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Old 06-28-11, 11:40 AM   #1
Zedi
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Quote:
Originally Posted by TheDarkWraith View Post
It shouldn't. The sdl file is the game's master sound mixer and it just tells the game how to use the sound files and what sounds are associated with what names. If the defined names are never used then there shouldn't be a problem. If a defined name is used and a sound file isn't found then there could be a problem.
Ok, thanks. This is an important note for everyone working on compatibility issues.
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Old 06-28-11, 11:27 PM   #2
Vorkapitan
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TDW,

What took you so long .

I've been waiting SOOooo long for this.

Thank you TDWizard!
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Old 06-29-11, 09:57 AM   #3
TheDarkWraith
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Added compare function. This compare function works like WinMerge in that differences are highled in red on both sides. You can then merge from 1-->2 or 2-->1 to automatically add the missing entries. You can also merge single entries.

The delete function now works. You can select an entry and remove it from the file.

Currently coding in the add functions.

Save and Save as functions now save the file.

Still have to code in the edit functions to allow you to edit individual fields of an entry.

Added in the ability to have the app check to see if the sound files are present for each entry that defines a sound file (WaveFile has an entry in it)

App now checks for duplicate entries in the file. If some are found they are highlighted in cyan. You cannot save the file until all errors are removed (including duplicate entries). Duplicate entries are defined as 'Name' being equal on two or more entries.

Have plans to further this to also check .dsd files.

Last edited by TheDarkWraith; 06-29-11 at 10:08 AM.
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Old 06-29-11, 02:44 PM   #4
urfisch
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if there is one file for controlling the sounds...is there also one file, that controls the ai in sh5 or also in sh3? as you might saw, in sh3 they are trying to add a new version of wolfpacks. but there are problems in understanding the ai, as the ai-uboat does not work properly.

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Old 06-29-11, 04:53 PM   #5
tonschk
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Thank you TheDarkWraith
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Old 06-29-11, 06:06 PM   #6
Obelix
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TheDarkWraith - good news! Thank you!
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Old 06-30-11, 04:07 AM   #7
Velero
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First of all I like to thank DarkWraith for all the extensive work he's done over the last year to improve the game, amazing. Ubisoft please take note and get involved.

In regards to the sound editor, will this app enable me to merge the "torpedo impact" sound from Stormy's DBSM to MO/UI DW mods? I believe this is not a wav file I can simply cut and paste. I would like to pick and chose as I do not wish to to install all the components of Stormy's mod as good as they are, due to key bindings issues (i.e AWDS) and concerns about performance/Ctds.

Thanks
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Old 07-21-11, 08:21 PM   #8
DerMo
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DarkWraith Please help me!!

I got the problem that i can not hear the diesel sound in the engine room of my submarine. Exterior sound is ok.
and when i dive then "amb_OceanSkyline_Q.wav" is playing all the time even under water..
I only use Capthelm´s Audio mod but that might not be the cause as there is no Sh.sdl file.

so i compared stock sh.sdl with the sh.sdl from your Sub-flag 0.08 mod as a reference and they are quite different (i still use stock Sh5 Sh.sdl in game)

Example:
Stock Sh5 sh.sdl: motor_Diesel_LOOP.wav is ENTRY 121
SubFlag Sh.sdl:motor_Diesel_LOOP.wav is Entry 122

same with motor_Electric_LOOP.wav
Stock Entry 121
SubFlag Entry 120

Also there are many other entries with a red marking and attention signs from entry 46- 523.

I´m clueless, what can i do to make the diesel sound in the engine room work and get rid of the wind sound under water?
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Old 07-21-11, 09:20 PM   #9
Stormfly
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Quote:
Originally Posted by DerMo View Post
"amb_OceanSkyline_Q.wav" is playing all the time even under water..
hi,

...also good to know is that the above problem also occour sometimes if switching to desktop and back.
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Old 07-21-11, 10:23 PM   #10
TheDarkWraith
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Quote:
Originally Posted by DerMo View Post
DarkWraith Please help me!!

I got the problem that i can not hear the diesel sound in the engine room of my submarine. Exterior sound is ok.
and when i dive then "amb_OceanSkyline_Q.wav" is playing all the time even under water..
I only use Capthelm´s Audio mod but that might not be the cause as there is no Sh.sdl file.

so i compared stock sh.sdl with the sh.sdl from your Sub-flag 0.08 mod as a reference and they are quite different (i still use stock Sh5 Sh.sdl in game)

Example:
Stock Sh5 sh.sdl: motor_Diesel_LOOP.wav is ENTRY 121
SubFlag Sh.sdl:motor_Diesel_LOOP.wav is Entry 122

same with motor_Electric_LOOP.wav
Stock Entry 121
SubFlag Entry 120

Also there are many other entries with a red marking and attention signs from entry 46- 523.

I´m clueless, what can i do to make the diesel sound in the engine room work and get rid of the wind sound under water?
make a backup of your sdl file and then merge the subflag sdl to yours
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Old 07-22-11, 03:23 PM   #11
TheDarkWraith
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v1.1.0 released. See post #1 for details.

All I have left to do is code in the ability to add new SDL records to the SDL file.
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Old 07-22-11, 03:45 PM   #12
Magic1111
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Quote:
Originally Posted by TheDarkWraith View Post
v1.1.0 released. See post #1 for details.

All I have left to do is code in the ability to add new SDL records to the SDL file.
Thanks TDW !!!
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