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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#2566 | |
Ocean Warrior
![]() Join Date: Aug 2007
Location: Montreal, Canada
Posts: 2,983
Downloads: 102
Uploads: 1
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#2567 |
Ocean Warrior
![]() Join Date: Jan 2008
Location: Miami, FL
Posts: 3,052
Downloads: 36
Uploads: 0
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I realize my shack is in the way of the road, I'll demolish it as soon as I get the trench built and start covering over the hole, also I notice the City 19 to spawn line is missing it's carts, so I'll pick some up from one of the other stations and transfer them over.
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#2568 |
Ocean Warrior
![]() Join Date: Jan 2008
Location: Miami, FL
Posts: 3,052
Downloads: 36
Uploads: 0
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Don't think I saw this last time I road the rails, but whoever made this is a genius.
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#2569 |
Lucky Jack
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Keab made the heat ray, I did the rest
![]() EDIT: I'm going to start work on a mobtrap device on the outskirts of town, probably south of my house on the other side of the wall. See how it goes. Never built one before, so this should be interesting. ![]() Last edited by Oberon; 06-14-11 at 08:45 AM. |
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#2570 | |
Silent Hunter
![]() Join Date: Dec 2004
Location: AN9771
Posts: 4,904
Downloads: 304
Uploads: 0
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My site downloads: https://ricojansen.nl/downloads |
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#2571 |
Ocean Warrior
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If you need any assistance or advice let me know. Unfortunately mob traps do not seem to work as well in SMP due to the spawn numbers being shared.
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#2572 |
Lucky Jack
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Wilco, I think I've got the general idea. It's just implementing it
![]() EDIT: Hmmm, yeah, that failed. I'll have another run at it at a later date. Until then, Fail Trap one is operational...which is to say, it doesn't work. ![]() Last edited by Oberon; 06-14-11 at 12:19 PM. |
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#2573 |
Lucky Jack
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Finally a use for slimeballs
----------- @Obie I was actually thinking of making identical trap under the future embassy of Ferreton that I have in my town. So, if all else fails, I can pop it up. Might actually work slightly better as there's more players in that area. ![]() ----------- And is this bit free in City 19 (NW corner I believe) ![]() Last edited by Dowly; 06-14-11 at 01:12 PM. |
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#2574 |
Navy Seal
![]() Join Date: Jun 2008
Location: Land of windmills, tulips, wooden shoes and cheese. Lots of cheese.
Posts: 8,467
Downloads: 53
Uploads: 10
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Contritium praecedit superbia. |
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#2575 |
Watch Officer
![]() Join Date: Feb 2003
Location: a nice little room with padded walls...
Posts: 342
Downloads: 0
Uploads: 0
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@Dowly, I think it is, but that North wall is moving 50 blocks North in the near future.
@Arc, I can't log in at the moment. Lulzsec are beginning to annoy me... |
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#2576 | |
Ocean Warrior
![]() Join Date: Aug 2007
Location: Montreal, Canada
Posts: 2,983
Downloads: 102
Uploads: 1
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I guess I'll build the Harbor on the south side of the Canal then
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#2577 |
Ocean Warrior
![]() Join Date: Jan 2008
Location: Miami, FL
Posts: 3,052
Downloads: 36
Uploads: 0
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The problem with a mob trap is the fact that the hills south of the city are filled with caves, the hole attracts mob spawns, and the nearby mine has areas that were abandoned and spawn mass amounts of mobs.
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#2578 | |
Navy Seal
![]() Join Date: Jun 2008
Location: Land of windmills, tulips, wooden shoes and cheese. Lots of cheese.
Posts: 8,467
Downloads: 53
Uploads: 10
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![]() Anyway, don't let them get to you. Bunch of amateurs, best they can manage is a DoS attack. I'd love some legal repercussions though. Pay good money to see them dragged from their mom's basement. Bet they wouldn't be... lulzing (?) then.
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Contritium praecedit superbia. |
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#2579 | |
Ocean Warrior
![]() Join Date: Aug 2007
Location: Montreal, Canada
Posts: 2,983
Downloads: 102
Uploads: 1
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I was just able to log on...
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#2580 |
Navy Seal
![]() Join Date: Jun 2008
Location: Land of windmills, tulips, wooden shoes and cheese. Lots of cheese.
Posts: 8,467
Downloads: 53
Uploads: 10
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Good. Notch tweeted it's all good as well, so let's hope the kiddies moved on.
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Contritium praecedit superbia. |
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minecraft |
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