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Old 06-19-11, 08:31 AM   #1
Myxale
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Since I'm a Code-noob too, -concerning tech-babble-, can one give an example what this addition to the tool can accomplish.
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Old 06-19-11, 08:41 AM   #2
urfisch
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Quote:
Originally Posted by Myxale View Post
Since I'm a Code-noob too, -concerning tech-babble-, can one give an example what this addition to the tool can accomplish.
yep. take a look at the smoke and fire in sh5. Its looks that good, cause its an animated texture. So imagine a small video clip, that runs instead of just one image, which is used in a particle system. Normally the particle controller of the fire just using one image and produces different types of this image in size and speed. so it looks like fire. if you use an animated texture, it lets you create a much more real looking fire as it looks like a small video (4 different pics) of a real fire running in a loop, "born" by a particle generator.
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Old 06-19-11, 10:38 AM   #3
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Well Anvart, it might have helped if you added an explanation as to what this thing actually is. Like some people already mentioned; a lot of us don't know anything about in-depth modding and coding, so we have no idea exactly what it is you posted. And because of that, you didn't get that much of a response I think.

So how can you use this animated texture? And what does it do?
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Old 06-19-11, 02:18 PM   #4
Anvart
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@urfisch
Yes, Urfisch, you have understood everything correctly (smoke, flame, steam over a cup of coffee and so on)... except that in the SH3, IIRC, there is no mechanism (code) which turns on/off animation of texture depending on events and situations ...
... therefore modders will have to use a mechanism for turning on/off effects in the interior, StateMachineControl and as well as a variety of tricks.
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Originally Posted by Bakkels View Post
...
So how can you use this animated texture? And what does it do?
The purpose of this thread to give additional tool to modders... and I think I gave enough information to get started.
To do this you must be able to work with an image editor (to make the texture for animation, which consists of an even number of tiles) and with 3D editor.
If someone does not understand how to do this will do other things.
I will not describe the simplest things.
I want to leave some space for your own personal creativity.
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Last edited by Anvart; 06-20-11 at 12:31 AM.
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Old 06-19-11, 03:29 PM   #5
urfisch
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thanks, anvart. but this only means, the texture animation will run constantly, if assigned, right?
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Old 06-20-11, 12:27 AM   #6
Anvart
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Quote:
Originally Posted by urfisch View Post
thanks, anvart. but this only means, the texture animation will run constantly, if assigned, right?
... so as in SH4 and SH5... and look #13.

About particles system (funnel's smoke, damage smoke etc), in SH3, SH4 and, i think, in SH5 (but with better graphics level) uses the same mechanism of particles generator with (on base) a sequence of moving textures. I do not have SH5 so I can only assume...?
...
This controller (AnimatedTexture) can be viewed as similar to TextureAnimationData (Type 10/6) in SH4.
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Last edited by Anvart; 06-20-11 at 03:01 AM.
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