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Old 11-21-05, 07:43 PM   #1
CB..
Ace of the Deep
 
Join Date: Apr 2002
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trust you to drag out the old "realism" debate
as i say one man's realism is another man's arcade--and vice versa we all prefer certain aspects of the game over other aspects so it is easy to assume that this is in fact realism when it is in fact tunnel vision
it is precisely because so many people can find so many different aspects of the game to enjoy (and enjoy really does have to be the operative word) that gives the game it's longevity and fascination--
none of this detracts from any one else enjoyment of the same game-
and as a modder you mod it to suit your own pleasure-personally i would like to have the extra "worry" of having decide wether to spend renown points on new crew or fat torps because it would add an extra dimension to the game that i would enjoy--having spent many patrols building up the stats of the crew promoting them awarding them medals and qualifications etc - to lose an important member would be quite an immersive event gameplay wise --making the role played heroism (and it IS roleplayed) ever so slightly more meaningful
Quote:
Hp=0.05 <== the available resilience i.e. health
wounded=-0.01 <== how much morale is lost when another crew member is wounded
Dead=-0.05 <== how much morale is lost when another crew member is killed

The available damage points that would be used against the crew, I do not know if it is a % of the total, a left over figure or what, however, the available points are distributed amongst all the crew in that compartment.

So, if a compartment receives enough HP's to kill one member when there was 3 crewmembers, should the same thing occur again but now there is 8 crew members, no crew member will be killed as there is now 2.6 times more crewmen to distribute the HP's too.
that was highly usefull tho many thanks
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