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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Navy Seal
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Check out SteelVikings interior mod.
See this thread for more dial info http://www.subsim.com/radioroom/showthread.php?t=180398 |
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#2 |
Swabbie
![]() Join Date: Jul 2011
Location: http://mechlivinglegends.net
Posts: 14
Downloads: 25
Uploads: 0
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Wow, thanks for fast replies from both of you... thanks to you both also for great mods: between the UI and and the navigation scripts, you guys went a long way to making this game playable.
I do have both mods in question, but I'm looking for something that is viewable with the rest of the HUD, mainly when I'm in my map so I can tell a little more readily when I need to surface during extended underwater runs in TC (unless me doing so is an indicator I'm "doing it wrong"). I have in the TDW UI pack the little bar down in the bottom than can show one of the 4 in absolute terms on my HUD, but that's a little hard to gauge from the little sliver visible on the screen, especially in TC512... Also, does anyone know... I understand IRL 2% CO2 is a concern worth surfacing for, but what's safe number in this game? |
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#3 |
Swabbie
![]() Join Date: Jul 2011
Location: http://mechlivinglegends.net
Posts: 14
Downloads: 25
Uploads: 0
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Unless there's something in one of the two that I'm missing somewhere?
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#4 |
Black Magic
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