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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1516 |
Loader
![]() Join Date: May 2010
Posts: 87
Downloads: 188
Uploads: 0
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Dangitttt , im dieing over here!
Can you link their thread by chance? I searched Zedi campaign , didnt find anything :/ |
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#1517 |
Seasoned Skipper
![]() Join Date: Aug 2010
Location: 49°44´N 129°40´E
Posts: 665
Downloads: 124
Uploads: 7
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Patience, my friend! I am sure that waiting is worth it!
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Speed squadron is the speed of the slowest ship ... but only so long as on the trail of the squadron did not sit submarines ... ![]() |
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#1518 |
Navy Seal
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Link for Das Campaign http://www.subsim.com/radioroom/showthread.php?t=182964
Progress is being made daily. Sorry we have no ETA yet. Our team has increased lately with 3 experienced captains starting the testing process. ![]() |
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#1519 |
Commodore
![]() Join Date: Sep 2005
Location: Portugal
Posts: 639
Downloads: 283
Uploads: 0
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Did your mod removed the crew skills? For example ask the cook to make a special meal, if so how i bring it back?
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#1520 |
Ace of the Deep
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MO mod contains Mighty Fine Crew Mod of a bit older version (i believe).
You can read up on it here: http://www.subsim.com/radioroom/show...ghty+fine+crew There are also mods that will allow you to have all of the skills or will adjust the special abilities: http://www.subsim.com/radioroom/showthread.php?t=166236 http://www.subsim.com/radioroom/showthread.php?t=183304 |
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#1521 |
Rear Admiral
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Has battery recharge times been fixed yet? I was playing AND enjoying the mod until i ran into recharging my batteries and seeing how long it was taking. That kinda put me off to SH5 in general, (not really a mod issue, but a game issue).
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#1522 |
Watch
![]() Join Date: Jun 2011
Location: Germany
Posts: 16
Downloads: 8
Uploads: 0
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Hi Guys
I have a Problem with my Uboat it is lying to deep in the Water (when it is surfaced) the Airtanks are under the Waterline. all Typs of VII have the Problem. ![]() I have Installed Magnum Ops. I hope you can help me to handel this Problem because it is not very nice too look on THX Chris |
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#1523 | |
Commodore
![]() Join Date: Sep 2005
Location: Portugal
Posts: 639
Downloads: 283
Uploads: 0
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#1524 |
Ace of the Deep
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I don't think they were ever removed
![]() I have MO and MFC installed and have no problems with special abilities. I mean, they cost more and the managememnt slightly different, but they are there. Is it possible you have not put any points towards those skills? ![]() |
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#1525 |
Ocean Warrior
![]() Join Date: Dec 2010
Location: Montreal, Canada
Posts: 2,776
Downloads: 833
Uploads: 11
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In MO is a mod called ''no magic skills'' - this change a bit crew abilities but they are still there only they are diferent from stock
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#1526 |
Electrician's Mate
![]() Join Date: May 2010
Posts: 137
Downloads: 190
Uploads: 0
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I agree. And the underwater visibility is much too good both in stock and in mods. Especially at greater depth. Below 50 meters there should be almost black, no matter how clean water is and how sunny a day is.
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#1527 |
Black Magic
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I'd have to say that's an incorrect statement. As a diver who has dove all over the world I can say that even at 100 foot depth there is light. Visibility though depends on location (sediment in water, impurities, etc.)
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#1528 | |
Admiral
![]() Join Date: Mar 2007
Posts: 2,200
Downloads: 172
Uploads: 0
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__________________
What we do in life echoes in Eternity |
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#1529 |
Ace of the deep .
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If you want to play realistically then just use my underwater mod .
sobers realistic underwater FX2 SH5 http://www.subsim.com/radioroom/down...o=file&id=2750 |
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#1530 | |
Electrician's Mate
![]() Join Date: May 2010
Posts: 137
Downloads: 190
Uploads: 0
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"Most of the visible light spectrum is absorbed within 10 meters (33 feet) of the water's surface, and almost none penetrates below 150 meters (490 feet) of water depth, even when the water is very clear." Even if I was wrong in my initial statement, I am pretty sure in reality you wont see what you see in SH5 at the 50m depth. Sober, thanks for the link. I will try the mod! ![]() |
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