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Old 07-10-11, 04:25 PM   #646
Trevally.
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The FX mod should be before the OH II.

Sorry I do not know about Battlestations_soundmod_1.1, so many mods use that file.

What you could do is check out TDWs new "Sh.sdl editor"
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Old 07-10-11, 04:30 PM   #647
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Quote:
Originally Posted by Stormfly View Post
...there is maybe another problem in your mod list above... you have to make shure, that no other mod overwrites OH II`s SDL file then
Sorry Stormfly - I can't see it. Can you point it out, thanks
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Old 07-10-11, 04:33 PM   #648
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simply install battlestations sound mod before OH II, delete all \sound\SH.sdl file`s from following on mod folders...

or make a new mod folder "OH II SDL file" and copy \Data\sound\SH.sdl from OH II mod folder into it (including directory structure), enable last.

...same for SDBSM
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Old 07-10-11, 04:49 PM   #649
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Low FPS

If you are getting low fps while you are leaving the bunker - they will improve when you are 30km away from it.

This may also happen when you are close to mines.

If your fps are very low and it is spoiling your game - you should try the "Light" version. It has no extra units so will give you a fps boost.
All the new objectives and the extra campaigns are also in the light version.
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Old 07-10-11, 05:16 PM   #650
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made it out of the 30km harbor/bunker zone without ctd using the full version !

thank you so much guys !
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Old 07-10-11, 05:57 PM   #651
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Ships too deep in water, Stiff flags

When leaving Wilhemshafen on a Happy Times mission, there are several ships laying too deep in the water, some with decks virtually awash. Norwegian flags on some of the merchants are stiff, not waving like the other flags.
These oddities might not be restricted to Wilhelmshafen only, and it seems only imported ship types are affected by this too deep draft issue.

I ask the guys who have created/imported the affected ship types (and flags) to take a closer look, and contact Trevally or Zedi with possible solutions.
Unfortunately I'm not quite sure about their names, but I think at least TDW and Rongel are involved.

As it is now, those half sunken ships etc. almost cripple the otherwhise brilliant visual harbour atmosphere.

Hopefully the relevant people are reading this.
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Old 07-10-11, 08:01 PM   #652
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Haven't finished Open Horizons yet, great mod indeed.

Now OHII available, doubt whether to finish OH first or give up OH then start totally new OHII.

Though I hate mines and heavy defense of ports, Awesome job !
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Old 07-10-11, 08:21 PM   #653
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Well Done Chaps,

Im glad to see you got your Mod released. Ive spent the morning
setting it up and have run a quick trial and it seems to load up fine.
I did encounter the telleport to boat without loading but I Docked
;as per instructions , and next time the mission loaded.
I did have a few questions but they have been covered in previous
posts. So for now all that has to be done is to enjoy the fruits
of your labours.

Thanks verry much for sharing your brilliant work.


Stewy
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Old 07-10-11, 10:36 PM   #654
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I start a new campaing in 1939 on East coast of England my navigator report a task force, but on visual i gather two merchant ships at speed of ~20 knots.

For test version and a little play. Only this glitch its okay!

Great Mod!
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Old 07-11-11, 02:37 AM   #655
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Quote:
Originally Posted by ustahl View Post
When leaving Wilhemshafen on a Happy Times mission, there are several ships laying too deep in the water, some with decks virtually awash. Norwegian flags on some of the merchants are stiff, not waving like the other flags.
These oddities might not be restricted to Wilhelmshafen only, and it seems only imported ship types are affected by this too deep draft issue.

I ask the guys who have created/imported the affected ship types (and flags) to take a closer look, and contact Trevally or Zedi with possible solutions.
Unfortunately I'm not quite sure about their names, but I think at least TDW and Rongel are involved.

As it is now, those half sunken ships etc. almost cripple the otherwhise brilliant visual harbour atmosphere.

Hopefully the relevant people are reading this.
I was hoping that TDW's fixes would take away the "frozen flag" problem, but it seems that it's not... This seems to be totally random bug, and still after many hours looking into it, I have no clue what is causing it (other than the imported ships). If you save the game and load it, the flags will most likely work again.

