SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SH5 Mods Workshop
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 07-21-11, 09:30 PM   #1
Vorkapitan
Samurai Navy
 
Join Date: May 2006
Posts: 594
Downloads: 1367
Uploads: 0
Default

Kaptain Zur Zee,

I edited the undersea.sim file as you suggested.

I changed "lost controllers #1 thru #6"

"Grannyloader" #1 thru #6"

"Render" (for each #1 thru 6#)
"GrannyCausticsCtrl"
"Strength" = 50 (was 10)


I did not see any difference.

Did I not do this correctly?
__________________
__________________________________________________ ________
__________________________________________________ ________



Joe
Vorkapitan is offline   Reply With Quote
Old 07-21-11, 10:25 PM   #2
TheDarkWraith
Black Magic
 
Join Date: Jun 2007
Posts: 11,962
Downloads: 147
Uploads: 5


Default

Quote:
Originally Posted by Vorkapitan View Post
Kaptain Zur Zee,

I edited the undersea.sim file as you suggested.

I changed "lost controllers #1 thru #6"

"Grannyloader" #1 thru #6"

"Render" (for each #1 thru 6#)
"GrannyCausticsCtrl"
"Strength" = 50 (was 10)


I did not see any difference.

Did I not do this correctly?
Load (Open) the sub's .gr2 file first then merge in the .sim file. Then make your changes. Don't forget to save your changes when done.
TheDarkWraith is offline   Reply With Quote
Old 07-22-11, 01:22 AM   #3
Vorkapitan
Samurai Navy
 
Join Date: May 2006
Posts: 594
Downloads: 1367
Uploads: 0
Default

Thanks TDW!
__________________
__________________________________________________ ________
__________________________________________________ ________



Joe
Vorkapitan is offline   Reply With Quote
Old 07-22-11, 02:25 AM   #4
Vorkapitan
Samurai Navy
 
Join Date: May 2006
Posts: 594
Downloads: 1367
Uploads: 0
Default

TDW,

"Load (Open) the sub's .gr2 file first then merge in the .sim file. Then make your changes. Don't forget to save your changes when done."

I did what u suggested as above.

But when I edit the .gr2 file again, my merged files are not there.


Thanks
__________________
__________________________________________________ ________
__________________________________________________ ________



Joe
Vorkapitan is offline   Reply With Quote
Old 07-22-11, 04:14 AM   #5
kapitan_zur_see
Commodore
 
Join Date: Mar 2005
Location: France
Posts: 614
Downloads: 60
Uploads: 0
Default

It is normal, and TDW is right regarding the process.

Goblin does not truly merge files physically! it keeps the initial structure of files as is, otherwise the game would be lost.

The merge process is just a way of virtually merging separate related files into your goblin workspace so you can edit them conveniently in relation with their base model (the gr2 file). Gr2 files does not possesses much more than 3D model and animations infos and are not supposed to be editable, SH5 then uses a bunch of different separate files to store the game built-in controllers and behaviors that covers how this model will behave inside the game (special FX like caustics, wake, how the sub reacts to his environment, how it is supposed to take damages, its performance speed/diving and so on). Concordantly, you first load the .gr2 you want to edit, then call in one or more of its related files which covers specific functionalities (the merge process). This way you can only merge a sim file, if that's gonna be the focus of your work, and not loosing time rummaging amongst controllers about anims/damage model/etc that you would find in, say, the .zon file for ex .

When you save however, goblin knows what you edited in every different files you "merged in" ("call in" would be a better word somehow) and then saves every modification you made in every respected files. Say you edited a caustic detail? you did that to the sim files. Goblin will save in the modification to the sim file but the file itself will remain separate.

This is why you'll still have to merge files anytime you load up goblin editor to make new modifications. It is a workflow method, so to speak.

Hope that helps!
__________________


Last edited by kapitan_zur_see; 07-22-11 at 04:27 AM.
kapitan_zur_see is offline   Reply With Quote
Old 07-22-11, 04:39 PM   #6
Vorkapitan
Samurai Navy
 
Join Date: May 2006
Posts: 594
Downloads: 1367
Uploads: 0
Default

Kapitan zur see,

That was a very nice write-up of the process and I thank you.

Here is what I did;

I edited NSS_Uboat7c.GR2 and NSS_Uboat7c.FX.GR2
I merged undersea.sim to both.
I modified the undersea.sim caustics "strength" to 70
I saved the file.
I used jsgme and ran the game, but I saw no difference at all.
Maybe I'm using the wrong file?

ANY CLUES?
__________________
__________________________________________________ ________
__________________________________________________ ________



Joe

Last edited by Vorkapitan; 07-24-11 at 06:20 PM.
Vorkapitan is offline   Reply With Quote
Old 07-25-11, 05:23 AM   #7
Pintea
Sparky
 
Join Date: Jan 2010
Posts: 152
Downloads: 6
Uploads: 0
Default

Maybe someone can play with this (Caustics Generator) :
http://www.dualheights.se/caustics/
Pintea is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 09:11 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.