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Old 06-22-11, 03:15 PM   #2701
Krauter
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Quote:
Originally Posted by papa_smurf View Post
Krauter, if you don't mind I would like to have a go at building the harbour for City19.
Knock yourself out mate

@ Zirran if your reading this, that video is.. Epic..

And Thomsen, hopefully you don't forget that there is a building limit of 128 blocks high (and I think ground level is at 50-60 or something
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The U.S almost went to war over some missles in Cuba... Thank god the X-Men were there to save us right?
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Old 06-22-11, 03:24 PM   #2702
papa_smurf
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Quote:
Knock yourself out mate
Okay, will get started. Will try and not disappoint.
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Old 06-22-11, 03:33 PM   #2703
Nagy
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Here is my recollection of player locations. Key below.
  1. Neon Samurai
  2. Ferreton (Dowly)
  3. Keab42
  4. Arclight and Dylan
  5. Krauts
  6. City 19 (Communal)
  7. Horsall Common (Oberon)
  8. Elco
  9. Original Spawn and Fortress (Communal)
  10. Oberon
  11. TaskForce
  12. Genomariner
  13. Hood (Oberon)
  14. Sgt. Potato??
  15. Zirran
  16. Crecy and Kolaaja
  17. Valenorious
  18. Mkeab1812
  19. Zirran
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http://tinyurl.com/punchtwits
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Old 06-22-11, 04:01 PM   #2704
Philipp_Thomsen
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So, General Sherman is officially open to the public. The work is 99% finished, a few blocks to add here and there.

You guys are welcome to visit and to add something you think might improve.

There's a door to access the inside of the tree, and stairs leading all the way to the tree-house on top, with glass walls and 360 view.

Location 200,-100.

Very close to the Hood battleship.



BTW... Arc, might be a nice time to get a backup? =)
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Old 06-22-11, 04:01 PM   #2705
Krauter
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Quote:
Originally Posted by papa_smurf View Post
Okay, will get started. Will try and not disappoint.

Is community endeavour. Build it as you see fit and if we dont agree then we can talk it over
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Old 06-22-11, 05:21 PM   #2706
Dowly
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The Yogscast - LOST Custom Map




[Inside TNT filled submarine]

Lewis: "Umm... actually... should we make a change, like a plot twist... and
NOT blow it up. Because that would be kinda quite a Yogscasty thing.. NOT to
do it."

*Simon hits one of the TNTs*

Simon: "Yeah, we COULD do that..."




Oh and forgot to post this: The Yogscast - Shadow of Israphel Part 24: The Fiend



Quote:
Far from home and without the guidance of their friends and allies, the dwarf and spaceman
must struggle against evil and fight with their lives to recover an important map, which could
hold the key to saving the world from a terrible evil.
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Old 06-22-11, 05:49 PM   #2707
SgtPotato
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Quote:
Originally Posted by Nagy View Post


Here is my recollection of player locations. Key below.
  1. Neon Samurai
  2. Ferreton (Dowly)
  3. Keab42
  4. Arclight and Dylan
  5. Krauts
  6. City 19 (Communal)
  7. Horsall Common (Oberon)
  8. Elco
  9. Original Spawn and Fortress (Communal)
  10. Oberon
  11. TaskForce
  12. Genomariner
  13. Hood (Oberon)
  14. Sgt. Potato??
  15. Zirran
  16. Crecy and Kolaaja
  17. Valenorious
  18. Mkeab1812
  19. Zirran
Yes, I'm Number 14
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Old 06-22-11, 08:50 PM   #2708
Krauter
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Wow the pagoda garden near the channel entrance is looking very nice Mkeab well done.

Edit: I'm afraid I may have messed up the channel... I tried fixing it but I've only made it worse.. I'm sorry (no material damage.. just the undercurrents...)
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The U.S almost went to war over some missles in Cuba... Thank god the X-Men were there to save us right?

Last edited by Krauter; 06-22-11 at 09:09 PM.
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Old 06-23-11, 01:49 AM   #2709
Dowly
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Quote:
Originally Posted by Krauter View Post
Edit: I'm afraid I may have messed up the channel... I tried fixing it but I've only made it worse.. I'm sorry (no material damage.. just the undercurrents...)
How it should be?
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Old 06-23-11, 03:41 AM   #2710
HunterICX
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just to Add:

20. HunterICX

HunterICX
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Old 06-23-11, 05:14 AM   #2711
Pisces
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Somebody is also building way up top of the large map, directly north of me, and in east-northeast direction of Arclight/Dylan. Or has that been there all along and abandoned?
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Old 06-23-11, 05:47 AM   #2712
Geno_Mariner
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Spike, the Pines in the community tree farm aren't growing (except one), they need a block height of 9 or so.
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Old 06-23-11, 06:58 AM   #2713
papa_smurf
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Love the latest Yogast:

"good news ive dug my way out, bad news were all going to drown."
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Old 06-23-11, 07:50 AM   #2714
papa_smurf
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Harbour is coming along nicely, although I decided to make it a marina - it looks better that way. Will be adding water gates to the waterway linking the marina to the main canal once they are in the game, so would ask that no-one removes the blocks I have placed either end of the waterway.
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Old 06-23-11, 08:32 AM   #2715
NeonSamurai
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To fix water currents in a lake/river/whatever you need to place blocks one level below the water surface, then dig them back out.

Also FYI water gates will cause currents, unless the depth of the water gate is 1. Currents would trap any player boats in the current.


As for the communal wood farm, maybe poplar would work better (the white barked trees).
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