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Old 06-25-11, 09:12 PM   #1
Fish In The Water
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Originally Posted by vodkaphile View Post
It will be for folks who desire 'true' realism and not abstract realism imposed by game changes to make it more difficult/easy based on gameplay.
Caught my eye here...

Haven't given it much thought, so I'm uncertain as to how this could be fully implemented, but the goal seems laudable. Best of luck with the project!
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Old 06-26-11, 12:47 AM   #2
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Originally Posted by Fish In The Water View Post
Caught my eye here...

Haven't given it much thought, so I'm uncertain as to how this could be fully implemented, but the goal seems laudable. Best of luck with the project!

Well I've already decided my mod wont be...super...

It is based on nygm/gwx and the older real uboot mod...as well as some great german mods.


If it contains any gfx extra it'll be hitman's opticz....

im modifying GFX and nygm based on research.



I've avoided as much as possible to edit hardcoded sh3.exe files but isnt possible to what i want to do ,,


The mod will be large howeve due to the fact that i intend to include the best of the community mods thus far as well as some code from SHIV/V that I've managed to work in.

I'm currently trying to combine MAgui with Hitman's. Because Ilike Magui's interface but I feel hitman's optics is more realistic.

Thats about as far as im going on interface/gfx.


The rest will be more subtle...


weather algorithms, dynamic campaign algorithms and editing of hard coded data.


I'd say my biggest achievement so far is the pump/venting system,,,,think aotd...

the deeper you go the higher speed ypu have to run to prevent depth loss///etc


As of current .....if you are running @ 160m you'll have to add more crew to maintenance to maintain that depth - this is abstract, I have figured out how to add crew to position to compensate. For now it is maint.

If you go silent running you will slowly always lose depth due to shutting off your pumps to be more silent.


The deeper you go the more you will slowly 'dive' due to these effects. Unless you speed up and/or change dive plane. Yes I've figured out how to adjust the planes, so instead of setting 15m depth, you can set fore plane 5dgrees and aft a different depending on rate of descent/ascent.



This has to be done from 1O position.

Fore and aft dive planes will not allow counter productivity.


eg fore 10 aft 10



which would = no gain or loss in depth but a general slowing of the sub.

cannot get around this.



Added commands to open/close vents and pumps.\\

Silent runnind shuts off each, depending on depth you will gain or lose depth.

You cannot open vent until 20m and if you do this causes cavitation and will cause you to be detected by 'elite' ai crews,


sitting idle causes you lose depth due to boency + 120m
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Old 06-26-11, 01:07 AM   #3
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Added thermal layers and games ability to recognize them.....the latter needs a sound or txt,. not added yet.

added randomization the sh3.exe w/o SH3 commander...bugged.




rewrote the entire weather algorithm (WIP)

The data is based on N,O,H,A archives...

The ultimate goal is RT weather/adjusted;;;

this will use an optional app to determine weather
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Old 06-26-11, 05:48 PM   #4
Fish In The Water
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I'd say my biggest achievement so far is the pump/venting system,,,,think aotd...

If you go silent running you will slowly always lose depth due to shutting off your pumps to be more silent.

The deeper you go the more you will slowly 'dive' due to these effects. Unless you speed up and/or change dive plane. Yes I've figured out how to adjust the planes, so instead of setting 15m depth, you can set fore plane 5dgrees and aft a different depending on rate of descent/ascent.
Very good, now I think I can see where you're going with this.

Your ideas seem to fit quite nicely with your original description of 'true realism' as opposed to typical 'gameplay realism' which generally relies on artificial (AI cheating or spamming type) means to increase difficulty.

Just between you and me I think there would be a real appetite for this type of mod as a lot of people would probably appreciate the enhanced controls for tasks that are currently taken for granted in a one button universe.

Thanks for keeping us up-to-date with your progress. If there's one thing I've learned here it's that this community is a rich storehouse of talent with many members who are willing to help formulate (and implement) new ideas toward greater clarity and eventual realization.

In other words, we're surrounded by good hands so I'd encourage you to stick with it and (if need be) ask for help along the way.

Best of luck and keep up the good work!
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Old 06-26-11, 06:24 PM   #5
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Originally Posted by Wolfstriked
I see now.Its as you say a fact of life being a sailor as most boats do have bilge pumps.I am still not sold on the subs will submerge or rise when at zero speeds though.There are so many tanks that can be tweaked to maintain any depth.Taken from

http://www.maritime.org/fleetsub/chap18.htm

From your own link:
Quote:
In all normal submerged operations, the submarine is underway at relatively slow speeds. This horizontal motion through the water enables the surfaces of the diving planes to correct the effect of any slight positive or neagtive buoyancy and also to increse or decrease the submirged depth at the order from the conning officer.
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I was thinking more if the flooding gets so severe and you blow ballast and still are sinking then you could have a few more of the actual safety tanks to use....instead of the dreaded ship sunk screen.Could give you enough time to get the flooding under control.
Blowing ballast means blowing all ballast. In an emergency you don't have time to play games with "how much" and "when".

ps When you do that trick of replying in bold inside someone else's quote you make it impossible to quote you again. I had to physically retype each of your replies before I could answer them.
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Old 06-26-11, 06:59 PM   #6
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From your own link:



Blowing ballast means blowing all ballast. In an emergency you don't have time to play games with "how much" and "when".

ps When you do that trick of replying in bold inside someone else's quote you make it impossible to quote you again. I had to physically retype each of your replies before I could answer them.

