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Old 06-17-11, 04:35 PM   #1
reaper7
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Join Date: Jun 2007
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Quote:
Originally Posted by urfisch View Post
yes, this find prooves the devs where under an extreme pressure of time and the programming is not the state of art over there in romania. what a shame...to present a full price game at this unfinished and unprofessionally coded state to us...



what would we do without people like you, that got the skills to change all these crappy and unfinished delivered things...

i have a lot of respect for people like you and tdw.

Cheers Mate, I wish I had the skills. Only just getting the Basic on how code works. Never did Assembly or reverse engineering before.
Only going on the few youtube tutorials I've found on pointers and addresses.
So not even sure I can figure out how to circumvent the current code.
Most likely going to take some new assembly code injected into the exe (Via patch) to reroute the current dials to individual memory locations for temp before routing them to there final value locations .
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Old 06-18-11, 05:23 AM   #2
urfisch
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thougt of the same thing. address a whole new area of memory for that, if it is possible. but this was only a thought as to the note of tdw, that we can inject things and change calls in the exe file. that sound to me, as if we might be able to change nearly every file/shader/library the exe uses or calls.

and in the end: i am a noobnoob. so, just a thought, mate.

anyway, you are doing great work. keep it on. i wish i had the time to learn this stuff. i would definitely change a lot of elemental things!
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