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Old 07-06-11, 10:29 PM   #1
CCIP
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Yeah, but if you listen to some people on the SC/DW forums, those two games were/are teeeeeeeeeeerrible
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Old 07-06-11, 10:46 PM   #2
Onkel Neal
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Yeah, those people are part of the problem. Don't know what you've got, till it's gone.

I knew.
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Old 07-17-11, 01:26 PM   #3
Takeda Shingen
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Quote:
Originally Posted by Neal Stevens View Post
Yeah, those people are part of the problem. Don't know what you've got, till it's gone.

I knew.
Quoted for truth.
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Old 07-17-11, 03:25 PM   #4
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Quote:
Originally Posted by Neal Stevens View Post
Don't know what you've got, till it's gone.
You pave paradise, and open up a parking lot.

Wait, wut?
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Old 07-17-11, 03:52 PM   #5
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Introducing: Waiting for a subsim, the realistic subsim simulator!



Features
100% realism!
Capture the exciting feeling of waiting for the next big subsim!
Improved graphics!
no mod support!

http://www.filedropper.com/waitingforasubsim

slapped this up in 2 seconds for fun
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Old 07-17-11, 04:02 PM   #6
Sailor Steve
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Quote:
Originally Posted by the_tyrant View Post
100% realism!
Capture the exciting feeling of waiting for the next big subsim!
Improved graphics!
no mod support!
Not to mention the infinitely variable gameplay!
100% crew interaction, totally random (except for a few scripted crewmembers, who are unfortunately predictable - needs modding there)!

I have to disagree on one thing though; there is more mod support than you give credit for.
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Old 07-17-11, 04:12 PM   #7
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Does it have starforce?
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Old 07-17-11, 04:14 PM   #8
Sailor Steve
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Originally Posted by nikimcbee View Post
Does it have starforce?
Neal is here. Jim is here. Grant is here. I'm here. What more do you want?
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Old 07-17-11, 04:16 PM   #9
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Quote:
Originally Posted by Sailor Steve View Post
Not to mention the infinitely variable gameplay!
100% crew interaction, totally random (except for a few scripted crewmembers, who are unfortunately predictable - needs modding there)!

I have to disagree on one thing though; there is more mod support than you give credit for.
Meh.

The graphics aren't good enough. Everyone knows graphics are what's important in a subsim. Where's the purty explosions?
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Old 07-17-11, 04:27 PM   #10
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Quote:
Originally Posted by razark View Post
Meh.

The graphics aren't good enough. Everyone knows graphics are what's important in a subsim. Where's the purty explosions?
Give me your address. I think we can arrange one you'll like. Very interactive too.
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Old 07-18-11, 01:47 AM   #11
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Quote:
ive put SH3 in the hands of the next generation of subsimmer

Hey, I'm that next generation subsimmer!
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Old 07-06-11, 11:34 PM   #12
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Quote:
Originally Posted by CCIP View Post
Yeah, but if you listen to some people on the SC/DW forums, those two games were/are teeeeeeeeeeerrible
Well duh! Can you command a carrier in them? Can you launch nukes? Can you fly a Spitfire? Can you play as a homing kamikaze whale? Can you see every past, present and future unit ever made anywhere in them? Can you say they have better graphics than SH5? Can you say they have better campaign than Falcon 4? Can you say they model the target acquiring system of Abrams tank better than Steel Beasts pro? Huh? Can you? Can you?!
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Old 07-07-11, 12:10 AM   #13
Onkel Neal
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Yeah, compared to Red Storm Rising, Sub Command was huge step back.

(Your turn)
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Old 07-07-11, 03:16 PM   #14
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Quote:
Originally Posted by Neal Stevens View Post
Yeah, compared to Red Storm Rising, Sub Command was huge step back.

(Your turn)
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