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Old 06-09-11, 03:34 PM   #1
Crécy
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Quote:
Originally Posted by frau kaleun View Post
Windows 32-bit or 64-bit? If 64-bit, you can always try adding a bit more RAM to your system (if your mobo will support it). Have you got the 4GB patch for the game's .exe file? That will allow the game to use up to 4 GB of memory, depending on how much is available.

Even if you can't add RAM to your system, using the 4GB patch might still get you a little boost by allowing the game to make use of as much of that 4 gigs as possible.
32-bit. And again, didn't know 4GB patch existed .

Thanks, I'll try with that patch.

Edit: Tried with the same mod list as in the last post with 4GB patch. Result: CTD. I'll get back on monday and try something different.

Quote:
Originally Posted by Dowly View Post



Actually that was the exact expression I had when I started this thread...

Thank you Dowly for encouraging me with this problem!
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Last edited by Crécy; 06-09-11 at 03:54 PM.
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Old 06-09-11, 03:55 PM   #2
frau kaleun
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Quote:
Originally Posted by Crécy View Post
32-bit. And again, didn't know 4GB patch existed .

Thanks, I'll try with that patch.
http://www.subsim.com/radioroom/show...ight=4GB+patch

It might not solve your problems but it's worth a try. If nothing else, the game will get the most out of the RAM you've got.
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Old 06-09-11, 04:27 PM   #3
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Also, a lot of people around here make slight modifications to mods. (At least, I do). For example, a lot of mods will change or even replace the command_en file. (It defines what action corresponds to what key (combination) on your keyboard). So when I install a mod that comes with it's own command_en file, I use WinMerge to locate the differences between the command_en file in the mod and the command_en file as it is at the moment, and only copy the changes that are necessary for the new mod to work.
I'm just saying that copying someones entire mods list doesn't guarantee it'll work for you. They possibly tweaked the mods themselves in order for them to be compatible.
I know Frau_Kaleun to be guilty of this as a matter of fact.
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Old 06-09-11, 07:07 PM   #4
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Quote:
Originally Posted by Bakkels View Post
So when I install a mod that comes with it's own command_en file, I use WinMerge to locate the differences between the command_en file in the mod and the command_en file as it is at the moment, and only copy the changes that are necessary for the new mod to work.
I on the other hand fiddled with Commands_en until I had it exactly as I liked it and then copied it to the Mods Setup folder I keep on my desktop. I also have my own menu_1024.ini and always make sure that if any new mod wants to change those I do it myself so I know exactly what's been changed. If I do a reinstall (and I do that more than I like) I install all the mods I'm using and then copy and paste my Menu and Commands files last, so they are always set up the way I want them.
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Old 06-10-11, 03:12 PM   #5
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Quote:
Originally Posted by Bakkels View Post
Also, a lot of people around here make slight modifications to mods. (At least, I do).
Guilty as charged...

It's pretty much a necessity if you're picky enough that you actually want the game to load...
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Old 06-13-11, 04:39 AM   #6
Crécy
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Didn't even realize that I could modify files to get those mods work together.

Now I have enabled these mods succesfully:

Quote:
GWX 3 Wilhemshafen,St Naz,Schluese and xtra ships V6
Extras for the Wilhelmshaven campaign v2.4c
TMT v2 + ThomsensShips V4.2
Add TMT ThomsonsShips fix
Wac Animated Sub Pens interior start for GWX
GWX_DFa-Flag&Pens_2010
FM30_UpDown_final
FM_NewInterior_V1.0
Conning Tower open Hatch TestFMfood
BritishAsdicMkIFinal
Depthcharge Shake v2.01
Urfischs_ModStrike_Beta1
Aces' Multimod compatability fix v1.3 beta
M.E.P v3
Das Realistic Food
Flags_enlighten
DD_VisibleMines_V1.0
DBSM
DBSM_SH3_Speech_Fix
New Uboat Guns 1.2
OLC's Modified Searchlight Beams for GWX3
Real Depth Charge
Ambient Hydrophone Sound
B25_Deck_Crew_Ambient
Brown_Grey_Map
Haunting Atlantic Wind
WB's Decks Awash + Fuel Economy
Ultimate Aircraft Soundmod
Torpedo damage Final ver2.0
TheDarkWraith_Ship_Plane_Fire_Damage_v1_4_SH3
TheDarkWraith_DC_Water_Disturbance_v4_0_SH3
SurfaceEngineStartUp
StockStyle_Flag
Torpedo_HAHD_1024_GWX
Aces' Modified Headphones
Alt Msg Font Typewriter
M.E.P v3-Patch
M.E.Pv3 VisualSensors-GWX3with Anvart's FUMO mod
Rapt0r's Das Boot Interior
Pascal_Port_People
No continuous 'Ship spotted' V1.2 for GWX3
Rapt0r's Uniforms V2.0 [Grey - All Leather] Patch
GWX - Captain America's Officer Icons
Compatibility Patches for WB's Extra Ships V2.4
Merchant_Fleet_Mod_3.2
I still have few problems though. For example while on deck I can move as if I had an external camera activated. Also when I exit game I get the message: "Windows has encountered a problem... etc."

