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#1 | |
sim2reality
![]() Join Date: Jun 2007
Location: AM 82
Posts: 2,280
Downloads: 258
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![]() Quote:
Only going on the few youtube tutorials I've found on pointers and addresses. So not even sure I can figure out how to circumvent the current code. Most likely going to take some new assembly code injected into the exe (Via patch) to reroute the current dials to individual memory locations for temp before routing them to there final value locations ![]() |
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#2 |
Sea Lord
![]() Join Date: Mar 2005
Location: Deep down in Germany
Posts: 1,969
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thougt of the same thing. address a whole new area of memory for that, if it is possible. but this was only a thought as to the note of tdw, that we can inject things and change calls in the exe file. that sound to me, as if we might be able to change nearly every file/shader/library the exe uses or calls.
and in the end: i am a noobnoob. so, just a thought, mate. anyway, you are doing great work. keep it on. i wish i had the time to learn this stuff. i would definitely change a lot of elemental things!
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