SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > Silent Hunter III
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 06-14-11, 04:46 PM   #1
Paulski
A-ganger
 
Join Date: Jun 2010
Posts: 74
Downloads: 47
Uploads: 0
Default To everyone that thinks manual targetting is too difficult...

it really isn't!

I started playing SH3 with fully automatic targetting, but this soon became boring to me, but when reading all the tutorials about manual targetting I found it too complicated. I then read about enabling manual targetting but leaving everything to the weapons officer. Well, after a while that started to become too easy (and thus boring) too...

Then I remembered that all those tutorials were about manual input too, and thus omitting the manual targetting as intended in the game, through the notepad! I do the data gathering, but leave to input to the "weapon officer" (I may be wrong, but in real life, didn't the weapon officer put in the data into the TDC?).

So this is what I do:

1. I plot the ship's course, and get in position at a 90 degree angle, around 600-700 meters from the ship's course (I've seen in a documentary that the average attack distance was 600 meters).

2. I identify the ship

3. I hit F5 and use the ruler to estimate the distance. then I go back to the periscope (or UZO) and get the range through the notebook, and click the tick to confirm, and once again to update the TDC.

4. Instead of estimating the AoB, I go to the nav map again, and use the protractor to measure the AoB. I then set it in the notebook, confirm it, and update the TDC.

5. All that's left is to measure the speed, wich is the easiest part (as long as you have a decent distance and AoB estimation). Update the TDC and there you go


In the attack map the course for the torpedo's may look wrong (as in too long range), but still all my torpedo's hit (except the duds offcourse). I also found that the closer you are to the ship, the less it matters how accurate your data is. But it will be more challenging, the further you are away from the ship. Also, you can leave the nav map out if you want a bit more challenge

This really changed my gameplay experience (together with disabling the exterior cams), and I advice you to at least try it, it's really not that hard!
Paulski is offline   Reply With Quote
Old 06-14-11, 05:21 PM   #2
RGA
Swabbie
 
Join Date: Mar 2010
Posts: 7
Downloads: 49
Uploads: 0
Default

With some practice and auxiliary tools such as U-Jagd, manual targeting is indeed quite easy. Ship speed can be measured using chronometer. AOB is measured with U-Jagd tool, or even estimated. A 10-degree deviation of AOB doesn't make much difference, given that target ship isn't moving too fast. Positioning yourself in the right place is difficult, on the other hand. First you must find out the target's course, get ahead and come closer. And everything must be done absolutely secretly. I personally refuse to fire torpedo from less than 2000m if escorts are nearby. When the first torpedo hits, I should be about 50m deep and moving away from the convoy showing only my bow.

Another thing is measurement error. Like in real life, you always get some deviation, therefore multiple reading is necessary. I find the stadimeter terribly inaccurate, especially in bad weather and avoid using it as much as possible. Speed on the other hand can be measured with resonable accuracy. My targeting method is thus as follows: I get 3 bearing in interval of 5 minutes, use geometry to get the target's direction (thought usually I must do at least 5 reading to ensure the accuracy). Then I measure his speed, use it to obtain the range and its exact course. Get the AOB and compare it to the number obtained by U-Jagd tool.

Sometimes you don't have that much time to do all those fancy things. I once spot a cruiser coming straight toward me. Crash dive, 90-degree turn and when I raised my periscope, the cruiser was about to pass right in front of me, just a few hundreds meters away. Just barely enough time for one speed measurement, 18 knots. AOB was estimated of about 90 degree. All four forward tubes were fired, two hit and the cruiser went down immediately.
RGA is offline   Reply With Quote
Old 06-14-11, 05:36 PM   #3
Paulski
A-ganger
 
Join Date: Jun 2010
Posts: 74
Downloads: 47
Uploads: 0
Default

Yes, the stadimeter is a pain in the a** when the sea isn't calm, that's why I estimate the range in the nav map first

