SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SH4 Mods Workshop
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 07-01-11, 09:46 PM   #451
razark
Ocean Warrior
 
Join Date: Mar 2007
Location: Houston, TX
Posts: 2,731
Downloads: 393
Uploads: 12
Default

I have been having a problem with the radar, and I have no indication it's related to this mod, but it's worth a shot. I've noticed no pattern with it, except maybe it occurs after I've been on patrol for a while.

Sometimes, I'll be patrolling along, and my crew will not alert me to any radar contact. I'll suddenly drop out of time compression, with the "We're under attack! We're taking damage!" messages, as shells are falling all around me. I'll look around and have a destroyer charging at me, or a Maru weaving back and forth. Checking the radar clearly shows the contact, but the game acts like it's not even there.

Anyone familiar with this issue? As I said, no pattern. It's not any one particular ship, and I've seen it happen, and a little while later, on my way back to base for the inevitable repairs, I'll get a radar contact reported on the exact same class of ship. I've never seen it happen with aircraft, though.
__________________
"Never ask a World War II history buff for a 'final solution' to your problem!"
razark is offline   Reply With Quote
Old 07-02-11, 03:53 AM   #452
Nisgeis
Ocean Warrior
 
Join Date: Jan 2008
Posts: 2,909
Downloads: 77
Uploads: 11
Default

The crew does not see what the radar does, as they are modelled as two seperate systems. This is also why people complain that they can hear something on the hydrophone, but their crew can't.

I think also the game uses a simplified system for detection when you TC, so let's say that the game is constantly checking when in TC 1, at higher TCs it time slices the checks and doesn't move your sub through all the points on the line. If you were going at high TC, then the game 'moves' your sub along your course by however many yards or miles you would have travelled in that time. I think the faster your PC the more time slices it does (but I have no proof) so the jerkier your PC gets the worse the detection will be. If you are 20 miles away from a TF and it moves your sub 10 miles in one time slice then when it checks that position it will create the TF and place you 10 miles from it. But it only drops TC when the ships get in range that your crew or the enemy crew can see you and then it drops to TC 1.

Ducimus will be able to tell you all able the sensors and what tricks they play. I'm just a simple S3D jockey.
__________________
--------------------------------
This space left intentionally blank.
Nisgeis is offline   Reply With Quote
Old 07-02-11, 03:54 AM   #453
Nisgeis
Ocean Warrior
 
Join Date: Jan 2008
Posts: 2,909
Downloads: 77
Uploads: 11
Default

Quote:
Originally Posted by John Channing View Post
Never even tried to hit a fast moving target.

Of course, if I had a "Distance to Track" readout...
Soon (TM)! I think the British system for range to track may be better than the US version, so I'm wondering whether to do it historically accurate, or more useful. The US version only goes up to 8,000 yards due to the design and the Biritsh version goes up to more range but might be harder to read.
__________________
--------------------------------
This space left intentionally blank.
Nisgeis is offline   Reply With Quote
Old 07-02-11, 07:32 AM   #454
John Channing
Sea Lord
 
John Channing's Avatar
 
Join Date: Sep 1998
Posts: 1,846
Downloads: 163
Uploads: 5
Default

Might as well go accurate.

Otherwise I am going to start harrassing you for the innacurate SD/SJ radar range mod too!




Plus an SJ/TDC digital range readout greater than 9,999 would be nice...

JCC
John Channing is offline   Reply With Quote
Old 07-24-11, 04:14 PM   #455
Nisgeis
Ocean Warrior
 
Join Date: Jan 2008
Posts: 2,909
Downloads: 77
Uploads: 11
Default

Got a quick question regarding the use of the mod. Do people use the generated dials (the green dials) for range and bearing, or are they superfluous?
__________________
--------------------------------
This space left intentionally blank.
Nisgeis is offline   Reply With Quote
Old 07-24-11, 09:18 PM   #456
razark
Ocean Warrior
 
Join Date: Mar 2007
Location: Houston, TX
Posts: 2,731
Downloads: 393
Uploads: 12
Default

Quote:
Originally Posted by Nisgeis View Post
Got a quick question regarding the use of the mod. Do people use the generated dials (the green dials) for range and bearing, or are they superfluous?
Are you referring to the dials at the radar station?

