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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#4 |
Medic
![]() Join Date: Nov 2002
Location: Dutchman living in beautiful Austria
Posts: 169
Downloads: 212
Uploads: 0
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@TDW: Ill give it some more looks, just tought that this could be a combination of factors like displacement ect instead of a single changeable value. Better like this...
@Stormfly: great idea but I am not up to that modding level by far... In fact, today I let one of my sons type in "secretly" the crushdepth from a range which I found realistic (per subtype). A poor mans solution but works for me, still dunno when hull crashes at least... ![]() Sidemark: I read that during WW2 Destroyers often reported explosions after succesfully DCing uboats. They reckoned it was torpedos exploding. After WW2 some interesting experiments were conducted considering crush depth, using surplus surrendered uboats. It turned out that at a certain (crush) depth the (unmanned) boat violently imploded, causing the often reported "torpedo" explosions... This leads me to belief that failure should hardly be gradual, but suddenly and complete... Cheers, trebb. edit: so in game implosion could come without too much warning, no countdown of hull damage but sudden 100% damage at crush depth. Just a thought...
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Flying Dutchman |
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