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Old 07-16-11, 04:29 AM   #9
Sammi79
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Join Date: Jan 2010
Location: Penzance
Posts: 428
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Quote:
Originally Posted by ETsd4 View Post
The good news is, that this is not true.
SH5 + Stellarium + NewUI-mod (real navigation) + nautical almanac 1939-1945 or electronic almanac program + python script + pseudo-sextant can do this with an accuracy of 12km (depends on your precisely reading of your sextant-shot though).

The bad news is, that you didn't figured it out yet even though of your 2009Award + 1400 posts + your geographical vicinity to the SH5-UBI-development-team Romania
I can asure you to find things out if you really want it was not so difficult. All the things were posted in the SH3 & SH4 & SH5 forums.
Yes, but the point is in game is impossible to do these things. Exporting positional data to a 3rd party astronomy program then making measurements in that, then taking the data back into SH5 and plotting on your map is not something I want to get involved in. Want to look at sky take measurements without leaving game. Also because of the flat map, distances are screwy - the distance between lines of longitude should shrink as you get closer to the poles but they don't. The pole itself is a line the length of the equator rather than a point. essentially the further you move from the equator the more stretched out distances (land and sea incuded) are. The realnav in TDWs UI mods simply pretends the observations and calculations are made for you which works quite well. Still would love to see a proper simulation of real navigation.
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