If so, I never use those dials. I find them too hard to read under red lighting, so I've gotten to the point that I will just ignore them.
__________________
"Never ask a World War II history buff for a 'final solution' to your problem!"
razark is offline   Reply With Quote
Old 07-24-11, 10:32 PM   #457
I'm goin' down
Ocean Warrior
 
Join Date: Sep 2008
Location: Notify command we have entered the Grass Sea
Posts: 2,822
Downloads: 813
Uploads: 0
Default

I saw the 3D TDC radar range unit as it flashed on the screen in Run Silent Run Deep. The movie must have copied Nisgeis' mod.
I'm goin' down is offline   Reply With Quote
Old 07-30-11, 07:26 AM   #458
John Channing
Sea Lord
 
John Channing's Avatar
 
Join Date: Sep 1998
Posts: 1,846
Downloads: 163
Uploads: 5
Default

Quote:
Originally Posted by Nisgeis View Post
Got a quick question regarding the use of the mod. Do people use the generated dials (the green dials) for range and bearing, or are they superfluous?
Use them.

JC
John Channing is offline   Reply With Quote
Old 01-04-12, 06:22 PM   #459
berobispo
Helmsman
 
Join Date: May 2009
Location: Germany
Posts: 102
Downloads: 174
Uploads: 4
Default

I'm sorry if this has been asked before, but is there any chance to disable the 3d tdc in order to free some cpu? I really like the radar ranging tool, but the conning tower fps are terribly low on my rig...

EDIT: btw, I'm running TMO2.5 at the moment, like OTC so maybe waiting for CapnScurvy to publish an update of OTC will do the trick anyway=)
berobispo is offline   Reply With Quote
Old 01-16-12, 11:18 AM   #460
mido
Engineer
 
Join Date: Nov 2009
Location: Dominican Republic
Posts: 203
Downloads: 191
Uploads: 1
Default

Is there a version which works with RFB + RSRDC? Sorry for the question but there is no README in the download.
mido is offline   Reply With Quote
Old 01-16-12, 03:56 PM   #461
Roger Dodger
Sonar Guy
 
Join Date: Jul 2007
Location: Oregon, USA
Posts: 384
Downloads: 74
Uploads: 0
Default

Quote:
Originally Posted by I'm goin' down View Post
I saw the 3D TDC radar range unit as it flashed on the screen in Run Silent Run Deep. The movie must have copied Nisgeis' mod.
There's also a pretty good shot of the TDC in the mini-series "War and Remembrance" ("Winds of War" part 2). Also, the S-Boat was featured in "Winds of War" (part 1), as well as "U-571". You don't see S-Boats very often.
__________________
Roger Dodger is offline   Reply With Quote
Old 01-16-12, 07:50 PM   #462
Bubblehead1980
Navy Seal
 
Join Date: Apr 2009
Location: Florida USA
Posts: 7,126
Downloads: 605
Uploads: 44


Default

Think we could get a 23 TDC for the porpoise control room that works with TMO 2.5. Radar would be nice also but would settle for the 3-D TDC.

Last edited by Bubblehead1980; 01-18-12 at 06:10 PM.
Bubblehead1980 is offline   Reply With Quote
Old 01-18-12, 04:27 PM   #463
Egan
Admiral
 
Join Date: Sep 2001
Posts: 2,020
Downloads: 15
Uploads: 0
Default

I've just come back to SH4 after two or three years since I last played it and discovered this mod as part of TMO.

Wow.



That is all.

One thing, is there a hot key or something to take you to the TDC screen quickly?
Egan is offline   Reply With Quote
Old 03-27-12, 08:45 PM   #464
evrolicious2
Nub
 
Join Date: Mar 2012
Posts: 3
Downloads: 16
Uploads: 0
Default

just installed this mod and loving it! although i'm having a pretty serious ctd issue with it. when playing without the mod everything goes fine, but i've noticed that when i have the mod installed if my boat takes any damage then i instantly get a ctd. i've tried this in stock 1.4 version of the game and in TMO for 1.4. any help would be greatly appreciated. i dont wanna go back to playing without this!
evrolicious2 is offline   Reply With Quote
Old 03-27-12, 11:55 PM   #465
razark
Ocean Warrior
 
Join Date: Mar 2007
Location: Houston, TX
Posts: 2,731
Downloads: 393
Uploads: 12
Default

Quote:
Originally Posted by evrolicious2 View Post
...stock 1.4 version...
TMO for 1.4.
Upgrade to 1.5.

1.5 changed a lot of stuff, and that means most mods won't work with 1.4.
__________________
"Never ask a World War II history buff for a 'final solution' to your problem!"
razark is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 12:04 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.