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#1 | |
Rear Admiral
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My last patrol, every mid-patrol save would load up and I'd get the sound fx and then a report that our decoys or whatever had been destroyed. Which was kinda interesting cuz I didn't know we had any on board yet. ![]() |
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#2 |
Chief of the Boat
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You know something...I'd never noticed that until I read this post
![]() As for the glass shattering in the guages...that is the games way of accepting and adjusting any damage you may have incurred prior to saving. |
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#3 |
Engineer
![]() Join Date: Jun 2005
Posts: 212
Downloads: 0
Uploads: 0
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If it sounds like every toilet in the world flushing at once, it's and old bug from what I recall. Has something to do with your soundcard setup.
Been so long since I heard a comment on it, and I just ignore it when it happens. |
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#4 | |
Seasoned Skipper
![]() Join Date: Oct 2010
Location: Westun New Yahk
Posts: 748
Downloads: 131
Uploads: 0
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![]() Quote:
Well, no matter. I can just mute it for a few seconds when I start up a new mission.
__________________
Largest target sunk with deck gun: Japanese auxiliary cruiser, 15000 tons
Largest engaged: HMS Nelson. Results inconclusive. ![]() Read Brag's stuff ![]() |
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#5 |
Eternal Patrol
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If I recall correctly it's actually the sound you hear when the boat scrapes a sub net, or at least that's the explanation given years ago. Go to the Data/Sound and listen to Collision_AntiSubmarineNet_int and see if that's the sound you hear. I hear nothing when I play that one because I used Sound Recorder to mute it years ago, for that very reason.
__________________
“Never do anything you can't take back.” —Rocky Russo |
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#6 |
Stowaway
Posts: n/a
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Well, it's not permanent.
This patrol is fine. Nice and quiet again. |
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