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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#7441 | |
Silent Hunter
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#7442 |
Sea Lord
![]() Join Date: Mar 2010
Location: Republiken Finland
Posts: 1,803
Downloads: 8
Uploads: 0
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Okay thanks! I have few (dumb) questions if you or someone else could help me...
1. How I change between SH3, SH4 or SH5 Enhanced UI? At the moment I still have stock UI in use. 2. How automation scripts are used? 3. Are Trevally's autopilot scripts (or similar) included in this UI mod? 4. Last but propably most important. Are these questions already answered in manual or FAQ which I missed and if yes then where it is? Thanks!
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You talk to God, you're religious. God talks to you, you're psychotic. - Dr. House |
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#7443 | |
Black Magic
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I do not believe that I included Trevally's autopilot scripts Anything dealing with user options can be found in \data\Scripts\Menu\TheDarkWraithUserOptions.py. The file can be opened with Notepad. |
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#7444 | |||
Sea Lord
![]() Join Date: Mar 2010
Location: Republiken Finland
Posts: 1,803
Downloads: 8
Uploads: 0
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EDIT: Located a place and enhanced should be in use but is not. Reason so far unknown. Quote:
Quote:
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You talk to God, you're religious. God talks to you, you're psychotic. - Dr. House Last edited by kraznyi_oktjabr; 06-23-11 at 06:12 PM. |
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#7445 | |
Black Magic
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You enable scripts by bringing up the Automation screen. There is an icon for Automation (two gears symbol) in the top right lower bar. Click that to bring up the Automation screen. |
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#7446 | |
Sea Lord
![]() Join Date: Jun 2008
Location: Noch dabei
Posts: 1,732
Downloads: 618
Uploads: 0
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@ Magic
Quote:
As I haven't yet tested to activate both the UI TDC and MO together I haven't seen what is the benefit of this. I still run the UI TDC alone but what does the MO improve if I activate it together with MO? If I activate them together - is there something regarding patching or something else I should think of? What about the UserOptions.py file - should I migrate my .py to MO or just let the one for UI TDC overwrite the one for MO? ![]() // Regards |
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#7447 | |
Ace of the Deep
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In regards to the order, the MO should generally go first, allowing NewUI overwrite the files and the useroptions. |
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#7448 | |
Silent Hunter
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Maybe any news about Teleporting directly to CR ? ![]() @ Silent Steel: I think, "Targor Avelany" answered your question ! In my opinion is MO a "Must Have" as Base for all following MODs ! Please post, if you´ve more questions mate ! Best regards, Magic ![]() |
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#7449 | |
XO
![]() Join Date: Dec 2010
Location: Arkhangelsk
Posts: 427
Downloads: 324
Uploads: 0
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WindowsXP Prof. SP3, 32 bit (Office 2007, lang. Ru+En(US)) SH5 v1.2 downloaded from the licenced DVD (Romanian edition, russified) The confirmation that the game is patched to v.1.2 recieved from UBI If the NewUI mod v.6.5.x or 6.6.0 is installed alone with no changes in ScriptUserOption.py, the DbgView file will show nothing interesting. But if U install 'TDW sh5 patcher' mod after that, then U'd be able to download to main menu, then to the saved 'in-bunker' game, recieving a dozens of error messages from OS (starting with 'The boolean method is not found....' and etc.). May be the problem is that TheDarkWraith is dealing with Win7+WinXP 64-bit OS when developing modes? I don't know exactly anyway ![]() ![]() ![]() So if you are eager to play SH5 with NewUi immediately, just use the v.6.4.0 and other mods u like - this version is working stable on our PC-configurations ![]() p.s. I've also sent to TheDarkWraith 2 variants of the DbgView files and the description of some 'process error messages' already via PM |
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#7450 | |
Black Magic
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#7451 | |
XO
![]() Join Date: Dec 2010
Location: Arkhangelsk
Posts: 427
Downloads: 324
Uploads: 0
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If I apply SH5 patcher BEFORE NewUi mod 6.5.xx-6.0.0 - the same result If I apply SH5 patcher AFTER NewUi mod 6.5.xx - 6.0.0 - process error messages while running the game (var.2 of my DbgView-file, sent in PM) Last edited by vlad29; 06-24-11 at 05:38 PM. |
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#7452 | |
Black Magic
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var.2 shows some completely wacky stuff that makes absolutely no sense at all. You have run the game updater to ensure you are patched to v1.2 of the game correct? |
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#7453 |
Sea Lord
![]() Join Date: Jun 2008
Location: Noch dabei
Posts: 1,732
Downloads: 618
Uploads: 0
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@ Targor and Magic
Thanks mates
Your answers pretty much confirm what I found before when I ran MO alone but still... The MO is a megamod and both the MO and the NewUIs TDC come with a lot of integrated mods and improvements to the SH5. I see the MO should be activated before the NewUIs TDC which means the NewUIs TDC overwrites the MO. This means the New UIs TDC completes the MO in some ways but which ways? The NewUIs TDC obviously adds bits and pieces something to the megamod to improve the MO and make it even more complete? Or? Both these mods work fine on their own and now I've tested them both together and that works fine as well. Yet I still haven't seen the differences and how the New UIs TDC improves the MO. This is what keeps me looking for the differences. ![]() Thanks again for your assistance and best regards . |
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#7454 | |
Ace of the Deep
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#7455 |
Sea Lord
![]() Join Date: Jun 2008
Location: Noch dabei
Posts: 1,732
Downloads: 618
Uploads: 0
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Thanks Targor
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Tags |
dbrn, favorite, new ui |
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