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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Torpedoman
![]() Join Date: Sep 2009
Location: Bay Area, California
Posts: 114
Downloads: 229
Uploads: 0
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Appreciate the quick reply.
Manually running the bats seems to have worked so far, as the Kilo and Akula are now rendering in the opening movie and main menu, respectively. No CTDs. Will delve into the sim and see what happens, but expect things to go smoothly now. |
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#2 |
Silent Hunter
![]() Join Date: Jun 2004
Location: Along the Watchtower
Posts: 3,810
Downloads: 27
Uploads: 5
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I'll update the instructions accordingly. Thanks for being our guinea pig.
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#3 |
Torpedoman
![]() Join Date: Sep 2009
Location: Bay Area, California
Posts: 114
Downloads: 229
Uploads: 0
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No prob.
Can only get the basic mod to run. Can not either manually or through the mod enabler activate any of the other stuff (spash screens, fonts, etc.). If I activate the small fonts, the default fonts are still used in the game but are corrupted and unreadable. The new 3D models display fine (and look great!) but I can't be sure if the new weapons and sensor data is being used. |
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#4 |
Silent Hunter
![]() Join Date: Jun 2004
Location: Along the Watchtower
Posts: 3,810
Downloads: 27
Uploads: 5
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Fire an SS-N-27 at someone. If it speeds up on enable/acquisition, it's stock DW. If it spawns a second stage, the LWAMI database is being used.
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![]() Last edited by Molon Labe; 06-25-11 at 02:46 AM. |
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#5 |
Grey Wolf
![]() Join Date: Mar 2005
Location: Germany
Posts: 956
Downloads: 9
Uploads: 0
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Make sure to follow the sequence exactly ... if you try to enable the mod via the JSGME tool prior to running the .bat it wont work. And only run the InstallStuff.bat. I just noticed that I left some files in there that don't belong. I'll upload a new package now without them. Oh and the .DS_Store file is a MacOSX file that has no significance whatsoever.
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#6 |
Torpedoman
![]() Join Date: Sep 2009
Location: Bay Area, California
Posts: 114
Downloads: 229
Uploads: 0
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Question:
Does LWAMI 3.10 (which includes 3.08, 3.09, and 3.10 all installed on top of each other consecutively) stay put when I install 3.11, or is 3.11 a stand-alone? When I saw 3.11 "Complete" I thought it meant that it was the complete LWAMI package, so I removed all previous versions of it before installing to a raw DW v1.04. I had more issues with 3.11 last night, so I started over with a fresh new DW v1.04 installation and modded up to LWAMI 3.10, using the mod enabler. Sorry to keep bugging you guys about this. Just a bit confused about installation, that's all. I love what you have done to this sim and your work is truly appreciated, but it would really help to include a readme that describes the installation requirements and procedures, especially for someone who might be new at modding this sim. Thanks! ![]() |
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#7 |
Grey Wolf
![]() Join Date: Mar 2005
Location: Germany
Posts: 956
Downloads: 9
Uploads: 0
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The LwAmi v3.11 does include all Mods up to v3.11.
With 3.10 we stepped away from the Installer because a lot of people reported trouble with it on Win7. To prevent that from happening we moved back to a simple .zip package and more work on the installation side for the end user. While it is a tad more difficult to install, this way offers more freedom in regard to handling trouble while installing. Anyway, I'll take a good look at the installer again, maybe I've overlooked something. Could you please elaborate on your OS and how you set up DW ... i.e. did you install it in the default folder and such? |
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