v0.2 (for TDW UI+OH II)=24 [4432] Trevally Harbour & Kiel Canal Pilot v2.7=25 [4432] Trevally Automated Scripts v0.6=26 [4432] OPEN HORIZONS II=27 [4432] Remove mines-ice-dolphins from OH II full=28 [4432] 50% reduced port ships from OH II full - Copy=29 [4432] OH II and Light Campaign Radio Messages v3=30 [4432] MightyFine Less Annoying Footsteps 1.0=31 [4432] Grossdeutscher Rundfunk=32 [4432] Church's Compass Dials Mod v2.1=33 [4432] sobers chimney smoke V2=34 [4432] sobers see thru wake fix=35 [4432] sobers_realistic_underwater_FX2=36 [4432] sobers smaller water drops=37 [4432] MadMaxs_SH5_Subdiesel=38 [4432] sobers multi color mod V2=39 [4432] PE_MORE_CREW=40 Doesnt work as intended without MO but still is ok . Last edited by THE_MASK; 08-04-11 at 09:14 PM. |
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#2 |
Ace of the deep .
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#3 |
Soundman
![]() Join Date: Aug 2010
Posts: 144
Downloads: 79
Uploads: 0
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Fantastic news Sober!
I noticed you're not using MO -- so maybe the only files touched by this mod are the MFCM files? Thanks for the report! BTW did you have to do the double load thing as well? |
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#4 |
Soundman
![]() Join Date: Aug 2010
Posts: 144
Downloads: 79
Uploads: 0
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oops just noticed you said 'doesn't work as intended without MO' ... what are you noticing?
Thanks P |
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#5 |
Ace of the deep .
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The only thing i noticed was i didnt get that formation crew on deck in the bunker . There are crew there but just the crew like pic 1 of mia389 post . I didnt recall any crew at the rear on deck . The crew stay on deck in all weather . Thats ok , i wasnt using MO .
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#6 |
Ace of the deep .
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I will load MO and give it a go .
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#7 |
Seasoned Skipper
![]() Join Date: Jan 2010
Posts: 713
Downloads: 209
Uploads: 0
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wow... so awesome... wow... im having a great campaign though... sober tell me if after adding MO you can continue your current campaign, I want to try this!
Im a faithful sobers mod list follower, many many hours now and no CTDs! |
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