Right now I'm in a IIA so I'm not attacking convoys yet, but yeah, that will become more challenging when I move up to a type VII and start engaging convoys, but I don't mind that
Paulski is offline   Reply With Quote
Old 06-14-11, 05:36 PM   #4
Tanedin
Bosun
 
Join Date: Mar 2010
Posts: 66
Downloads: 273
Uploads: 0
Default

I'm terrible at getting the AoB. I've tried all sorts of tricks but what I find works best is usually forcing 90 degree AoB by either racing past the target or waiting for it to pass me depending on where the target is spotted. It's a really lazy way of getting AoB but I rarely miss with it.
Tanedin is offline   Reply With Quote
Old 06-14-11, 06:10 PM   #5
Paulski
A-ganger
 
Join Date: Jun 2010
Posts: 74
Downloads: 47
Uploads: 0
Default

Easiest way to get AoB is with the protractor tool IMO. Just click straight in front of the ship, then on the ship itself and then on your u-boat

This is from SH4, but it works the same (from 0:54):
Paulski is offline   Reply With Quote
Old 06-14-11, 06:35 PM   #6
vodkaphile
Torpedoman
 
Join Date: Mar 2005
Location: Louisiana, USA
Posts: 115
Downloads: 64
Uploads: 0
Default

I've been using manual since Aces of the Deep.

It is a fairly simple process.


If you're having trouble with ranging due to rough seas, use the tick marks to determine range. Instead of explaining how to do this manually, let me link you to some charts.



http://webpages.charter.net/sawdust/sh3/sh3range.zip
__________________
-VP
Missing targets since 1990.
vodkaphile is offline   Reply With Quote
Old 06-15-11, 05:20 AM   #7
Jimbuna
Chief of the Boat
 
Jimbuna's Avatar
 
Join Date: Feb 2006
Location: 250 metres below the surface
Posts: 190,500
Downloads: 63
Uploads: 13


Default

Call me a dinosaur but I taught myself by firing at 500m ranges then upping it a few hundred metres at a time until I became sufficiently proficient for my own satisfaction.
__________________
Wise men speak because they have something to say; Fools because they have to say something.
Oh my God, not again!!

Jimbuna is offline   Reply With Quote
Old 06-15-11, 11:06 PM   #8
Snestorm
Stowaway
 
Posts: n/a
Downloads:
Uploads:
Default

See if you still find it so easy with the Contact Map Updates turned Off, and your boat not at a dead stop. You might also want to try it from the Bridge, instead of the Chart.
  Reply With Quote
Old 06-16-11, 01:12 AM   #9
Hottentot
Sea Lord
 
Join Date: Jan 2006
Location: My private socialist utopia of Finland
Posts: 1,918
Downloads: 4
Uploads: 0


Default

Quote:
Originally Posted by Snestorm View Post
See if you still find it so easy with the Contact Map Updates turned Off, and your boat not at a dead stop.
This. I could never stand the map contact updates, since they give perfect / almost perfect data in real time of the target. Target spotted: BOOM! Perfect updating GPS view on the map with exact range and course just few ruler lines away. It's the same reason for why I don't use the weapons officer, he is just way too fast and way too accurate.

Too bad there is not something in between the two options, since playing without any contact updates can be a pain too. I especially miss the lines on the map telling me the direction of a sound the hydrophone man just picked. If there are tens of them (convoy), I usually have better things to do than constantly checking the compass degrees on the map. And I wouldn't mind the crew doing rough estimates of the target's range and bearing. Oh well...
__________________
Хотели как лучше, а получилось как всегда.
Hottentot is offline   Reply With Quote
Old 06-16-11, 04:13 AM   #10
Paulski
A-ganger
 
Join Date: Jun 2010
Posts: 74
Downloads: 47
Uploads: 0
Default

Guys, no offence but this thread isn't about hardcore 100% difficulty. I started this thread to convince the players that play with either auto targetting or weapons officer help, to make the step to manual targetting by doing it the easiest way possible.

