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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Seasoned Skipper
![]() Join Date: Jun 2009
Location: In your ocean, sinking your ships
Posts: 721
Downloads: 96
Uploads: 0
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Did I give you the definition of insanity?
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[SIGPIC][/SIGPIC] |
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#2 |
Ocean Warrior
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Insert obligatory Yahtzee review here
http://www.escapistmagazine.com/vide.../510-Far-Cry-2 Far Cry 2 had a lot of potential, but the mind numbingly tedious and cookie cutter-esque missions really dragged the game down. Otherwise it was beautiful to look at, and very immersive. |
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#3 | |
Eternal Patrol
![]() Join Date: May 2004
Location: Aeoteroa
Posts: 7,382
Downloads: 223
Uploads: 1
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#4 |
Navy Seal
![]() Join Date: Sep 2009
Location: Valhalla
Posts: 5,295
Downloads: 141
Uploads: 17
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I'm interested in the engine that the game will use.
So far it has been stated that FC 3 will keep using the Dunia engine, which was used in FC 2 and is a heavily-modified CryEngine 2. They won't be using Cry's current, which is No 3, which is a bugger. The Dunia engine is very good. Now, will Ubislop actually release the sandbox editor for this game? FC 2 was imo (and i'm just running through it again atm) was an ok game, but, and the but is that there were no mods to speak of, certainly none that stood out, just a few maps here and there, and that game had sooo much potential. The scenery was amazing, the grafix were awesome, everything looked great, but as we all know, gfx ain't everything. The Mercs with their silly accents, or the limited weapons carries, or the running from here to there was sloppy on Ubi's behalf. It could have been a great game, not just a good one. FC 3, with the Dunia engine will be great. But, will it be moddable this time 'round? Only Ubi will know that. |
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#5 |
Eternal Patrol
![]() Join Date: May 2004
Location: Aeoteroa
Posts: 7,382
Downloads: 223
Uploads: 1
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I'm still waiting for Farcry 2. Damn couriers
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#6 |
Ocean Warrior
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The limited weapon carries didn't bother me too much. How quickly the weapons stopped working and literally rusted did however. So did the lack of modability. That and every single car you drove went exactly the same speed (slow), yet when driven by the AI goes twice as fast as you do (the old GTA cop nonsense).
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#7 | |||
Sea Lord
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Хотели как лучше, а получилось как всегда. |
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