SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Modern-Era Subsims > Dangerous Waters
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 07-25-11, 07:36 PM   #1
Blacklight
Ocean Warrior
 
Join Date: Sep 2006
Location: Connecticut
Posts: 2,507
Downloads: 145
Uploads: 0
Default

Okay. That didn't work. Here's my trigger set up:

Waypoint for landfall of TLAM trigger.
Apply trigger to ALL
Trigger type: Goal Trigger
Trigger activation: Destination
Set to CRITICAL
Object to complete trigger: Side, Any - Country - Any, Class - Any
Max speed -1
Depth Check: Min-Max Depth - Min Depth -1. Max depth -1
Start time, end time, and duration set to 00:00:00
Points 100
Trigger location:
Radius 1.01
26-30N, 077-16W
Communications: Type-Report, To Ownship/Accomplishing platform
Text: Displays a report about the missile reaching the waypoint

The Trigger for the target building:
Apply trigger to ALL
Trigger type: Goal Trigger
Trigger activation: Kill
Set to CRITICAL
Object to complete trigger: Side, Any - Country - Any, Class - Any
Max speed -1
Depth Check: On Land
Start time, end time, and duration set to 00:00:00
Points 300
Damage 100
Trigger location:
26-24N, 077-06W
Communications: Type-Radio message, To Ownship/Accomplishing platform
Text: Radio message detailing target successfully destroyed.
__________________
Be my friend or be a mushroom cloud.
"I am coming at you. You will explode in a couple of minutes !"
Blacklight is offline   Reply With Quote
Old 07-25-11, 07:52 PM   #2
Blacklight
Ocean Warrior
 
Join Date: Sep 2006
Location: Connecticut
Posts: 2,507
Downloads: 145
Uploads: 0
Default

The only way I can even get the TLAM to impact the target is to turn on "Show Truth" and click on the target(engage with TLAM). That doesn't really help since this mission isn't supposed to be played with "Show Truth" enabled. The missile just doesn't hit it when targeting only with waypoints.
edit: With "Show Truth" enabled, it DOES hit the target perfectly using the final waypoint directly on the target. With "Show Truth" off, it acts as if the target isn't there. And my triggers aren't triggering either way. Am I running into some kind of bug that's ruining my mission or is it something I'm doing wrong ?
__________________
Be my friend or be a mushroom cloud.
"I am coming at you. You will explode in a couple of minutes !"

Last edited by Blacklight; 07-25-11 at 08:04 PM.
Blacklight is offline   Reply With Quote
Old 07-25-11, 09:35 PM   #3
Molon Labe
Silent Hunter
 
Join Date: Jun 2004
Location: Along the Watchtower
Posts: 3,810
Downloads: 27
Uploads: 5
Default

I've never heard of the missile behaving differently when it uses waypoints, but I guess it is possible that it might behave differently if the right-click method does not actually set the waypoints automatically but actually hits the target building itself. (although if it did that, I would expect it wouldn't do splash damage like it normally does). I'd still try moving the target around to try to find someplace where the missile detonates instead of crashes.

As for the waypoint trigger, try actually selecting Type Civilian, Missile. Or even Civilian, missile, TLAM.
__________________
Molon Labe is offline   Reply With Quote
Old 07-25-11, 09:57 PM   #4
Blacklight
Ocean Warrior
 
Join Date: Sep 2006
Location: Connecticut
Posts: 2,507
Downloads: 145
Uploads: 0
Default

Okay. I just figured out what was going wrong with my target. Apparently a single point of coordinates appears to be several nautical miles square and unless you drop your missile RIGHT ON TOP of that TINY LITTLE target, you miss. When you program your TLAM to go to a certain coordinate, it doesn't detect the target. It just goes for the CENTER of that huge square (which is kind of dumb. It should be able to see the target and zero in on it when it's that close). I've remedied this by actually TYPING IN the coordinates of the target in it's settings pages instead of manually placing it at it's coordinate like I HAD been doing. This put the target directly in the middle of the square and now I hit it every time. Well, that's one problem solved.
__________________
Be my friend or be a mushroom cloud.
"I am coming at you. You will explode in a couple of minutes !"

Last edited by Blacklight; 07-25-11 at 10:34 PM.
Blacklight is offline   Reply With Quote
Old 07-25-11, 10:42 PM   #5
Molon Labe
Silent Hunter
 
Join Date: Jun 2004
Location: Along the Watchtower
Posts: 3,810
Downloads: 27
Uploads: 5
Default

Quote:
Originally Posted by Blacklight View Post
Okay. I just figured out what was going wrong with my target. Apparently a single point of coordinates appears to be several nautical miles square and unless you drop your missile RIGHT ON TOP of that TINY LITTLE target, you miss. When you program your TLAM to go to a certain coordinate, it doesn't detect the target. It just goes for the CENTER of that huge square (which is kind of dumb. It should be able to see the target and zero in on it when it's that close). I've remedied this by actually TYPING IN the coordinates of the target in it's settings pages instead of manually placing it at it's coordinate like I HAD been doing. This put the target directly in the middle of the square and now I hit it every time. Well, that's one problem solved.
Oh, I thought it was a bug! No, that's just a limitation of using coordinate based targeting when you don't get to enter enough digits for precision. You can also just place the final waypoint on the target itself. To allow a player to do this, you can put a mark (or an entity revealed to the player) at the correct location. Or you can do what you've done and put the object in the center of the space where the coords are valid and have the player enter the digits instead of dragging the waypoint to the target.

Going back to the second issue, if you'd like, take a look at Defending Labuan in my campaign (The Liu Doctrine). Find the triggers used for launch detection. They work. Those are your examples.
__________________
Molon Labe is offline   Reply With Quote
Old 07-25-11, 11:04 PM   #6
Blacklight
Ocean Warrior
 
Join Date: Sep 2006
Location: Connecticut
Posts: 2,507
Downloads: 145
Uploads: 0
Default

Thanks a lot ! That's a huge help. This is the first time I've ever really tried doing anything with the editor that was more complex than just sticking a bunch of ships and such to follow around and shoot. This time, I'm actually trying to build a scenario that's educational that I can use to train someone with a little bit of every aspect of using a sub in DW. Most scenarios I've found take a little too long to play so I'm making this one short and sweet, yet packed with one of everything that you would do with a sub.
__________________
Be my friend or be a mushroom cloud.
"I am coming at you. You will explode in a couple of minutes !"
Blacklight is offline   Reply With Quote
Old 09-14-11, 07:51 PM   #7
green_abobo
Sparky
 
Join Date: Jan 2009
Location: running silent 700 meters off your starboard bow..
Posts: 152
Downloads: 50
Uploads: 0
Default

i dont profess to know anything about the mission editor. i am glad it worked out for you.

personally, i almost always use snap shots for tlams. using waypoints from the presets, zoomed in target, on the fire control station plot....if i have an exact range from the stadimeter.

that way, they can be used like an asm or a tlam, making them more versatile.

ive only had the game a week though so what do i know?
__________________

green_abobo is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 03:08 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.