Sure it's not 100% realistic, but it does feel better to sink a ship this way than the ways I did before. And sure, at some point I will try map contact updates off, but atm I'm fine with how I play it I now play on 83% realism, wich may not impress the hardcore simmers, but I am impressed with myself. I never expected I would turn the difficulty up this quickly as I did now

But please, let's not make a realism discussion out of this

Last edited by Paulski; 06-16-11 at 05:04 AM.
Paulski is offline   Reply With Quote
Old 06-16-11, 05:22 AM   #11
Bernhard Bernard
Stowaway
 
Posts: n/a
Downloads:
Uploads:
Default

A few nooby questions:
1. What is the TDC and AOB?
2. What is the target recognition manual?
3. What is a torpedo?
4. What is a U-Boat?
5. What is "Great Britain"?
  Reply With Quote
Old 06-16-11, 06:02 AM   #12
Jimbuna
Chief of the Boat
 
Jimbuna's Avatar
 
Join Date: Feb 2006
Location: 250 metres below the surface
Posts: 190,500
Downloads: 63
Uploads: 13


Default

Quote:
Originally Posted by Paulski View Post
Guys, no offence but this thread isn't about hardcore 100% difficulty. I started this thread to convince the players that play with either auto targetting or weapons officer help, to make the step to manual targetting by doing it the easiest way possible.

Sure it's not 100% realistic, but it does feel better to sink a ship this way than the ways I did before. And sure, at some point I will try map contact updates off, but atm I'm fine with how I play it I now play on 83% realism, wich may not impress the hardcore simmers, but I am impressed with myself. I never expected I would turn the difficulty up this quickly as I did now
Precisely...everyone should play the game at the realism level they feel most comfortable with.

Quote:
Originally Posted by Paulski View Post
But please, let's not make a realism discussion out of this
Well, it would appear the poster after you is making every effort to ensure that.
__________________
Wise men speak because they have something to say; Fools because they have to say something.
Oh my God, not again!!

Jimbuna is offline   Reply With Quote
Old 06-16-11, 11:33 AM   #13
Bakkels
Seasoned Skipper
 
Join Date: Jan 2011
Location: Groningen, The Netherlands
Posts: 709
Downloads: 101
Uploads: 6
Default

Actually I use the same method as you Paulski. Only I try not to use the notebook at all. For example, I use the 3:15 rule to get a target's speed:
you mark the position of your target on the navmap, immediately start the chronometer, and after 3 minutes and 15 seconds mark the position again. The distance the target covered in meters (divided by 100 I believe) in that time, is the speed in knots.
AoB and distance I get the same way as you do.
And I like to manually put it all in the TDC. Don't know why, I just like actually turning all those pretty dials and buttons
__________________
My sh3 skins :
http://www.gamefront.com/files/user/Bakkels
Or go to the sh3 downloads section > skins
Bakkels is offline   Reply With Quote
Old 06-16-11, 01:27 PM   #14
Fish In The Water
Prince of
the Sea


SUBSIM
Welcome
Committee

 
Join Date: Jul 2009
Location: Watching over U-253
Posts: 3,527
Downloads: 98
Uploads: 2
Default

Quote:
Originally Posted by Bernhard Bernard View Post
A few nooby questions:
1. What is the TDC and AOB?
2. What is the target recognition manual?
3. What is a torpedo?
4. What is a U-Boat?
5. What is "Great Britain"?
Easy there mate...

Why do your questions have to be so hard?
Fish In The Water is offline   Reply With Quote
Old 06-16-11, 07:07 PM   #15
Bernhard Bernard
Stowaway
 
Posts: n/a
Downloads:
Uploads:
Default

Well you know, it's difficult sometimes to command a sub without knowing all these difficult things. When I was in U-63 back in 1940, I didn't have to worry about nations or torpedoes and what-not. It was a bit like point-and-shoot and it worked!
  Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 06:07 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.