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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#6 |
Samurai Navy
![]() Join Date: Apr 2005
Location: Iowa, USA
Posts: 596
Downloads: 0
Uploads: 0
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Yes, if I get my lazy arsche up and kick out another version with the blind spot reduced linearly from 200m start of war, to 0 at the end of war for the best sonar in the game. There are 7 sonar types for active use. Plus changes to the "angle" of detection as time goes on.
That would put the bite back into the late war DD sonar units. It was done for realism sake at 100% originally. |
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