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Old 07-21-11, 01:38 PM   #1
mookiemookie
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Supply ships would be stocked with torpedoes for resupply (from 10 up to 48) but U-boats limited in the number they received due to the time and effort involved in doing so.

This wartime interrogation report of captured U-boat men notes that U-boats would only receive 1 or 2 torpedoes in a typical resupply operation. Torpedoes would be floated from the supply vessel across to the receiving boat via inflatable rafts and life vests.

SOP was for boats to resupply on the way out, rather than the way in. They were just being topped off with fuel and torpedoes. Nothing like resupply in-game where you get a full load of torpedoes instantly.

You may be interested in this book. It's like the "Hitler's U-boat War" of resupply vessels: http://www.amazon.com/MILK-COWS-U-Bo...1273484&sr=8-1 It's sitting on my shelf at home. I found it to be well researched and informative if you have an interest in this sort of thing.
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Old 07-21-11, 06:20 PM   #2
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Originally Posted by mookiemookie View Post

This wartime interrogation report of captured U-boat men notes that U-boats would only receive 1 or 2 torpedoes in a typical resupply operation. Torpedoes would be floated from the supply vessel across to the receiving boat via inflatable rafts and life vests.
This turns out to be exactly what I am looking for. It seems from this reference that using h.sie's u-tanker fix for all resupplies will be a sufficient method to simulate resupply.

Many thanx again!
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Old 07-21-11, 07:40 PM   #3
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Originally Posted by rudewarrior View Post
This turns out to be exactly what I am looking for. It seems from this reference that using h.sie's u-tanker fix for all resupplies will be a sufficient method to simulate resupply.

Many thanx again!
Glad I could be of help. I haven't seen h.sie's fix, but I always tried to play along historical guidelines. If I had used more than one or two torpedoes before resupplying, I would fire off the extras it gave me. I never used resupply on the inbound journey - only outbound, as per real life standing orders. I remember reading somewhere that the thinking was that you should resupply when you know you can get it. The resupply ship may not be there for whatever reason on your way back in and if you're relying on it to give you enough fuel to get home, you'd be screwed if it wasn't there.
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Old 07-21-11, 07:58 PM   #4
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I wouldn't even trust the opinions. Unless they're backed up with facts, of course.
Usually for me, if I rely on facts, then hopefully someone more knowledgeable than I would be relying on facts to form an opinion, ergo I would trust theirs.

But I hear what you're sayin'.

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Originally Posted by mookiemookie View Post
I haven't seen h.sie's fix, but I always tried to play along historical guidelines. If I had used more than one or two torpedoes before resupplying, I would fire off the extras it gave me.
Check out his fix. It fixes a lot of basic issues in the game, even the torpedo loadout issue that you mentioned. It is the sticky labeled Realism- and gameplay-related hardcode fixes for SH3.EXE. Excellent work by those guys.
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