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#1 |
Grey Wolf
![]() Join Date: Mar 2005
Location: Manchester UK
Posts: 881
Downloads: 4
Uploads: 0
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Unfortuantly that also is immpossible.
I am getting better results as far as the pin pointing is concerned, but I need to get depth presision down a notch and balance all through testing at different years. I do not really care for extreme realism here as long as it feels right then I am fine with that. It is maybe worth considering getting rid of of the rookie DD crew and replacing with other type. I think it is time to track back through all threads and finding out everything that is know to date with regards to DD behaviour in game. I also think it is worth considering writing some escape tactics to post as Mod in itself. Exactly how many people do reverse for 5 seconds then hit flank ahead to make tighter turns when DD is passing etc etc blah blah. Yep it is time to merge all ai work into one and tweak it. Nuff said
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My Mods Gouldjg's Crew Ability Balancing Mod for SH5 1.2 http://www.subsim.com/radioroom/showthread.php?t=169630 |
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