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Old 08-04-11, 07:46 PM   #1
THE_MASK
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Started a new campaign , crew were on deck
Crew in quarters when submerged
Loaded my current campaign mid patrol and still works
Here is my mod list .
[4432] MODS installed:
[4432] [DEPENDANCIES]
[4432] MightyFine Crew Mod 1.2.1 Alt faces="MCCD_1.04_MFCM_1.2.1_compatible""PE_MORE_CR EW"
[4432] No magic skills v1.5 MCCD compatible="MCCD_1.04_MFCM_1.2.1_compatible"
[4432] Dynamic Environment SH5 Basemod (normal ) V2.1="Dynamic Environmental SH5 Shallow Waters V2.1""FX_Update_0_0_16_2_ByTheDarkWraith""sobers_r ealistic_underwater_FX2""sobers smaller water drops"
[4432] FX_Update_0_0_16_2_ByTheDarkWraith="NewUIs_TDC_6_7 _0_ByTheDarkWraith""IRAI_0_0_30_ByTheDarkWraith""I RAI_0_0_30_No_hydrophone_on_surface""R.E.M_by_Xrun del_TheBeast_1.2""OPEN HORIZONS II""sobers chimney smoke V2"
[4432] Speech fixes and additions (english version)="NewUIs_TDC_6_6_0_ByTheDarkWraith"
[4432] NewUIs_TDC_6_6_0_ByTheDarkWraith="NewUIs_TDC_6_7_0 _Real_Navigation""NewUIs_TDC_6_7_0_alt_officer_wou nded_by_Torpedo""IRAI_0_0_30_ByTheDarkWraith""IRAI _0_0_30_No_hydrophone_on_surface""R.E.M_by_Xrundel _TheBeast_1.2""Manos Scopes-Core Files""Manos Scopes-patch for 16x9""Trevally Tutorials - All v0.2 (for TDW UI+OH II)""Trevally Harbour & Kiel Canal Pilot v2.7""Trevally Automated Scripts v0.6""OPEN HORIZONS II""OH II and Light Campaign Radio Messages v3""Church's Compass Dials Mod v2.1"
[4432] IRAI_0_0_30_ByTheDarkWraith="IRAI_0_0_30_No_hydrop hone_on_surface""R.E.M_by_Xrundel_TheBeast_1.2"
[4432] IRAI_0_0_30_No_hydrophone_on_surface="R.E.M_by_Xru ndel_TheBeast_1.2"
[4432] Manos Scopes-Core Files="Manos Scopes-patch for 16x9"
[4432] OPEN HORIZONS II="Remove mines-ice-dolphins from OH II full""50% reduced port ships from OH II full - Copy"
[4432] Capthelms SH5 Audio Mod="MadMaxs_SH5_Subdiesel"
[4432] [MODS]
[4432] Accurate German Flags=1
[4432] RemoveLogoIntroTheDarkWraith=2
[4432] NDB,NDH OM#1 - No Dialog Indicator=3
[4432] Capthelms SH5 Audio Mod=4
[4432] No magic skills v1.5 MCCD compatible=5
[4432] MightyFine Crew Mod 1.2.1 Alt faces=6
[4432] MCCD_1.04_MFCM_1.2.1_compatible=7
[4432] Speech fixes and additions (english version)=8
[4432] U-Boat Ballast Tanks SFX=9
[4432] Dynamic Environment SH5 Basemod (normal ) V2.1=10
[4432] Dynamic Environmental SH5 Shallow Waters V2.1=11
[4432] Dynamic Environment SH5 Waves (realistic version) V2.1=12
[4432] sobers silent hud=13
[4432] FX_Update_0_0_16_2_ByTheDarkWraith=14
[4432] NewUIs_TDC_6_6_0_ByTheDarkWraith=15
[4432] NewUIs_TDC_6_6_0_Real_Navigation=16
[4432] NewUIs_TDC_6_6_0_alt_officer_wounded_by_Torpedo=17
[4432] TheDarkWraith_DC_Water_Disturbances_v2_0_SH5=18
[4432] IRAI_0_0_30_ByTheDarkWraith=19
[4432] IRAI_0_0_30_No_hydrophone_on_surface=20
[4432] R.E.M_by_Xrundel_TheBeast_1.2=21
[4432] Manos Scopes-Core Files=22
[4432] Manos Scopes-patch for 16x9=23
[4432] Trevally Tutorials - All v0.2 (for TDW UI+OH II)=24
[4432] Trevally Harbour & Kiel Canal Pilot v2.7=25
[4432] Trevally Automated Scripts v0.6=26
[4432] OPEN HORIZONS II=27
[4432] Remove mines-ice-dolphins from OH II full=28
[4432] 50% reduced port ships from OH II full - Copy=29
[4432] OH II and Light Campaign Radio Messages v3=30
[4432] MightyFine Less Annoying Footsteps 1.0=31
[4432] Grossdeutscher Rundfunk=32
[4432] Church's Compass Dials Mod v2.1=33
[4432] sobers chimney smoke V2=34
[4432] sobers see thru wake fix=35
[4432] sobers_realistic_underwater_FX2=36
[4432] sobers smaller water drops=37
[4432] MadMaxs_SH5_Subdiesel=38
[4432] sobers multi color mod V2=39
[4432] PE_MORE_CREW=40
Doesnt work as intended without MO but still is ok .

Last edited by THE_MASK; 08-04-11 at 09:14 PM.
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Old 08-04-11, 09:12 PM   #2
THE_MASK
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Old 08-04-11, 09:16 PM   #3
Paris_England
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Fantastic news Sober!

I noticed you're not using MO -- so maybe the only files touched by this mod are the MFCM files?

Thanks for the report!

BTW did you have to do the double load thing as well?
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Old 08-04-11, 09:19 PM   #4
Paris_England
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oops just noticed you said 'doesn't work as intended without MO' ... what are you noticing?

Thanks

P
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Old 08-04-11, 09:25 PM   #5
THE_MASK
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The only thing i noticed was i didnt get that formation crew on deck in the bunker . There are crew there but just the crew like pic 1 of mia389 post . I didnt recall any crew at the rear on deck . The crew stay on deck in all weather . Thats ok , i wasnt using MO .
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Old 08-04-11, 09:26 PM   #6
THE_MASK
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I will load MO and give it a go .
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Old 08-04-11, 09:56 PM   #7
mobucks
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wow... so awesome... wow... im having a great campaign though... sober tell me if after adding MO you can continue your current campaign, I want to try this!

Im a faithful sobers mod list follower, many many hours now and no CTDs!
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