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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Admiral
![]() Join Date: Feb 2006
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Since I'm a Code-noob too, -concerning tech-babble-, can one give an example what this addition to the tool can accomplish.
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SH3+GWX SH5+WoS Still Sailing....still Deep ![]() |
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#2 |
Sea Lord
![]() Join Date: Mar 2005
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yep. take a look at the smoke and fire in sh5. Its looks that good, cause its an animated texture. So imagine a small video clip, that runs instead of just one image, which is used in a particle system. Normally the particle controller of the fire just using one image and produces different types of this image in size and speed. so it looks like fire. if you use an animated texture, it lets you create a much more real looking fire as it looks like a small video (4 different pics) of a real fire running in a loop, "born" by a particle generator.
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#3 |
Seasoned Skipper
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Well Anvart, it might have helped if you added an explanation as to what this thing actually is. Like some people already mentioned; a lot of us don't know anything about in-depth modding and coding, so we have no idea exactly what it is you posted. And because of that, you didn't get that much of a response I think.
So how can you use this animated texture? And what does it do?
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#4 | |
Admiral
![]() Join Date: Jan 2006
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@urfisch
Yes, Urfisch, you have understood everything correctly (smoke, flame, steam over a cup of coffee and so on)... except that in the SH3, IIRC, there is no mechanism (code) which turns on/off animation of texture depending on events and situations ... ... therefore modders will have to use a mechanism for turning on/off effects in the interior, StateMachineControl and as well as a variety of tricks. Quote:
To do this you must be able to work with an image editor (to make the texture for animation, which consists of an even number of tiles) and with 3D editor. If someone does not understand how to do this will do other things. I will not describe the simplest things. I want to leave some space for your own personal creativity.
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Alex ® ![]() Moses said: "Don't create yourself an idol"... Last edited by Anvart; 06-20-11 at 12:31 AM. |
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#5 |
Sea Lord
![]() Join Date: Mar 2005
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thanks, anvart. but this only means, the texture animation will run constantly, if assigned, right?
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#6 | |
Admiral
![]() Join Date: Jan 2006
Location: Russia ®
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About particles system (funnel's smoke, damage smoke etc), in SH3, SH4 and, i think, in SH5 (but with better graphics level) uses the same mechanism of particles generator with (on base) a sequence of moving textures. I do not have SH5 so I can only assume...? ... This controller (AnimatedTexture) can be viewed as similar to TextureAnimationData (Type 10/6) in SH4.
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Alex ® ![]() Moses said: "Don't create yourself an idol"... Last edited by Anvart; 06-20-11 at 03:01 AM. |
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