SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SH5 Mods Workshop
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 07-17-11, 06:25 AM   #1
Stormfly
Serial Port Protector
 
Stormfly's Avatar
 
Join Date: Sep 2002
Posts: 1,424
Downloads: 370
Uploads: 0
Default

ATTENTION !

there is one important thing to do if using this mod together with SDBSM:

simply delete the following file "New_message_received.ogg" from following folders:

\data\sound\speech\radioman\Normal
\data\sound\speech\radioman\Tension
\data\sound\speech\radioman\Whisper

...of your game files, or from SDBSM base mod folder and reenable.

...there are no further steps to do, as the SH5 routine who play this file is a left over from SH3/SH4 and may use this file if present, the above file is not delivered with SH5 vanilla, its only part of SDBSM. I will deliver it again in a upcomming SDBSM update as optional "longer campaign radio message sample" (Commanders Radio Message).

This sample is also part of SDBSM for the "Normal" radio receiving voice (in another file), but only effective if not using TDW`s radio engine, or playing single/multi player games.
__________________
Stormy......


Last edited by Stormfly; 07-17-11 at 07:02 AM.
Stormfly is offline   Reply With Quote
Old 07-18-11, 04:28 AM   #2
Magic1111
Silent Hunter
 
Join Date: Sep 2008
Location: Germany - Sailing on U-552 in North Atlantic
Posts: 4,429
Downloads: 783
Uploads: 0


Default

Quote:
Originally Posted by Stormfly View Post
ATTENTION !

there is one important thing to do if using this mod together with SDBSM:

simply delete the following file "New_message_received.ogg" from following folders:

\data\sound\speech\radioman\Normal
\data\sound\speech\radioman\Tension
\data\sound\speech\radioman\Whisper

...of your game files, or from SDBSM base mod folder and reenable.
Hi Stormfly !

Must I done the same, when I use TDW´s UI 6.6.0 and your Sound MOD enable AFTER UI 6.6.0 ?

Best regards,
Magic
__________________
Magic1111 is offline   Reply With Quote
Old 07-18-11, 10:33 AM   #3
Stormfly
Serial Port Protector
 
Stormfly's Avatar
 
Join Date: Sep 2002
Posts: 1,424
Downloads: 370
Uploads: 0
Default

Quote:
Originally Posted by Magic1111 View Post
Hi Stormfly !

Must I done the same, when I use TDW´s UI 6.6.0 and your Sound MOD enable AFTER UI 6.6.0 ?

Best regards,
Magic
yes, but it wont eleminate that sometimes the regular SH5 incomming radio message voice is played, this ogg have to be silenced additionaly.

(MC_RR_RADIO_15.ogg)

...in folders
\data\sound\speech\radioman\normal
\data\sound\speech\radioman\tension
\data\sound\speech\radioman\whisper

i will deliver this file to TDW for the next update, making shure that only one incomming message playing.
__________________
Stormy......

Stormfly is offline   Reply With Quote
Old 07-18-11, 02:04 PM   #4
Magic1111
Silent Hunter
 
Join Date: Sep 2008
Location: Germany - Sailing on U-552 in North Atlantic
Posts: 4,429
Downloads: 783
Uploads: 0


Default

Quote:
Originally Posted by Stormfly View Post
yes, but it wont eleminate that sometimes the regular SH5 incomming radio message voice is played, this ogg have to be silenced additionaly.

(MC_RR_RADIO_15.ogg)

...in folders
\data\sound\speech\radioman\normal
\data\sound\speech\radioman\tension
\data\sound\speech\radioman\whisper

i will deliver this file to TDW for the next update, making shure that only one incomming message playing.
Okay, thanks Stormy !!!

Best regards,
Magic
__________________
Magic1111 is offline   Reply With Quote
Old 07-19-11, 06:11 AM   #5
Stormfly
Serial Port Protector
 
Stormfly's Avatar
 
Join Date: Sep 2002
Posts: 1,424
Downloads: 370
Uploads: 0
Default

@TDW, ...plz check PM
__________________
Stormy......

Stormfly is offline   Reply With Quote
Old 07-19-11, 12:37 PM   #6
TheDarkWraith
Black Magic
 
Join Date: Jun 2007
Posts: 11,962
Downloads: 147
Uploads: 5


Default

Quote:
Originally Posted by Stormfly
edit: just forgot about... would it be possible to have the important and rare campaign messages seperated form the % chance parameter ?
After reviewing my code I was already taking this into account for the campaign radio messages. If whoever made the campaign radio message designated it to disregard the % chance then it will otherwise it won't

v1.2.0 released. See post #1 for details

Last edited by TheDarkWraith; 07-19-11 at 12:52 PM.
TheDarkWraith is offline   Reply With Quote
Old 07-19-11, 01:44 PM   #7
Sepp von Ch.
Sea Lord
 
Join Date: Dec 2009
Location: In my U-552 and Tiger
Posts: 1,732
Downloads: 788
Uploads: 0
Default

Quote:
Originally Posted by TheDarkWraith View Post

v1.2.0 released. See post #1 for details
Thank you very much TDW!


Quote:
Originally Posted by TheDarkWraith View Post
That's not a radio message that the mod made. That's one the game itself made and I can't control them. The ones that the mod makes should be displaying the correct uboat hull number. Is this not true?

Sorry, you are right. I didn´t noticed.
__________________
U-552
Tiger
IDF
Sepp von Ch. is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 09:20 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.