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Old 06-20-11, 09:47 AM   #1
SgtPotato
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Did I give you the definition of insanity?
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Old 06-20-11, 11:04 PM   #2
NeonSamurai
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Insert obligatory Yahtzee review here

http://www.escapistmagazine.com/vide.../510-Far-Cry-2


Far Cry 2 had a lot of potential, but the mind numbingly tedious and cookie cutter-esque missions really dragged the game down. Otherwise it was beautiful to look at, and very immersive.
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Old 06-20-11, 11:36 PM   #3
kiwi_2005
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Quote:
Originally Posted by NeonSamurai View Post
Insert obligatory Yahtzee review here

http://www.escapistmagazine.com/vide.../510-Far-Cry-2

At first I had no idea what this idiot was saying but then I downed 3 coffees and it all came together nicely 2nd time round....
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Old 06-23-11, 08:55 AM   #4
Feuer Frei!
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I'm interested in the engine that the game will use.
So far it has been stated that FC 3 will keep using the Dunia engine, which was used in FC 2 and is a heavily-modified CryEngine 2.
They won't be using Cry's current, which is No 3, which is a bugger.
The Dunia engine is very good.
Now, will Ubislop actually release the sandbox editor for this game? FC 2 was imo (and i'm just running through it again atm) was an ok game, but, and the but is that there were no mods to speak of, certainly none that stood out, just a few maps here and there, and that game had sooo much potential.
The scenery was amazing, the grafix were awesome, everything looked great, but as we all know, gfx ain't everything.
The Mercs with their silly accents, or the limited weapons carries, or the running from here to there was sloppy on Ubi's behalf.
It could have been a great game, not just a good one.
FC 3, with the Dunia engine will be great.
But, will it be moddable this time 'round? Only Ubi will know that.
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Old 06-23-11, 11:06 AM   #5
kiwi_2005
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I'm still waiting for Farcry 2. Damn couriers
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Old 06-23-11, 04:19 PM   #6
NeonSamurai
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The limited weapon carries didn't bother me too much. How quickly the weapons stopped working and literally rusted did however. So did the lack of modability. That and every single car you drove went exactly the same speed (slow), yet when driven by the AI goes twice as fast as you do (the old GTA cop nonsense).
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Old 06-24-11, 09:48 AM   #7
Hottentot
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Quote:
Originally Posted by NeonSamurai View Post
How quickly the weapons stopped working and literally rusted did however.
I don't remember ever having problems with that. I usually pick a few favorite weapons for each playtrough, buy all the upgrades I can and stick with them. Then again, it depends on weapon. When sniping, I mostly used Dragunov and remember going trough at least two or three missions in row without having it jam.

Quote:
So did the lack of modability.
One of my main issues too. The game's general feeling and atmosphere are so made for moddable weapons, that I can understand why they weren't implemented. Things like scopes, sights and such were sorely missing.

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That and every single car you drove went exactly the same speed (slow), yet when driven by the AI goes twice as fast as you do
Good thing they can't hit the broadside of a barn with their weapons. I usually let them drive behind me until there are several already following, then stop and have them crash at me and each other. Then finish the whole bunch with a grenade and find a new car.
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