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#1 |
Ocean Warrior
![]() Join Date: Sep 2006
Location: Connecticut
Posts: 2,507
Downloads: 145
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Okay. That didn't work. Here's my trigger set up:
Waypoint for landfall of TLAM trigger. Apply trigger to ALL Trigger type: Goal Trigger Trigger activation: Destination Set to CRITICAL Object to complete trigger: Side, Any - Country - Any, Class - Any Max speed -1 Depth Check: Min-Max Depth - Min Depth -1. Max depth -1 Start time, end time, and duration set to 00:00:00 Points 100 Trigger location: Radius 1.01 26-30N, 077-16W Communications: Type-Report, To Ownship/Accomplishing platform Text: Displays a report about the missile reaching the waypoint The Trigger for the target building: Apply trigger to ALL Trigger type: Goal Trigger Trigger activation: Kill Set to CRITICAL Object to complete trigger: Side, Any - Country - Any, Class - Any Max speed -1 Depth Check: On Land Start time, end time, and duration set to 00:00:00 Points 300 Damage 100 Trigger location: 26-24N, 077-06W Communications: Type-Radio message, To Ownship/Accomplishing platform Text: Radio message detailing target successfully destroyed.
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#2 |
Ocean Warrior
![]() Join Date: Sep 2006
Location: Connecticut
Posts: 2,507
Downloads: 145
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The only way I can even get the TLAM to impact the target is to turn on "Show Truth" and click on the target(engage with TLAM). That doesn't really help since this mission isn't supposed to be played with "Show Truth" enabled. The missile just doesn't hit it when targeting only with waypoints.
edit: With "Show Truth" enabled, it DOES hit the target perfectly using the final waypoint directly on the target. With "Show Truth" off, it acts as if the target isn't there. And my triggers aren't triggering either way. Am I running into some kind of bug that's ruining my mission or is it something I'm doing wrong ?
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![]() ![]() ![]() ![]() Last edited by Blacklight; 07-25-11 at 08:04 PM. |
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#3 |
Silent Hunter
![]() Join Date: Jun 2004
Location: Along the Watchtower
Posts: 3,810
Downloads: 27
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I've never heard of the missile behaving differently when it uses waypoints, but I guess it is possible that it might behave differently if the right-click method does not actually set the waypoints automatically but actually hits the target building itself. (although if it did that, I would expect it wouldn't do splash damage like it normally does). I'd still try moving the target around to try to find someplace where the missile detonates instead of crashes.
As for the waypoint trigger, try actually selecting Type Civilian, Missile. Or even Civilian, missile, TLAM.
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#4 |
Ocean Warrior
![]() Join Date: Sep 2006
Location: Connecticut
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Okay. I just figured out what was going wrong with my target. Apparently a single point of coordinates appears to be several nautical miles square and unless you drop your missile RIGHT ON TOP of that TINY LITTLE target, you miss. When you program your TLAM to go to a certain coordinate, it doesn't detect the target. It just goes for the CENTER of that huge square (which is kind of dumb. It should be able to see the target and zero in on it when it's that close). I've remedied this by actually TYPING IN the coordinates of the target in it's settings pages instead of manually placing it at it's coordinate like I HAD been doing. This put the target directly in the middle of the square and now I hit it every time. Well, that's one problem solved.
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![]() ![]() ![]() ![]() Last edited by Blacklight; 07-25-11 at 10:34 PM. |
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#5 | |
Silent Hunter
![]() Join Date: Jun 2004
Location: Along the Watchtower
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Going back to the second issue, if you'd like, take a look at Defending Labuan in my campaign (The Liu Doctrine). Find the triggers used for launch detection. They work. Those are your examples.
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#6 |
Ocean Warrior
![]() Join Date: Sep 2006
Location: Connecticut
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Thanks a lot ! That's a huge help. This is the first time I've ever really tried doing anything with the editor that was more complex than just sticking a bunch of ships and such to follow around and shoot. This time, I'm actually trying to build a scenario that's educational that I can use to train someone with a little bit of every aspect of using a sub in DW. Most scenarios I've found take a little too long to play so I'm making this one short and sweet, yet packed with one of everything that you would do with a sub.
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#7 |
Sparky
![]() Join Date: Jan 2009
Location: running silent 700 meters off your starboard bow..
Posts: 152
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i dont profess to know anything about the mission editor. i am glad it worked out for you.
personally, i almost always use snap shots for tlams. using waypoints from the presets, zoomed in target, on the fire control station plot....if i have an exact range from the stadimeter. that way, they can be used like an asm or a tlam, making them more versatile. ive only had the game a week though so what do i know? |
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