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Old 07-06-11, 12:17 PM   #1
firefox
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Well Targor Avelany may be you have the time and enjoy actually tweaking the game figuring out mods and their order.

Many of us prefer to play the game instead of endlessly start over and over again tweaking and ordering the mods.
Many of us dont have the luxury of time and dont see any fun or joy in doing all this especially for months.
Many of us want to come home from work/school/whatever other places start the game and play it.
And if we have to do months of tweaking to do this we turn to other games since we don't have time/knowledge/guts/whatever else reason to do it.

Nobody demand a mod here.
People request such mod, nothing more. If it can't be done, fine there's SH3 and SH4 which have great single (SH3) or two (SH4) mods working on nearly all systems and crash free. Note that SH3 thanks to great single mega-mod playable until today and by all gaming standards it is ancient game while SH5 with all its mods (although really great mods) nearly impossible to play due to all these installs/configs/ctds/configs/installs/ctds.
I spent 3 full days doing whatever i can to make SH5 work and i finally gave up on it completely until someone release all in one mod like it was done with SH3 and SH4 if at all.

I want to play the game not endlessly config it. So i took SH4 and play it wondering what got into me that i lost so much time with SH5.

And one more thing. Everyone wants a simulation not arcade which Ubi released as usual. So MO although outstandingly great mod (a huge thanks to modders who did it) isnt really enough to turn that vanilla arcade into detailed simulation which it is supposed to be and why SH series is so legendary thanks to modding community turning that traditional arcade into serious historical simulation.

Last edited by firefox; 07-06-11 at 12:29 PM.
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Old 07-06-11, 12:41 PM   #2
Targor Avelany
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Quote:
Originally Posted by firefox View Post
And one more thing. Everyone wants a simulation not arcade which Ubi released as usual. So MO although outstandingly great mod (a huge thanks to modders who did it) isnt really enough to turn that vanilla arcade into detailed simulation which it is supposed to be and why SH series is so legendary thanks to modding community turning that traditional arcade into serious historical simulation.
that is why I said - have you actually read what is included in the MO???
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Old 07-06-11, 12:56 PM   #3
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If MO would be enough no more mods would be requested or released with improvements/corrections/additions/request to override parts of MO.

Looks like you attempt to troll and incite Targor Avelany instead of continueing dialog. No more answers from me to your posts. Have a good time of day.
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Old 07-06-11, 01:50 PM   #4
Targor Avelany
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Quote:
Originally Posted by firefox View Post
If MO would be enough no more mods would be requested or released with improvements/corrections/additions/request to override parts of MO.

Looks like you attempt to troll and incite Targor Avelany instead of continueing dialog. No more answers from me to your posts. Have a good time of day.
Not trying to troll and never did.
Just trying to figure out what exactly are you missing from MO for a starter pack? There is another mega-mod based on a different gui, which can be found http://www.subsim.com/radioroom/showthread.php?t=180415 here.

Both mods have a huge list of things that fix the game and are great for starters.
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Old 07-06-11, 02:04 PM   #5
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Originally Posted by Targor Avelany View Post
Both mods have a huge list of things that fix the game and are great for starters.
At this point, I'm with You. I agree, that there are 2 or 3 (or 4, or 5, or 6. ...) mods wich are a good point to start with. I think if we provide an extra beginners-mod, the people starts again to merge other mods together und the result is the same as we have today

So do we really need a new "The all beginners mod" or should we think about a better way to point beginners toward the existing modpacks

Paco.
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Old 07-06-11, 02:06 PM   #6
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So do we really need a new "The all beginners mod" or should we think about a better way to point beginners toward these mods?

Paco.
Thank you, Paco. That is exactly what I mean.
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Old 07-07-11, 04:23 AM   #7
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What we all really need is a mod like TMO+RSRDC instead of 5-6-7-8-9-10 mods (and some people have even more).
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Old 07-07-11, 07:14 AM   #8
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Sorry, I haven't answered earlier, a bit busy at the mo. Thank you for all the comments.

Yes, I can see your point that MO on it's own can be a good starting point. But please remember that, as i mentioned in a previous post, the contents of the mod needs to be discussed and agreed by the great Subsim community. I initially suggested Magic's list which was the superseded by Paco's all in one Mod-pack. I refer to Paco who has more experience and offer help if needed.

[REQ] The all beginners regularly published easy to use Modpack

In hindsight I should of started looking through different combinations, and on this basis give a qualified conclusion. I simply felt that at this point a debate was needed, whatever the conclusion.

One thing is for certain, we do need a definitive all in one beginners mod. Beginners need direction not options.

Many, as silly as it sounds have difficulty getting back to base during the tutorial mission, let alone decide which mod is best at which time. In my honest opinion we need one easily identifiable mod. A mod with a clear title that can be identified as such. Within that mod I suggest we create a comprehensive manual - contents of which will clearly describe UI, tactics, links to Stoinmans videos, how to on manual TDC. Q&A etc. etc. etc. Contents of which can to a great extent already be found in this forum.

Remember that a community lives or dies by its numbers, make it inaccessible and the number will in time drop off., so there will be less potential modders, high dependency on the few and so on. This in my view should be top priority. Let's not entertain the idea of 'let them sink or swim'.

Last edited by Velero; 07-07-11 at 07:30 AM.
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