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Old 07-09-11, 12:50 AM   #736
SteveR
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Ran into a bug... was using freecam inside... switched to deck view and I was stuck in the freecam.... couldn't 'stand' on deck normally.
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Old 07-09-11, 02:20 PM   #737
frau kaleun
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Amazing mod.

Is it possible to disable the engine sound effects? They sound a little strange sometimes. The stock engine sound is good enough..
Disable the mod, delete its Sound folder, and re-enable. (Do this only when in base, not mid-patrol!) I'm pretty sure the only change this mod makes to sound effects is for the diesel engines, so if you don't use the mod's Sound folder (with the included .sdl file) your game sounds won't be affected by it.

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Also. Is there any way I can remove all the sausages. They are crowding the view.
Not sure if you want to remove them or are just having a laugh () but I think some/all of the food graphics can be taken out. I don't think it's discussed in this thread but IIRC all that food in the interior was part of Diving Duck's Open Hatch mod, which was the foundation on which New Interiors was built. Do a search for DD_OH or Open Hatch and if you can find the release thread for that mod I'm pretty sure it came up because some people couldn't run it with all the foodstuffs, it caused graphic overload on their systems. Check back through this thread too just in case, there might be reference to it here somewhere since the same issue would apply for those with limited system resources.

OTOH I'm pretty sure the food is supposed to gradually "disappear" from the interior since its appearance is linked somehow to your fuel reserves, so if you stay out on patrol long enough for it to get eaten the view will eventually improve.
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Old 07-09-11, 03:52 PM   #738
DivingDuck
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Moin,

FK is right. The only change Iīve applied to the Sound.sdl file is the diesel sound, added at the very end. Easy to remove. But you can remove the sound folder from the mod before enabling. This will do the trick as well. Check my FM_NI installation manual for info regarding the sound and itīs removal. Itīs all explained in detail there. The next version will have a reworked sound.

Re the food, EAT MORE SAUSAGES! Yes, they vanish with time, linked to the fuel reserves, as stated by FK. You can easily erase them. Open CR.dat in S3D and search for:
  • banana_V..
  • ciolan_V...
  • coaste_V
  • DMY_Oranges
  • DMY_Bread
  • DMY_Salami_Crate
You can delete them all or just those you donīt like to eat.

Regards,
DD
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Old 07-09-11, 04:07 PM   #739
frau kaleun
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Originally Posted by DivingDuck View Post
FK is right.
Well, naturally.

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EAT MORE SAUSAGES!


This, of course, is just the standard German advice in any situation.
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Old 07-09-11, 08:56 PM   #740
Fish In The Water
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You can easily erase them. Open CR.dat in S3D and search for:
  • banana_V..
  • ciolan_V...
  • coaste_V
  • DMY_Oranges
  • DMY_Bread
  • DMY_Salami_Crate
You can delete them all or just those you donīt like to eat.
I did just this and now I can actually see the command room.
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Old 07-09-11, 11:56 PM   #741
Sailor Steve
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Yes, they vanish with time, linked to the fuel reserves, as stated by FK. You can easily erase them.
Is there any way to change the speed at which they disappear. It's my understanding that they would eat the real food first and then start in on the tinned stuff. I'd like to see them be gone by the time the fuel reaches half.
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Old 07-10-11, 03:45 AM   #742
DivingDuck
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Moin,

Quote:
Originally Posted by frau kaleun
Well, naturally.
I forgot, sorry. Never mess with a woman!


Quote:
Originally Posted by frau kaleun
This, of course, is just the standard German advice in any situation.
And you know what? Itīs working.





Quote:
Originally Posted by Sailor Steve
Is there any way to change the speed at which they disappear. It's my understanding that they would eat the real food first and then start in on the tinned stuff. I'd like to see them be gone by the time the fuel reaches half.
It is possible, of course. But it would be a hell of a job. LOL, no. Nothing hard to achieve but a lot of typing anyway. Itīs all in the *.sim file. The values for each piece of food would have to be adjusted, ensuring the food crates will be removed from top to bottom. Would look strange the other way round.

Regards,
DD
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Old 07-10-11, 02:11 PM   #743
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Thanks for the tip, DD. I'll look at it. I'll probably look at it and say "Huh?", and leave it at that, but I definitely will look at it.
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Old 07-10-11, 05:49 PM   #744
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...This, of course, is just the standard German advice in any situation.
You've to be more careful.
The standard german advice was sending huge bubbling sausages against cheeky wannabe Darth Vaders & Kaleuns...

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Old 07-10-11, 07:56 PM   #745
frau kaleun
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ensuring the food crates will be removed from top to bottom. Would look strange the other way round.
No no no do it the other way so the ones on the bottom disappear first. Then you'll have crates of food floating in midair above the deck, and you can pretend you have a magic u-boat.

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That's no sausage... it's a raspberry!
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Old 07-11-11, 09:15 AM   #746
DivingDuck
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I consider making a version as requested especially for you, dear. Would you like the crates painted pink? Maybe along with a 'Hello Kitty' logo embroidered at the sleeves and collar of the crew?

Kind Regards,
DD
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Old 07-11-11, 09:27 AM   #747
frau kaleun
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Ugh I said a magic boat, not a girlie one.
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Old 07-11-11, 09:49 AM   #748
DivingDuck
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So, itīs Harry Potter then? Glasses and wand-shaped sausages for all.

Just kidding, but I couldnīt miss a chance like that.

Last edited by DivingDuck; 07-11-11 at 10:12 AM.
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Old 07-11-11, 10:39 AM   #749
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So, itīs Harry Potter then? Glasses and wand-shaped sausages for all.

Just kidding, but I couldnīt miss a chance like that.
I actually spent most of yesterday watching a Harry Potter movie marathon on cable.
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Old 07-11-11, 11:25 AM   #750
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Aw, thatīs part of the preparation process for next weekīs big event, I suppose. I donīt blame you but hereby admit to be a Harry Potter fan myself. Read them all, saw them all (except 7.2 of course), and heard them all read by the worldīs greatest narrator, Stephen Fry.
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