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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Navy Seal
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Can you post your mod list please Josef
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#2 |
Sea Lord
![]() Join Date: Mar 2010
Posts: 1,845
Downloads: 184
Uploads: 2
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When you have ctd.. right after loading, attacking naval units or just random crash? Did you loaded this mod last on your mod list? I try to understand where is your hardware gets the most stress...
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#3 | |
Sea Lord
![]() Join Date: Dec 2009
Location: In my U-552 and Tiger
Posts: 1,732
Downloads: 788
Uploads: 0
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yes, I have loaded this mod after these my mods: ![]() ![]() I have CTD, when attacking the ships and aircrafts. I also found out that I was always CTD´s after 5 minutes of play in the campaign Open Horizon - D-Day mission (June 6, 1944). My graphics card is probably too stressed.
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U-552 Tiger IDF |
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#4 |
Navy Seal
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There are many mod on that list where they will conflict with the new campaign. With time these may be made compatible.
Did you get the email with the mod lists on it? Also I could not see the sub_hydro_fix mod ![]() There have been a lot of subs and u-boats added to the campaign and your chance of meeting one and getting a ctd is high. |
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#5 | |
Sea Lord
![]() Join Date: Dec 2009
Location: In my U-552 and Tiger
Posts: 1,732
Downloads: 788
Uploads: 0
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Sub_hydro_fix mod? I know only Depth_Dependent_Hydrophone_1.0.0 - included in Repaired_Equipment_MOD_by_Xrundel_TheBeast" (R.E.M) Version 1.2 .
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U-552 Tiger IDF |
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#6 | |
Sea Lord
![]() Join Date: Mar 2010
Posts: 1,845
Downloads: 184
Uploads: 2
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I dont know how to solve this problem, I cannot understand why the SH ships/units suck so much memory and stress the PC. Is the biggest resource sucker game ever. Place 20 mines with 10 dolphins, 30 ships and 4 planes together and you have the perfect crash. How the heck we suppose to improve a game in this conditions? WTF is making these units to be such a huge resource suckers is beyond my understanding. And the millions of mods that is required to run this game makes things worst. |
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#7 | |
Navy Seal
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This will fix some of your problems ![]() |
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#8 | ||
Sea Lord
![]() Join Date: Dec 2009
Location: In my U-552 and Tiger
Posts: 1,732
Downloads: 788
Uploads: 0
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![]() I´ll have to get a better graphics card... ![]()
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U-552 Tiger IDF |
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#9 |
Sea Lord
![]() Join Date: Mar 2010
Posts: 1,845
Downloads: 184
Uploads: 2
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Hi Rongel, nice to see ya around! Yes, please fix the sdl with the buoys best as you can, I wil send you by pm a test version of the campaign so you have all the files together. If possible, can you see if the sld is compatible with FX pls?
Josef, believe me... makes me very sad that you cant play that mission in OH and you have such a hard time with this new campaign. My apologies and wish I could do something about, but hope you understand that is not much I can do. If we want a rich content campaign, I must add all these new units and they require more resource and a better PC. Speaking about D-Day, I added it into the new Turning Point campaign, but this time is much more hardcore and with multiple objectives. France coast will be very busy starting May 44. Wish you could upgrade your card and play this campaign! |
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#10 |
Grey Wolf
![]() Join Date: Jan 2009
Location: Finland
Posts: 859
Downloads: 174
Uploads: 0
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Hi!
Nice to see that release date is closing in. I'll send you new flags with small additions soon. I've been testing now the first campaing that you Zedi sent me some time ago, and it's been smooth sailing ![]() Only thing that bothers me is the neon coloured bouys and their constant twinkiling sound. Has it been revised and tweaked? If not, I could lend a hand. I think it's better if the sound isn't repeated that often and the colours are less bright. The random flag freeze problem from the imported ships is still a nasty bug, but I can't find the reason for it (and I've tried many things)... ![]() But still this will be an awesome campaign changer! ![]() |
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