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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#46 |
Grey Wolf
![]() Join Date: May 2007
Location: Periscope depth
Posts: 860
Downloads: 119
Uploads: 0
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Great work Kaptain zur sea...
![]() ![]() We finally got wet sub hull... This mod must be included in every future mega mod. ( ...or at least integrated in MagnumOpus and Stoian's Pich&Roll) If there are any other versions of wet hull... keep us informed. ![]()
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![]() Last edited by Adriatico; 07-25-11 at 02:36 PM. |
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#47 | |
Commodore
![]() Join Date: Mar 2005
Location: France
Posts: 614
Downloads: 60
Uploads: 0
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![]() Done the optional entire sub wetness. Go and check first post. The revised shader I've done seems to be stable whereas it used to cause lots of flickering and transparency troubles on the conning tower on initial testing. I've left the deck gun for now, as it makes it appearing a bit too "plastic looking" in my opinion. ![]() Now you'll notice (for either option), that there's a tremendous quality difference between the effect on stock vanilla textures and the effect on nozaurio's 7c skin (as seen on pics). So I'll either have to try and convince Nozaurio to extend is superb work (especially on bump maps, which are of key importance for this mod whereas this particularly dedicated and detailed work of him was previously unnoticed with stock lightning w/o wetness) to other types of 7 uboat. Or do that myself... Because it really improves things a lot! Last edited by kapitan_zur_see; 07-25-11 at 10:38 AM. |
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#48 |
Swabbie
![]() Join Date: Mar 2010
Location: Berlin, Germany
Posts: 6
Downloads: 21
Uploads: 0
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Looking great!
But JSGME is showing a conflict with the "U-Boat Historical Specifications Mod for TDW Mods 1.7". Are the two compatible? If they are, in which order should they be activated? |
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#49 |
Serial Port Protector
Join Date: Sep 2002
Posts: 1,424
Downloads: 370
Uploads: 0
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...do i need a new "special version" for my sim file or can i go ahead as before ?
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Stormy...... |
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#50 | |
Commodore
![]() Join Date: Mar 2005
Location: France
Posts: 614
Downloads: 60
Uploads: 0
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Wait for the special version indeed, I should PM it to you pretty soon |
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#51 |
Sailor man
![]() Join Date: Mar 2010
Posts: 49
Downloads: 71
Uploads: 0
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Can i use your mod without having TDW UI and Magnus Opus?
I only have IRAI 030. EDIT: AAAARRRGGG, just seen your first post.. Echt zu schade!!Na ja.. |
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#52 |
Grey Wolf
![]() Join Date: May 2007
Location: Periscope depth
Posts: 860
Downloads: 119
Uploads: 0
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Best wishes for your work and research...
![]() ![]() It's getting really wet here... ![]()
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#53 |
Silent Hunter
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Hi KZS !
I want to have the new version from post #1 too (with Conning tower and deck) , can you please update my "Special" Version too (.sim Files) ? ![]() Many thx in advance, Magic ![]() Last edited by Magic1111; 07-25-11 at 03:55 PM. |
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#54 | |
XO
![]() Join Date: Dec 2010
Location: Arkhangelsk
Posts: 427
Downloads: 324
Uploads: 0
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#55 | |
Admiral
![]() Join Date: Mar 2007
Posts: 2,200
Downloads: 172
Uploads: 0
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What we do in life echoes in Eternity |
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#56 | |
Commodore
![]() Join Date: Mar 2005
Location: France
Posts: 614
Downloads: 60
Uploads: 0
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![]() Have a look at the end of first post have fun ![]() |
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#57 |
Ace of the deep .
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That is one cool mod
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#58 |
Commodore
![]() Join Date: Mar 2005
Location: France
Posts: 614
Downloads: 60
Uploads: 0
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thanks sober!
![]() couple of pics I took while playing: |
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#59 | |
Silent Hunter
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![]() ![]() ![]() Best regards, Magic ![]() |
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#60 |
Grey Wolf
![]() Join Date: Jul 2011
Location: UK
Posts: 857
Downloads: 87
Uploads: 3
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Congrats on getting the conning tower working! Downloaded and installed and it looks awesome - great work and thanks KSZ
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