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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Ocean Warrior
![]() Join Date: Sep 2006
Location: Connecticut
Posts: 2,507
Downloads: 145
Uploads: 0
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Thanks a lot ! That's a huge help. This is the first time I've ever really tried doing anything with the editor that was more complex than just sticking a bunch of ships and such to follow around and shoot. This time, I'm actually trying to build a scenario that's educational that I can use to train someone with a little bit of every aspect of using a sub in DW. Most scenarios I've found take a little too long to play so I'm making this one short and sweet, yet packed with one of everything that you would do with a sub.
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#2 |
Sparky
![]() Join Date: Jan 2009
Location: running silent 700 meters off your starboard bow..
Posts: 152
Downloads: 50
Uploads: 0
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i dont profess to know anything about the mission editor. i am glad it worked out for you.
personally, i almost always use snap shots for tlams. using waypoints from the presets, zoomed in target, on the fire control station plot....if i have an exact range from the stadimeter. that way, they can be used like an asm or a tlam, making them more versatile. ive only had the game a week though so what do i know? |
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