SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SHIII Mods Workshop
Forget password? Reset here

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 08-01-11, 06:18 PM   #8
Anvart
Admiral
 
Join Date: Jan 2006
Location: Russia ®
Posts: 2,492
Downloads: 122
Uploads: 1
Default

Quote:
Originally Posted by Anvart
Quote:
Originally Posted by Hans Witteman View Post
...
The point is if i can get a higher resolution i can then have better reflection detail on water surfaced
and even there is a possibility of animating a reflection pattern on it that could simulated a much more advanced shader.
...
Best regards Hans
I wrote already ... You can create additional object such as SkyColor, and use this object as sky reflection model (reflection in the water)... mesh of this object must have a slightly
smaller radius than SkyColor object... and this object (we call it SkyReflection) should not
be visible... then you texture this object (texture with noise, glare and so on... and
with alpha blending!!!)... and then you can even animate this texture and/or make slow
rotation of this object... may be.
May be bad idea,... because, i think, the new object will close reflection of SkyColor's object ... even if the new object is invisible and with a-blend?? or not bad??? can't test it...
__________________
Alex ®


Moses said: "Don't create yourself an idol"...

Last edited by Anvart; 08-01-11 at 07:09 PM.
Anvart is offline   Reply With Quote
 


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 07:57 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.