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Old 06-21-11, 10:48 PM   #1
Obelix
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Quote:
Originally Posted by stoianm View Post
is ok... i was just angry because that out of topic like ''romanian programers sucks'' - the fact that Obelix liked this i understand because he is rusian (is a joke of cource)... what i do not understand is urfisch
Okay! I am willing to reconsider. After analyzing the situation I have such a conclusion suggests itself: programmers ubisoft romania not to blame for what has turned out SH5 curve. Most likely they were pressured from above. Recall that SH5 was the first game, protected with DRM. Protecting the new and the broad masses are not tested. Assassin cred II at the time was ready to release. Protection system required testing. What is it you can check with the least damage? The game which is very narrow and specific niche. This game was SH5. It is possible to start work on the SH5 and they wanted to do something valuable. And then appears on the horizon DRM. Which game will stand the test? SH5 - this is the same game, which is expected to profit the least in comparison with other upcoming releases ubisoft. The main part of the game is ready or almost ready for release, and SH5 is far from perfect. A DRM should be tested.
Therefore, the Romanian programmers given strict instructions - any ways and means to speed up work on SH5. March 4, 2010 is published SH5. Errors hurt the eyes, so almost immediately on the second day to rivet the patch. This efficiency is encouraging for the best, as evidenced by a month later with the release of second patch. And on this important role SH5 ends programmers transferred to other projects, where they laid out already in full. SH5 successfully fulfilled the role of the tester DRM, now the company is not required. His fate - taking care of players, "Life Saving of drowning - the handiwork of drowning." Programmers, writing SH5 successfully cope with the writing and other projects to SH5 just do not let their heads.

If you keep all of this triad to a single phrase, the essence is - SH5 was originally designed for a painless test DRM, because the risk of revenue loss from this game is negligible.

That something like this.

Regards!
Obelix
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Old 06-22-11, 12:42 AM   #2
jwilliams
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The "state" of the game, was not due to bad programming.... It was due to time (well money to the suits and time to the devs).

I would imagine that the devs asked for more time... but Ubi saw that more time would cost more money.

More cost = less profit or could even return a negative amount of profit.

So the devs stitched together the code with what time they had left and made it playable, but yes it was unfinished.

Just my 2cents worth.
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Old 06-22-11, 03:06 AM   #3
stoianm
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yep... i have the same opinion like you this time
regards
Quote:
Originally Posted by Obelix View Post
Okay! I am willing to reconsider. After analyzing the situation I have such a conclusion suggests itself: programmers ubisoft romania not to blame for what has turned out SH5 curve. Most likely they were pressured from above. Recall that SH5 was the first game, protected with DRM. Protecting the new and the broad masses are not tested. Assassin cred II at the time was ready to release. Protection system required testing. What is it you can check with the least damage? The game which is very narrow and specific niche. This game was SH5. It is possible to start work on the SH5 and they wanted to do something valuable. And then appears on the horizon DRM. Which game will stand the test? SH5 - this is the same game, which is expected to profit the least in comparison with other upcoming releases ubisoft. The main part of the game is ready or almost ready for release, and SH5 is far from perfect. A DRM should be tested.
Therefore, the Romanian programmers given strict instructions - any ways and means to speed up work on SH5. March 4, 2010 is published SH5. Errors hurt the eyes, so almost immediately on the second day to rivet the patch. This efficiency is encouraging for the best, as evidenced by a month later with the release of second patch. And on this important role SH5 ends programmers transferred to other projects, where they laid out already in full. SH5 successfully fulfilled the role of the tester DRM, now the company is not required. His fate - taking care of players, "Life Saving of drowning - the handiwork of drowning." Programmers, writing SH5 successfully cope with the writing and other projects to SH5 just do not let their heads.

If you keep all of this triad to a single phrase, the essence is - SH5 was originally designed for a painless test DRM, because the risk of revenue loss from this game is negligible.

That something like this.

Regards!
Obelix
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Old 06-22-11, 04:23 AM   #4
urfisch
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ok, back2topic then...please.
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