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Old 06-06-11, 10:39 AM   #481
HanSolo78
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Quote:
Originally Posted by Zedi View Post
Yeah, I think I saw it once, but dunno who could import such a big ship and also make it shine. But if there is somebody who feel that he can import the model and keep the quality, I will be glad to replace the actual model.
Actually it could be part of the zombie fleet I think because the Zeppelin was only towed to Danzig no beeing full constructed.
So no need to get the ship fully imported.
It was about 85% finished only in 1943 and looked this way:
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Old 06-06-11, 11:12 AM   #482
Rongel
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Quote:
Originally Posted by gap View Post
Rongel, after enabling the alpha blending I get this:


Only problem I see, is a very subtle white halo around the trasparent part of the flag, but I think we can solve it or even live with it. Did you get anything different?
Hi gap! This is what I get:



So the edge is still showing, it's like one pixel wide line, that still shows even if it's masked out. If I use white colour in the background, this line is white too... I'll try to change my dds settings if it helps.
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Old 06-06-11, 11:44 AM   #483
gap
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Quote:
Originally Posted by Rongel View Post
Hi gap! This is what I get:



So the edge is still showing, it's like one pixel wide line, that still shows even if it's masked out. If I use white colour in the background, this line is white too... I'll try to change my dds settings if it helps.
Yes, possibly I know why it happens: if the transparency mask got grey values in it, the background of the RGB layer is shown as semi-trasparent border line. Another alternative is that the gfx engine of the game is "blending" the colors found in the dds for smoother aspect, but by doing so it "corrupts" the edges, where the background color is adjoining the flag texture
If I am correct, in both cases the solution is to give background (the part of flag to be shown as transparent in game) the same color(s) as the border of flag's texture.
I'll try this method just now
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Old 06-06-11, 12:08 PM   #484
gap
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Okay, it worked



Can you spot the difference from my previous screenshoots? No more white edges: it was so easy!
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Old 06-06-11, 01:37 PM   #485
SteelViking
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Hey boys, I will be back home and ready to mod tomorrow, so if there is anything I should be caught up on, or new versions of things I might need please let me know. I plan to go right back to importing ships/working on improving currently imported ships.
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Old 06-06-11, 01:48 PM   #486
Zedi
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Originally Posted by SteelViking View Post
Hey boys, I will be back home and ready to mod tomorrow, so if there is anything I should be caught up on, or new versions of things I might need please let me know. I plan to go right back to importing ships/working on improving currently imported ships.
WB! Actually there is something it needs fixing... the dolphins splash.


What a beautiful sight...




NOT!



Do you thin you can fix that splash? As it is now look just awful...
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Old 06-06-11, 04:53 PM   #487
SteelViking
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Pretty sure I can fix that no problem. Could you send me a single mission that demonstrates that splash?
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Old 06-07-11, 03:32 AM   #488
Travinski
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Zedi I made a new campaign mod covers a course of "submarine war" in the period of the WWII from 1939 till May 1945 .. Open Horizons added too. New traffic and convoys, neutral and small countries.

Can provide the public wake up and work together?

No problem with the display of flags










Excuse my English, e-translator
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Old 06-07-11, 06:44 AM   #489
Obelix
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Quote:
Originally Posted by Travinski View Post
Zedi I made a new campaign mod covers a course of "submarine war" in the period of the WWII from 1939 till May 1945 .. Open Horizons added too. New traffic and convoys, neutral and small countries.

Can provide the public wake up and work together?

No problem with the display of flags

Excuse my English, e-translator
It will be just fine!
Zedi, Travinski is good modder.
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Old 06-07-11, 07:23 AM   #490
Zedi
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Quote:
Originally Posted by SteelViking View Post
Pretty sure I can fix that no problem. Could you send me a single mission that demonstrates that splash?
Thanks a lot, check PM pls.



Quote:
Originally Posted by Travinski View Post
Zedi I made a new campaign mod covers a course of "submarine war" in the period of the WWII from 1939 till May 1945 .. Open Horizons added too. New traffic and convoys, neutral and small countries.

Can provide the public wake up and work together?

No problem with the display of flags

[IMG]...[/IMG]

Excuse my English, e-translator
Sounds good because we need every help we can get, but lemme ask you this.. do you know how to change the player base/flotilla? For example, from Lorient to Bergen? I dont need details, just a simple no or yes. Is just to see how skilled are you in working with ME2 because we are already working on the hard part of the campaigns.
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Old 06-07-11, 04:37 PM   #491
Trevally.
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Good progress made today
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Old 06-07-11, 04:58 PM   #492
Stevepine
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Quote:
Originally Posted by Trevally. View Post


Good progress made today
Cool.....the English in the 'Final year' paragraph is wrong in places though.. I can correct it if someone wants?
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Old 06-07-11, 05:06 PM   #493
Zedi
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Is just a demo to show the new campaign tree. Still a loooooong way to go.

Great stuff Trevally
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Old 06-07-11, 05:15 PM   #494
Trevally.
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Yes, please excuse the poor grammar.

It was just a quick put together to show the last campaign.
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Old 06-08-11, 04:06 PM   #495
Trevally.
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Toulon as a player base has been added to the campaign

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