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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 | |
Torpedoman
![]() Join Date: Mar 2005
Location: Louisiana, USA
Posts: 115
Downloads: 64
Uploads: 0
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![]() Quote:
It would also make judging enemy speed/course/aob etc from nav map extremely difficult. It is a cool idea to be added for an ultra-hardcore optional pack but I suspect it will be extremely hard to implement. If it is possible you could figure out your location by yourself just by using your speed over x amount of time travelled in @ y heading. Now using time compression may make this more difficult but it could still be figured out using the methods above. Actually adding a sextant too would improve the accuracy of your location. It would definitely add a new challenge to the game, I suspect it would frustrate many people however. It is also unrealistic in a way because your navigation officer would be keeping track of this data, so you shouldnt not know where you are. ![]() Very cool idea, I'd love to try it myself! I will check into being able to change it but there are many variables involved and hardcoded issues that require a new set of changes- eg to sh3.exe which again go into copyright bs...etc.
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-VP Missing targets since 1990. |
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#2 |
Grey Wolf
![]() Join Date: Apr 2011
Posts: 756
Downloads: 237
Uploads: 0
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![]() Here is a video from SH5 with real nav.He asks the NO to give location and it puts a dot on the map so you can work from there. |
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#3 | |
Torpedoman
![]() Join Date: Mar 2005
Location: Louisiana, USA
Posts: 115
Downloads: 64
Uploads: 0
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![]() Quote:
I can incorporate it but it requires me to edit sh3.exe.
__________________
-VP Missing targets since 1990. |
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