SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > Silent Hunter 4: Wolves of the Pacific
Forget password? Reset here

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 07-11-11, 03:24 PM   #29
0rpheus
Grey Wolf
 
Join Date: Jul 2011
Location: UK
Posts: 857
Downloads: 87
Uploads: 3
Default

Good advice AVG. I usually do, I can hit most of the time at 1000 yards (after much swearing and fiddling with the AoB) if my position's perfect, but if I even slightly fluff the approach, which happens occasionally when chasing fast targets, my torps tend to go all over the place... anything over a thousand and the ranging gets much much harder.

I know it's not really the thread but a little off topic probably won't hurt - the AoB is more of a problem. I think I now get the 'ship bearing 230' that I get occasionally when searching for ships, turning towards it and spotting them before the radar does... but I don't get how the smaller numbers on the same dial are also used/applied in terms of AoB. I came to SH4 having never played a naval game before in my life so I've no experience with this kind of thing.

I use map contacts (and probably always will) so I can plot a fairly decent course for my target and find its heading, but the AoB input on the top right of the scope never seems to correspond to what I'm reading as heading, and it changes constantly during the approach (which I get, because the ships is moving relative to me - but I thought the TDC was supposed to account for that) so I just end up twisting the dial until I get something that roughly corresponds with the ship's estimated course and tweak it with F3/F6 until it's right. I'm sure that's not the right way to do it but the documentation is a bit over my head!

It's a shame there's no way to leave manual targeting on (so you can enter all the info and do it yourself if you want), but still leaving the 'L' lock target key as activating auto-targeting. I started trying manual because I wanted a way to hit ships in heavy storms where getting a visible lock is impossible at torpedo range (too close to arm/often vis is 300 metres or so), so I checked out WernerSobe's vids (including the sonar only), but I just can't manage it (manual speed calcs are way, way beyond me)... so I've gone back to auto-targeting, and letting the buggers go if it's stormy weather.
0rpheus is offline   Reply With Quote
 


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 06:43 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.