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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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Ace of the Deep
![]() Join Date: Apr 2002
Location: UK
Posts: 1,278
Downloads: 0
Uploads: 0
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trust you to drag out the old "realism" debate
![]() as i say one man's realism is another man's arcade--and vice versa we all prefer certain aspects of the game over other aspects so it is easy to assume that this is in fact realism when it is in fact tunnel vision it is precisely because so many people can find so many different aspects of the game to enjoy (and enjoy really does have to be the operative word) that gives the game it's longevity and fascination-- none of this detracts from any one else enjoyment of the same game- and as a modder you mod it to suit your own pleasure-personally i would like to have the extra "worry" of having decide wether to spend renown points on new crew or fat torps because it would add an extra dimension to the game that i would enjoy--having spent many patrols building up the stats of the crew promoting them awarding them medals and qualifications etc - to lose an important member would be quite an immersive event gameplay wise --making the role played heroism (and it IS roleplayed) ever so slightly more meaningful Quote:
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the world's tinyiest sh3 supermod- ![]() and other SH3/SH2 stuff http://www.ebort2.co.uk/ The best lack all conviction, while the worst Are full of passionate intensity. W.B.Yeats |
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