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Old 07-15-11, 04:47 AM   #6
igorlikespike
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Join Date: May 2011
Location: Slovenia
Posts: 101
Downloads: 139
Uploads: 1
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Quote:
Originally Posted by Bakkels View Post
Well if you have more than 2Gigs of RAM you need the memory patch.
If you have 2Gigs or less, you probably won't be able to run it. The Merchant Fleet mod is real heavy on memory usage. You could import the ships manually one by one to see how many your computer can handle.

Hello!

After some time and trough extensive reading of the posts by other forum members I am pretty sure that I solved the CTD problem using MFM Beta mod. The breaktrough came when Bakkels suggested manually pasting different merchants into special folder that one can enable in the game via JGSME, and then chekc how many ships PC can handle. After extensive trial and error period I found the main reason for CTDs in my case. It was American ship skins. Now I only copy/paste British ships (I.e T01B, M01B) into "MFM-short" mod folder, and then simply copy the ship skin files in the original MFM Beta Roster folder into Roster (both american and British) folder in "MFM short". It works for American side too, with no problems. Do not forget to copy the ships names in important txt file. OK, so I do not have American skins, but I am after different ship types, that enhance GWX 3.0 even more. Slight drawback is the longer loading time, but be patient.

Please, I do not take any credit for any of the mods above mentioned, I am just posting this to those who had problems using MFM Beta mod, and may find this experience useful.Thank you Bakkels for the initial idea.

Good hunting!
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