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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Swabbie
![]() Join Date: Nov 2009
Posts: 10
Downloads: 35
Uploads: 1
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i modded some files now, my sub with 2 standard Mg and the auto heavy flak can take out planes, in a mission i took down 3 out of 4 enemy planes that i engaged, just 1 at the first pass, the other 2 survived but they did another pass on me so they died...
do you think that it's too much? i changed just a little bit the highest damage possible on mg and the damage/radius of the flak...
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__________________________ °Asus P6T-SE -Intel i7 920 @ 2.8ghz --CoolerMaster V8 cpu cooler -RAM 6GB DDR3 1600mhz corsair dominator -Ati HD5770 Sapphire VaporX DX11 °CoolerMaster HAF-922 |
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#2 | |
Grey Wolf
![]() Join Date: Apr 2011
Location: Curitiba, Brazil
Posts: 938
Downloads: 65
Uploads: 0
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#3 | ||
Eternal Patrol
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“Never do anything you can't take back.” —Rocky Russo |
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#4 | |
Swabbie
![]() Join Date: Nov 2009
Posts: 10
Downloads: 35
Uploads: 1
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yep... so now i redone my modifications, just because the German AA shells weren't working propely...
and i saw that with the standard equipment on the sub i'm not able anymore to take down planes, i need double gun and the Automated flak... i'm gonna post you my modifications maybe you can tell me if i need to change something d= old damage with TMO D=modified one ___ Browing Ge 20mm (AP) d=0,5-1,5 D=0,5-1,8 Oerlikon 20mm (HE) d=1,0-1,5 D=1,0-1,8 US 40mm HE d=5,0-8,0 D=5,0-8,0 (Piercing=15) ![]() US 40mm AA d=5,0-8,0 D=5,0-8,6 (Piercing=5) (radius 4-12 <- from tmo) US 40mm AP d=3,0-5,0 D=3,0-6,0 (Piercing=20) Ger 30mm AP d=1,5-4,0 D=1,5-4,0 Ger 30mm HE d=3,0-8,0 D=3,5-8,0 Ger 37mm AP d=2,0-5,0 D=2,5-5,0 (piercing=12) Ger 37mm AA d=4,0-8,0 D=4,0-8,6 (piercing=5) (radius 4-10)<-instead 2 ____ waiting feedbacks... maybe i can upload the zip for mod, but if noone like it I won't do it. Quote:
ah, i can say that the uboat with this modification still can't take down a bomber, yesterday when i was checking my modifications a 4 engines bomber passed over me (maybe a B17) but it was high enough that the MG cannot shoot, and he launched few bombs but with scarce effect, i can say that i take down planes when they are flying into me for drop the torpedo (why torpedo planes doesn't drop torpedoes ingame?) and is better if you flank in theyr direction so they compensate going down more and sometimes doing an overshoot = miss or forcing them to make another pass, so sometimes they will be took down.
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__________________________ °Asus P6T-SE -Intel i7 920 @ 2.8ghz --CoolerMaster V8 cpu cooler -RAM 6GB DDR3 1600mhz corsair dominator -Ati HD5770 Sapphire VaporX DX11 °CoolerMaster HAF-922 |
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#5 |
Admiral
![]() Join Date: Jul 2009
Location: Now, alot farther from NYC.
Posts: 2,228
Downloads: 105
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"The journey of a thousand miles begins with a single step." -Miyamoto Musashi ------------------------------------------------------- "What is truth?" -Pontius Pilate ![]() |
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#6 |
Swabbie
![]() Join Date: Nov 2009
Posts: 10
Downloads: 35
Uploads: 1
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i haven't made that changes! oh.. i know.. you wanna play with an AA cannon that doesn't have an explosion radius just for a bug.
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__________________________ °Asus P6T-SE -Intel i7 920 @ 2.8ghz --CoolerMaster V8 cpu cooler -RAM 6GB DDR3 1600mhz corsair dominator -Ati HD5770 Sapphire VaporX DX11 °CoolerMaster HAF-922 |
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#7 | |
Silent Hunter
![]() Join Date: Sep 2010
Posts: 3,975
Downloads: 153
Uploads: 11
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Maybe I'm not understanding the numbers here, but a radius 4-12? Is that meters?? |
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#8 | |
Eternal Patrol
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http://uboat.net/history/fight_back_order.htm In real life, staying up and shooting was a very bad idea. Even if you won, 20mm holes in the hull could not be properly repaired and would render your boat a very ineffective surface raider. It sounds to me like you just want to play your way, which is fine, but you want to justify it as realistic, which it isn't.
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“Never do anything you can't take back.” —Rocky Russo |
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#9 | |
Grey Wolf
![]() Join Date: Apr 2011
Location: Curitiba, Brazil
Posts: 938
Downloads: 65
Uploads: 0
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