Otherwise the game works fine.
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Old 06-16-11, 04:28 AM   #7
Crécy
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Well I finally got Silent Hunter working. Although it suffers from minor problems. For example:

1. I get radio messages only at 0600 hours and 2300 hours (using warning orders mod and some other radio message mod)

2. When diesel engines are on I hear annoying supersonic-like sound every time I click myself to inside of the boat. Also that sound repeats continuosly during TC.

3. Weather seems to be same all the time. I left from Wilhelmshaven and weather was clear then and wind speed was low. After I got to open sea wind speed has been 15m/s for 14 days. For few first days it rained but around 10 days it has been otherwise clear and visibility is excellent all the time. Is this nomal? (I use real weather fix. That might cause the problem)

4. When torpedo hits all I can see is that water splash. No fire, no smoke. Nothing but water. This is very annoying.

My current mod list:

Quote:
LifeBoats&Debris_v4
GWX_DFa-Flag&Pens_2010
FM30_UpDown_final
FM_NewInterior_V1.0
Conning Tower open Hatch TestFMfood
Depthcharge Shake v2.01
Urfischs_ModStrike_Beta1
Waterstream+Exhaust Combi V2.3 for GWX3
New Uboat Guns 1.2
Real Depth Charge
OLC's Modified Searchlight Beams for GWX3
Torpedo damage Final ver2.0
Foam
WAC4.1 SubPen_animated_18.02.2010
Flags_enlighten
Pascal_Port_People
Rapt0r's Das Boot Interior
Rapt0r's Instruments V3.5 [Without Red Circle]
Rapt0r's Das Boot Skin
Sobers 3D waves
Rapt0r's Uniforms V2.0 [Grey]
No Medals On Crew [Patch]
GWX 3 Wilhemshafen,St Naz,Schluese and xtra ships V5
Q Ship mod GWX3.0
Destroyers&Corvette
Materials file for Aces' multi-mod v1.3
DD_VisibleMines_V1.0
TheDarkWraith_DC_Water_Disturbance_v4_0_SH3
TheDarkWraith_Ship_Plane_Fire_Damage_v1_4_SH3
Torpedo_HAHD_1024_GWX
Aces' Multimod compatability fix v1.3 beta
Aces'_Multimod_Fix_v1.3_Johann_add-on
Aces' Modified Headphones
Aces' St.Nazaire Super Pens v5.1 GWX Version
Aces' Radio Room Postcards
RL_E v2 Daily Double 0600_2300
Aces' Super Turms v6 for GWX
MaGui 3.4
Widescreen MaGui v3.4
optional-stopwatch with speed lines for Widescreen MaGui v3.4
optional-blue recmanual for Widescreen MaGui v3.4
Aces' Super Turms v6 Damo's Type 7 Atmospheric Interior lighting add-on
Aces' Super Turms v5.1+ GWX all U-Boats Bearded Crew On Deck Add On
Aces' Repositioned 105 mm Gun on Types 9b and 9c plus New Type 9b Deck Railings
Aces' Type 9 c-1 Super Turm (Turm Emblems Your Way Compat v3.2) Alt Grill + 3x MG-34 version for GWX
Aces' MaGUI v3.4 (Widescreen version) add-on v3 for Super Turms 5+ & Multimod compatability Fix v1.3
TMT v2 + ThomsensShips V4.2
SH-5 Water for GWX 3.0 V0.9 20 Km Atlantic campaign (default)
WB's Decks Awash + Fuel Economy
Torpedo Hydrophone Sound
Ultimate Aircraft Soundmod
No continuous 'Ship spotted' V1.2 for GWX3
WB's Renown Replacement
Das Realistic Food
DBSM
DBSM_SH3_Speech_Fix
BritishAsdicMkIFinal
B25_Deck_Crew_Ambient
Ambient Hydrophone Sound
Quite ridiculous mod soup so I probably shouldn't be too surprised to have these odd minor problems.

Thank you everyone for your help! Without your help I probably would be still trying to figuring out how to get SH3 working.

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Old 06-16-11, 06:55 AM   #8
Aces
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Hi mate,

Well done!.

This mod is the one that limits radio messages to two times a day at the hours you mentioned:

RL_E v2 Daily Double 0600_2300

Can't think of solutions to your other issues right now, I'll post if I get any ideas.

Kind Regards

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