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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#31 |
Ocean Warrior
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kriller2,
Great work! But any news on that question about the problem with the cameras view? :hmm: Rubini. |
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#32 |
XO
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I have another mod installed, the KGV Gun Fix http://www.subsim.com/phpBB/viewtopi...ht=kgv+gun+fix , which also uses the gun.sim file. Could someone please merge the mods? Thanks.
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#33 | |||
Ace of the Deep
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thanks! ![]() /Kriller |
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#34 | |
Ocean Warrior
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Rubini. |
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#35 |
Ocean Warrior
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Thanks for the info Cdr Gibs,
I just try some hex in the cameras.dat file but no success. I will try to mess with the environmental definition for the AA "land" units because the game don't focuses on them. I will post my results later. And interest info about this bug and patch 1.4b. Perhaps if we use the cameras.dat of the patch 1.3... :hmm: Rubini. |
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#36 | ||
XO
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#37 | |
Ace of the Deep
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Do you have any progress on this? what about using the cameras from 1.3? /Kriller |
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#38 |
Ocean Warrior
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Hi Kriller2,
Nice to meet with you! Nope. I try a few more things but don't work. It's a shame. I really want this on HT but we must fix the camera bug first. Look, HT mod is a eye candy mod. If you can't use the object camera then it's a non sense addition. But still some few hopes: i don't try the cameras from patch 1.3 yet (I don't have it) and don't really make the AA a environmental unit. But I already use environmental units a bit in others moments and they lost some features so no much hope here. Can you try the cameras.dat from 1.3? Rubini. |
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#39 | |
GWX Project Director
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#40 | |
Ace of the Deep
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http://home.tiscali.dk/roesdahl/sh3/Cameras.dat I hope we can make this work for the new version of HT! ![]() /Kriller |
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#41 |
Ocean Warrior
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Thanks Kriller2,
I will do a deep look on cameras from 1.3. I will also look at this 1.3 file with the new TT tool. I'm at my work now. I will post my results later. PS: you said that you don't find any problem using this 1.3 camera with patch 1.4b. You already test with the land units? You notice a loss on any feature that comes with path 1.4b? :hmm: Rubini. |
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#42 |
GWX Project Director
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All this being the case... It doesn't appear to me that the searchlight mod is the cause of the problem.
It seems to me that the searchlight mod is just as safe as using any other land unit in game. |
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#43 |
Ocean Warrior
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Kpt. Lehmann,
Yes, this is not a mod bug but another annoying SH3 stock bug. I just try the cameras.dat from the patch 1.3: all the same. ![]() I don't know more where to find a solution... It's a shame. ![]() Rubini. |
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#44 | |
GWX Project Director
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#45 | |
Ace of the Deep
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