I have seen the draft issue too in previous test version of the mod. This seems to be a random bug too.
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Old 07-11-11, 02:52 AM   #656
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If you ask me , it looks like OPEN HORIZONS II has to be enabled after NewUIs_TDC_6_6_0_ByTheDarkWraith because it overwrites
Silent Hunter 5\MODS\NewUIs_TDC_6_6_0_ByTheDarkWraith\data\sea folder . It confirms that when i open the mission editor . Ok i see where you tell me that on the first post , maybe highlight it in yellow for noobs like me .
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Old 07-11-11, 03:25 AM   #657
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Hi Guys,

I have previously come accross a problem where the Dopler Effect
totally crashes my PC. I assume others with the same sound card as me
allso experienced this problem as I was able to find two fixes for the
problem.
1. run speker config in stereo instead of surround
2. Use a modified sh.sdl file with the dopler effect removed.
Up until now I have been using a modified sh.sdl but have been restricted
to not using any sound mods that introduce new sounds , only mods that
replace existing sounds.
I therefore took the liberty to edit the sh.sdl file that came with Open H 2
and changed all the Dopler Effect values to 0.00. I have tested the file
and found I no longer get the crash.
I would like to ask permission to make this file available for others
to upload , if thats OK.

Thanks

Stewy
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Old 07-11-11, 03:46 AM   #658
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Without reading 17 pgs and 657 posts.

Does you mod install with JSGME ? I hope so.

Thx for all you guys hard work.
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Old 07-11-11, 05:02 AM   #659
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Quote:
Originally Posted by FIREWALL View Post
Without reading 17 pgs and 657 posts.

Does you mod install with JSGME ? I hope so.

Thx for all you guys hard work.
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Old 07-11-11, 05:16 AM   #660
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I think ive got my Mods all sorted , ive provided a list if anyone
would care to comment. The campain seems to be working ok
but im concerned about instalation order or any Duplication.

Generic Mod Enabler - v2.6.0.157
[C:\Ubisoft\Silent Hunter 5\MODS]
Accurate German Flags
Capthelms SH5 Audio Mod
Loading Screens Mod
Radio Mods
No Logo Intro Menu_Animation v. 01.00 by AvM
Shadow Improvement ModLR
MightyFine Crew Mod 1.2.1 Alt w beards
MCCD_1.04_MFCM_1.2.1_compatible
Speech fixes and additions (english version)
FX_Update_0_0_16_2_ByTheDarkWraith
NewUIs_TDC_6_6_0_ByTheDarkWraith
Emtgufs Aspect ratio 16_9
NewUIs_TDC_6_6_0_alt_officer_wounded_by_Torpedo
NewUIs_TDC_6_6_0_AltAdvSpeedGraphics_by_naights
NewUIs_TDC_6_6_0_U-Jagd_Chrono
OPEN HORIZONS II
IRAI_0_0_30_ByTheDarkWraith
U-boat Historical Specifications 1.7 for TDW Mods
FX_Update_0_0_16_2_UHS_Fix
AntiLag
TheDarkWraith_DC_Water_Disturbance_v4_0_SH3
Trevally Harbour & Kiel Canal Pilot v2.4
Trevally Automated Scripts v0.6
Patrol Routine Scripts v. 01.02 by AvM Updated bt stu
Krauters Automated Scripts (v5_0_0 compatible)
Dynamic Environment SH5 Basemod (normal ) V2.1
Dynamic Environment SH5 Waves (normal version) V2.1
Dynamic Environment SH5 Atlantic Floor V2.1
Dynamic Environmental SH5 Realistic Colors V2.1
Dynamic Environment SH5 BrighterNights V2.1
Dynamic Environment SH5 Undersea (temperate and polar) V2.1
Dynamic Environment SH5 Sounds V2.1
Dynamic Environmental SH5 Shallow Waters V2.1
Dynamic Environment SH5 Shallow Waters V2.1 Patch
IO_StrategicMap_4_4_for_TDWv660&MO
IO_MapCourseLine_sharp pencil_mod
German U-Boat Internal Routine SFX
No Damn Bubbles, No Damn Halo Mod
NDB,NDH OM#1 - No Dialog Indicator
U-Boat Ballast Tanks SFX
SOAN - ship data
Equipment_Upgrades_Fix_1_2_byTheBeast
sobers realistic hydrophone operator SH5
SubFlags_0_0_6_byTheDarkWraith
TDW User Options
Stus_No_Doppler_Effect


Thanks
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