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Old 07-22-11, 03:38 PM   #121
Stormfly
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Quote:
Originally Posted by Trevally. View Post
My "housewife" has just send me a coded message:-

"XPDO SUWH ANED WLON BISK AHIW"





De-coded:-

""

hmm cant decode it, missing the currently valid curlers.
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Old 07-22-11, 03:49 PM   #122
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Quote:
Originally Posted by Stormfly View Post
well, but plz tell her she have to write realistic
The most realistic messages from housewife U'll get if just after the working day spent the whole night in pub, and without picking up your mobilephone. Then up to 6 a.m. U'll have the whole list of realistic messages in your SMS-phonesection, such as:
"where the hell are U?" - that means BDU is asking for your current position;
"dont ever return home!" - BDU orders you to change your base-port;
etc.
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Old 07-22-11, 03:52 PM   #123
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Originally Posted by vlad29 View Post
The most realistic messages from housewife U'll get if just after the working day spent the whole night in pub, and without picking up your mobilephone. Then up to 6 a.m. U'll have the whole list of realistic messages in your SMS-phonesection, such as:
"where the hell are U?" - that means BDU is asking for your current position;
"dont ever return home!" - BDU orders you to change your base-port;
etc.
good one
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Old 07-23-11, 05:43 AM   #124
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Zedi Trevally can the new fishing boats and PT boats can be heard manually on the hydrophone?
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Old 07-23-11, 11:02 AM   #125
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Originally Posted by Kumando View Post
Zedi Trevally can the new fishing boats and PT boats can be heard manually on the hydrophone?
Yes you should hear them.

the Fishing boat is called NF_boat in the sea folder
and should play "NF_boat_hyd" sound file in the sound folder
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Old 07-24-11, 05:35 AM   #126
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Ctds , i was playing OH2 and near scapa on my way to sink a capitol ship . I got a ctd and it was around oct 8 1939 . I tried to reload the save a few times but always ctds . I went into the mission editor and loaded up the campaign at oct 8 1939 . After a while running the simulation you get a popup saying " WARNING you have been intercepted" OK . I kept clicking ok . Then i loaded up the save again and it worked . I have no idea what this message is , i thought it might help in some way .
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Old 07-24-11, 06:19 AM   #127
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Thanks Sober,

I have just finished the raid on Scapa and all went well
I have had 1 CTD so far (very nearly finished first campaign) as I returned to base at Wilhelmshaven. On my reload - it worked ok with no mre ctds.

There does seem to be random CTDs and i have no idea what causes them. If they happen repeatedly in the same area/time/action etc they can be pinned down.

If anyone gets a CTD and reloads - try running TDWs app for bug finding.

Re: " WARNING you have been intercepted"
I have seen this a lot when using the simulator and I think it is to show that with the pre-set routes - Axis and Allied units are meeting within a radius where they will attack each other.
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Old 07-24-11, 09:00 AM   #128
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Quote:
Originally Posted by sober View Post
Ctds , i was playing OH2 and near scapa on my way to sink a capitol ship . I got a ctd and it was around oct 8 1939 . I tried to reload the save a few times but always ctds . I went into the mission editor and loaded up the campaign at oct 8 1939 . After a while running the simulation you get a popup saying " WARNING you have been intercepted" OK . I kept clicking ok . Then i loaded up the save again and it worked . I have no idea what this message is , i thought it might help in some way .
I also had a couple of CTD's on the way out of Scapa after sinking the QE, heading for the South exit (if that makes sense, both at the tightest part of the southern entrance channel). Not sure on the date though. One thing I did notice is that the QE respawned on reload of the autosave each time (though I still had the kill on my list), so I could see it on my way out

Third reload panned out a little differently (hammered by DC, erk!) and after bottoming the boat for a few hours for repairs, I got out without CTD.

I've actually restarted the campaign (again, grr) due to a mod-rejig so if it happens when I hit Scapa Flow this time I'll let you know.
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Old 07-24-11, 09:22 AM   #129
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Quote:
Originally Posted by 0rpheus View Post
One thing I did notice is that the QE respawned on reload of the autosave each time (though I still had the kill on my list)
known stock game bug, do the same in another harbor and you see all the ships get restored after loading a savegame. Same for damaged ships in a convoy, reload a game and they got repaired.
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Old 07-24-11, 09:46 AM   #130
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Quote:
Originally Posted by Stormfly View Post
known stock game bug, do the same in another harbor and you see all the ships get restored after loading a savegame. Same for damaged ships in a convoy, reload a game and they got repaired.
Thought as much... figured it was worth mentioning though
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Old 07-24-11, 01:59 PM   #131
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Hi

Too many dolphins and fishing boats...
They make no sound at the hydro, and make me spend lot of
fuel to hunt them because of this.

The mines.. I exploded one in Kiel... and all the minefield exploded after this,
one after the other. They should be more spaced, maybe.

I am playing now the light version, and for the second time i start a new patrol and the officer has no new missions for me.
I ve had no CTD with the light version.

I hope thhat helps

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Old 07-24-11, 02:22 PM   #132
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Thanks for the report U-Falke

We will look to get the spacings for the mines corrected.

If you look at post 1 of this thread, there are addon mods you can install to reduce dolphines etc. This will also reduce and space out the mines.

For the issue with no objectives - what is the date for this?
It could be that you have finished an objective and the next one is time triggered.

You can also install a radio mod pack that will let you know when a new objective is ready and other things related to the campaign.
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Old 07-24-11, 02:47 PM   #133
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In & out of Scapa fine this time, no CTDs - though I wasn't chased out by DDs this time, or in fact detected at all so not sure if that means anything.

U-Falke - the no objective thing confused me too. Objectives are time/date triggered (not like SH4 where you go out, patrol, come back and get given another straight away), so once you've completed one you just cruise the seaways, carry on sinking ships and refit at any friendly port when you need to.

When the date for the next objective comes around you'll see it on the map, and you can go and complete it - no need to 'request mission' in base. Zedi did an excellent post a page or two back explaining it to me if you need more info.



I've got the radio mod pack but have yet to see an 'objective mission' radio message (even when scapa flow was triggered), assuming the new campaign messages pop up in the old SH4 style message shown in TDW's screenshot in the radio mod thread? I am getting the new OHII general radio messages (well, I think I am lol).

Tempted to retry the OHII with reduced mines/port ships now my mod installs seem to be stable (ish), but concerned that the overall increased traffic level dropped my max TC in open water by at least 50% last time, as well as halving my avg fps. Just how much extra traffic is included, and is this something that could be reduced in an add on?
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Old 07-24-11, 05:35 PM   #134
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Quote:
I've got the radio mod pack but have yet to see an 'objective mission' radio message (even when scapa flow was triggered), assuming the new campaign messages pop up in the old SH4 style message shown in TDW's screenshot in the radio mod thread? I am getting the new OHII general radio messages (well, I think I am lol).

With TDWS Ui, the messages can be looked at by clicking on the flashing button.
You can spot the campaign ones as they are highlighted in red.
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Old 07-24-11, 09:20 PM   #135
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Hey guys,
I have sunk the Q Elizabeth at Scapa Flow and the 40000 ton at the british coast.
But now I am at sea and I ve got no objective, its end of september, 1939.
Maybe adding the western approaches mission (100000 tons) would avoid this issue.

Rgr, I will check the add on.
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