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Old 07-23-11, 03:45 PM   #11
I'm goin' down
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Join Date: Sep 2008
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Quote:
Originally Posted by noren859 View Post
Sorry to bump this rather old thread, but I'm wondering about a few things. Firstly, I'm after a small confirmation about what this mod does. I think the OP explains it fairly well, but in the rest of the thread there's a lot of talking up about what seems like such a simple change, and there are people who appear highly knowledegable about this yet can't agree on terminology, and overall it's not very encouraging.

So am I correct in concluding that the only thing this mod does is make it so that, while using the periscope or TBT, any adjustments made in the attack data tool (the changeable dial on the upper right) are reflected in the top dial of the Position Keeper column on the left side without the player needing to press the "Send data to TDC" button?

If this is accurate, then there's a slight problem. If the Position Keeper is activated after changing the speed or AoB dials, the readings on it will go back to what they were before adjustment. This can only be fixed by pressing the "Send data to TDC" button before activating the PK. AVGWarhawk pointed out this issue on page 5, and the solution he was recommended was to use the attack data tool as if he were playing the unmodded game. That seems to nullify any benefit this mod would have. Am I missing something?
I will address the first three paragraphs of your post. I need a large cup of coffee before I concentrate on the remaining issues.

The Easy Aob was a major advancement is attack technique. It allows one to input the target course via the attack dial Aob interface. Once input, the course will appear on ship's dial on the TDC screen. However, when the PK is activated (i.e. the red button is lit) for some reason the ship's dials readjust themselves slightly. The solution (i.e. the fix) is to deactivate the PK and input the course a second time on the attack dial Aob screen. Then reactivate the PK. You refer to the change as being the "only change" made by the mod, implying that that the change is not significant. It is the only change made by the mod; but it was not insignificant. It was a revolutionary advancement to the attacking aspect of the simulation, as confirmed by the thousands of hits in the original thread and the decision by the community to award it runner up mod of the year (mod of the year was awarded to Ducimus for TMO 1.9.)

Lurker used the Easy Aob mod in his excellent OM mod. However, you do not need to reset the Aob after activating the PK. I do not know how he did it.

The most recent version of TMO (2.2) incorporates the Easy Aob I believe.

And finally, for your edification, nicolas is computer programmer from south america (Uruguay, if my memory serves me correct) and ddrgn is from Canada. nicolas invented the mod. ddrgn modified it so that it could be used with various supermods and fixed it so it could be implemented via JGSME.

Alternative to Easy Aob: The OTC (optical targeting correction) mod by CapnScurvy, which is a masterpiece.

Alternative to both: gutted's Solution Solver program, a stand alone program. It is also a masterpiece.

Last edited by I'm goin' down; 07-23-11 at 03:56 PM.
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