You win about a subs non-ability to hover as it seems people are hell bent on this not happening.Not a perfect hover but it can be done with no speed.Can we agree that the negative tanks were blown out after submerging to ensure positive buoyancy.I see alot of people saying that at low speeds the subs sink but thats not what I have been finding online.For safety reasons you want a positive buoyancy,just in case something happens to your compressed air supply.

Yes blowing ballast means all in SH3 since its a simple model of a subs ballast system.It just models one tank.I have to disagree with you that it means blow all tanks in real life.Why would you want to rocket to surface to meet your maker when you can slowly use all the tanks you have at the subs disposal so that doesn't happen giving you time to stop the flooding.

There should be a poll.....should ships sink or surface when at low speeds.
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Old 06-26-11, 08:25 PM   #7
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You win about a subs non-ability to hover as it seems people are hell bent on this not happening.Not a perfect hover but it can be done with no speed.
I'm not trying to win anything. It's just a question that has been discussed in these forums for years, and every now and then someone comes along and wants to do it all over.

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Can we agree that the negative tanks were blown out after submerging to ensure positive buoyancy.I see alot of people saying that at low speeds the subs sink but thats not what I have been finding online.For safety reasons you want a positive buoyancy,just in case something happens to your compressed air supply.
That is true, to a point. If you lose power you are suddenly faced with the question of sinking until you get crushed or rising to the surface and getting blown to pieces (or captured if you manage to surrender before they kill you). As I said, even if you set for positive buoyancy, sooner or later the boat is going to take on water and the buoyance will change. All of this is controllable, but you're not going to remain silent if you have to change anything, and the whole point of shutting down the motors is to be silent. It's much easier to run at the minimum speed required to maintain depth without having to run the pumps, and any change in any of the tanks will definitely make noise.

Aces Of The Deep modelled this very nicely. Even at slow speed if you set Silent Running sooner or later the LI would inform you "Sir, cannot maintain depth unless we run the pumps."

Quote:
Yes blowing ballast means all in SH3 since its a simple model of a subs ballast system.It just models one tank.I have to disagree with you that it means blow all tanks in real life.Why would you want to rocket to surface to meet your maker when you can slowly use all the tanks you have at the subs disposal so that doesn't happen giving you time to stop the flooding.
Blowing ballast is for emergencies. If you just want to change your depth the easiest, most effecient and quietest way is to keep forward momentum and use the dive planes.

Quote:
There should be a poll.....should ships sink or surface when at low speeds.
There has been, long before you were around. NYGM created the "Anti-Hummingbird Mod", which made the sub slowly sink. GWX, for a time, had the sub rise, but instead of rising to the surface it would only rise two or three meters, which meant the player had to take that into account but not really worry about it.

I long ago advocated a random factor, in which the sub might start rising, might start sinking or might stay where it was, and you would never know. Unfortunately this doesn't seem possible within the game's structure.
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Old 06-27-11, 11:50 AM   #8
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I'm not trying to win anything. It's just a question that has been discussed in these forums for years, and every now and then someone comes along and wants to do it all over.


That is true, to a point. If you lose power you are suddenly faced with the question of sinking until you get crushed or rising to the surface and getting blown to pieces (or captured if you manage to surrender before they kill you). As I said, even if you set for positive buoyancy, sooner or later the boat is going to take on water and the buoyance will change. All of this is controllable, but you're not going to remain silent if you have to change anything, and the whole point of shutting down the motors is to be silent. It's much easier to run at the minimum speed required to maintain depth without having to run the pumps, and any change in any of the tanks will definitely make noise.

Aces Of The Deep modelled this very nicely. Even at slow speed if you set Silent Running sooner or later the LI would inform you "Sir, cannot maintain depth unless we run the pumps."


Blowing ballast is for emergencies. If you just want to change your depth the easiest, most effecient and quietest way is to keep forward momentum and use the dive planes.


There has been, long before you were around. NYGM created the "Anti-Hummingbird Mod", which made the sub slowly sink. GWX, for a time, had the sub rise, but instead of rising to the surface it would only rise two or three meters, which meant the player had to take that into account but not really worry about it.

I long ago advocated a random factor, in which the sub might start rising, might start sinking or might stay where it was, and you would never know. Unfortunately this doesn't seem possible within the game's structure.
It will never be settled then.Its probably not possible but having the compressed air move down 1/3 when surfacing would start some realism.Now if we could have a button toggle that will blow and fill the negative tank we can play around with steeper dives for DC evasion and it will also eat away at the CA thats leftover.Maybe even just realistic amount of CA used for surfacing andwhen silent running avery slow reduction of CA to simulate the DO trying to maintain depth.Last night I surfaced right next to a destroyer and freaked and ordered crash dive and felt that if we had realistic CA usage I would be in a bind.

Of course its only a dream.
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