![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
|
![]() |
#1 |
Bosun
![]() Join Date: May 2009
Posts: 62
Downloads: 89
Uploads: 0
|
![]()
Serious pc gamers won't ever fall for consoles...I know I won't. Frankly I hate them (the console it is) because they brought the pc gaming where it is today. In fact not them directly, but the kind of people who like and handle them. In my country there is a saying: "only stupid people who can't handle a pc go for a console" so in my country, with good reason, people who use consoles are saw beeing merely stupid. It's somehow a vicious circle here, prices rather high (when a game is out) make people go for piracy, piracy descurages pc games developers, and they go for consoles where people don't have much expectation, they just wanna play. Anything, no matter how bad or stupid or ugly it is. So as someone above pointed out, yes, the pc gaming is , slowly, a sinking ship...The good part in the process is that the water is not to ....deep so even sunked the ship will appear at the surface lol
|
![]() |
![]() |
![]() |
#2 |
Sparky
![]() Join Date: Jan 2010
Posts: 152
Downloads: 6
Uploads: 0
|
![]()
Both PC and console games will fall to cloud gaming services like OnLive or Gaikai. No more piracy for devs but no console sales either, I forsee a battle between console OEMs and cloud gaming providers
![]() Even SH5 was supposed to also be able to run in a cloud gaming environment, don't know what happened to that though ...talk about death of modding... |
![]() |
![]() |
![]() |
#3 |
Bilge Rat
![]() Join Date: Mar 2010
Posts: 1
Downloads: 20
Uploads: 0
|
![]()
i hope play it quickly
|
![]() |
![]() |
![]() |
#4 |
Stowaway
Posts: n/a
Downloads:
Uploads:
|
![]()
Silent Hunter 6, oh yeah
|
![]() |
![]() |
#5 | |
Officer
![]() Join Date: Dec 2009
Location: British Waters
Posts: 243
Downloads: 98
Uploads: 0
|
![]() Quote:
I think what you will see is a growing divide between junk-food style games and more realistic simulations. What would IMHO make a great deal of sense for this community is taking something like UDK or CryEngine3 and experimenting with subsim options. Far too much for one person to take on, you would need a pipeline of asset creators, scripters and coders. I may have a go myself... just to see what a type VII sub in DX11 tesselated water looks like. |
|
![]() |
![]() |
![]() |
#6 | |
Commodore
![]() Join Date: Mar 2005
Location: France
Posts: 614
Downloads: 60
Uploads: 0
|
![]() Quote:
If you want some insight of this, I suggest you try launching last futuremark 3dmark11. Main scene features a DirectX11 underwater scenery, where some deep survey subs investigate an old u-boat wreck at the bottom of the ocean. Of course, it's made to kill your GPU, so don't expect anything fps friendly, but will give you an idea. |
|
![]() |
![]() |
![]() |
#7 |
Ace of the Deep
![]() Join Date: Jan 2007
Location: at periscope depth
Posts: 1,204
Downloads: 97
Uploads: 0
|
![]()
Why ubisoft maybe we get in the future a sh6 from another
developer.
__________________
![]() |
![]() |
![]() |
![]() |
#8 |
Ace of the Deep
![]() Join Date: Jun 2005
Location: Palm Beach, Florida
Posts: 1,243
Downloads: 53
Uploads: 8
|
![]()
I'm still looking forward to buying SH5 about 3 years from now when the server is gone and they finally have to release the double-platinum non-drm version.
![]() |
![]() |
![]() |
![]() |
#9 | |
Seaman
![]() Join Date: Dec 2011
Location: In an Iron Coffin 60 metres beneath the breakers.
Posts: 32
Downloads: 0
Uploads: 0
|
![]() Quote:
I play SH5 through Onlive:P |
|
![]() |
![]() |
![]() |
|
|