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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#121 | |
Serial Port Protector
Join Date: Sep 2002
Posts: 1,424
Downloads: 370
Uploads: 0
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Stormy...... |
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#122 |
XO
![]() Join Date: Dec 2010
Location: Arkhangelsk
Posts: 427
Downloads: 324
Uploads: 0
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The most realistic messages from housewife U'll get if just after the working day spent the whole night in pub, and without picking up your mobilephone
![]() "where the hell are U?" - that means BDU is asking for your current position; "dont ever return home!" - BDU orders you to change your base-port; etc. ![]() |
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#123 | |
Serial Port Protector
Join Date: Sep 2002
Posts: 1,424
Downloads: 370
Uploads: 0
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Stormy...... |
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#124 |
Commodore
![]() Join Date: Sep 2005
Location: Portugal
Posts: 639
Downloads: 283
Uploads: 0
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Zedi Trevally can the new fishing boats and PT boats can be heard manually on the hydrophone?
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#125 | |
Navy Seal
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the Fishing boat is called NF_boat in the sea folder and should play "NF_boat_hyd" sound file in the sound folder |
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#126 |
Ace of the deep .
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Ctds , i was playing OH2 and near scapa on my way to sink a capitol ship . I got a ctd and it was around oct 8 1939 . I tried to reload the save a few times but always ctds . I went into the mission editor and loaded up the campaign at oct 8 1939 . After a while running the simulation you get a popup saying " WARNING you have been intercepted" OK . I kept clicking ok . Then i loaded up the save again and it worked . I have no idea what this message is , i thought it might help in some way .
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#127 |
Navy Seal
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Thanks Sober,
I have just finished the raid on Scapa and all went well ![]() I have had 1 CTD so far (very nearly finished first campaign) as I returned to base at Wilhelmshaven. On my reload - it worked ok with no mre ctds. There does seem to be random CTDs and i have no idea what causes them. If they happen repeatedly in the same area/time/action etc they can be pinned down. If anyone gets a CTD and reloads - try running TDWs app for bug finding. Re: " WARNING you have been intercepted" I have seen this a lot when using the simulator and I think it is to show that with the pre-set routes - Axis and Allied units are meeting within a radius where they will attack each other. |
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#128 | |
Grey Wolf
![]() Join Date: Jul 2011
Location: UK
Posts: 857
Downloads: 87
Uploads: 3
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![]() Third reload panned out a little differently (hammered by DC, erk!) and after bottoming the boat for a few hours for repairs, I got out without CTD. I've actually restarted the campaign (again, grr) due to a mod-rejig so if it happens when I hit Scapa Flow this time I'll let you know. ![]() |
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#129 |
Serial Port Protector
Join Date: Sep 2002
Posts: 1,424
Downloads: 370
Uploads: 0
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known stock game bug, do the same in another harbor and you see all the ships get restored after loading a savegame. Same for damaged ships in a convoy, reload a game and they got repaired.
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Stormy...... |
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#130 |
Grey Wolf
![]() Join Date: Jul 2011
Location: UK
Posts: 857
Downloads: 87
Uploads: 3
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#131 |
Gunner
![]() Join Date: Apr 2010
Posts: 92
Downloads: 227
Uploads: 0
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Hi
Too many dolphins and fishing boats... They make no sound at the hydro, and make me spend lot of fuel to hunt them because of this. The mines.. I exploded one in Kiel... and all the minefield exploded after this, one after the other. They should be more spaced, maybe. I am playing now the light version, and for the second time i start a new patrol and the officer has no new missions for me. I ve had no CTD with the light version. I hope thhat helps U-falke |
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#132 |
Navy Seal
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Thanks for the report U-Falke
![]() We will look to get the spacings for the mines corrected. If you look at post 1 of this thread, there are addon mods you can install to reduce dolphines etc. This will also reduce and space out the mines. For the issue with no objectives - what is the date for this? It could be that you have finished an objective and the next one is time triggered. You can also install a radio mod pack that will let you know when a new objective is ready and other things related to the campaign. |
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#133 |
Grey Wolf
![]() Join Date: Jul 2011
Location: UK
Posts: 857
Downloads: 87
Uploads: 3
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In & out of Scapa fine this time, no CTDs - though I wasn't chased out by DDs this time, or in fact detected at all so not sure if that means anything.
U-Falke - the no objective thing confused me too. Objectives are time/date triggered (not like SH4 where you go out, patrol, come back and get given another straight away), so once you've completed one you just cruise the seaways, carry on sinking ships and refit at any friendly port when you need to. When the date for the next objective comes around you'll see it on the map, and you can go and complete it - no need to 'request mission' in base. Zedi did an excellent post a page or two back explaining it to me if you need more info. ![]() I've got the radio mod pack but have yet to see an 'objective mission' radio message (even when scapa flow was triggered), assuming the new campaign messages pop up in the old SH4 style message shown in TDW's screenshot in the radio mod thread? I am getting the new OHII general radio messages (well, I think I am lol). Tempted to retry the OHII with reduced mines/port ships now my mod installs seem to be stable (ish), but concerned that the overall increased traffic level dropped my max TC in open water by at least 50% last time, as well as halving my avg fps. Just how much extra traffic is included, and is this something that could be reduced in an add on? |
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#134 | |
Navy Seal
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With TDWS Ui, the messages can be looked at by clicking on the flashing button. You can spot the campaign ones as they are highlighted in red. |
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#135 |
Gunner
![]() Join Date: Apr 2010
Posts: 92
Downloads: 227
Uploads: 0
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Hey guys,
I have sunk the Q Elizabeth at Scapa Flow and the 40000 ton at the british coast. But now I am at sea and I ve got no objective, its end of september, 1939. Maybe adding the western approaches mission (100000 tons) would avoid this issue. Rgr, I will check the add on. |
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