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Old 06-03-11, 02:21 PM   #376
BossMark
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Quote:
Originally Posted by jwilliams View Post
See red and yellow above.
Also why you not have NewUI's_TDC_6_5_1_bythedarkwraith installed, but have the optional addon for it??
Is this OK

new_ Start_VIIB
Magnum_Opus_0_0_1
Magnum_Opus_Patch_2
DBSM_Music_1_0_4
NewUIs_TDC_6_5_1_ByTheDarkWraith
NewUIs_TDC_6_5_1_New_radio_messages_German
NewUIs_TDC_6_5_1_Sub_Warship_Merchant_Same_Shape
sobers 3D deck spray mod V7
sobers smaller water drops
sobers chimney smoke V2
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Old 06-03-11, 07:10 PM   #377
saipan
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new UI 6-5-0 sub warship merchant same shape
sobers 3 d deck spray
dd bouts 2.0
sub flags 0-0-06 by tdw
steel vikings interior mod patched
steel vikings bunker fixes 1.0
grossdeutscher rundfunk
IRAI 0-0-30 by tdw
ali clouds 3.0
ali moon 1.5
air torpedoes
engine snd. improvment 1.0
enhanced funnel smoke by han solo 78
optional life boat sound
new UIs 6-5-0 ERM reaper night vision black skin
critical hits 1.1 torpedos
nauticlas posetr mod 1.0
periscope and antenna fix by xrundel 1.0.2
Uboat watch routine SFX
Uboat radio room telemetry SFX
no damn bubbles no damn halo
Uboat historical specs 1.7
A fistful of emblems 1.51
FX update 0-0-16-2 by tdw
mighty fine crew mod 1.2.1 stock w beards
menu das boat depart theme
dbsm music 1-0-4
unterseeboat II sfx
new UIs 6-5-0 by tdw
SH5 lifeboats 2.0
corrected das boat cew boat mod for reaper7
dynamic environemnt sh5 v2.1
dynamic envirinment sh5 shallow waters v2.1 patch

thanks to all modders, u saved the game IMO.
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Old 06-03-11, 07:24 PM   #378
THE_MASK
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The most important mod of all
http://www.subsim.com/radioroom/down...o=file&id=2793
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Old 06-03-11, 10:34 PM   #379
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You got me sold on it. I actually was looking for this particular fix.

OK. I need one more really usable mod and that's it! 50 is a limit! No more!
It's like hording some king off.. Unhealthy obsession.
Fifty mods should be more than enough. Well.. until schnorkel will be fixed. And brothel in Bremenshafen . And cook will have a fight with bosun... Maybe I'll stop then...


Generic Mod Enabler - v2.6.0.157
[C:\Ubisoft\Silent Hunter 5\MODS]

A Fistful of Emblems v1.51
A Fistful of Emblems v1.51 (Weathered)
NewUIs_TDC_6_5_1_ByTheDarkWraith
NewUIs_TDC_6_5_1_New_radio_messages_German
FX_Update_0_0_16_2_ByTheDarkWraith
IRAI_0_0_30_ByTheDarkWraith
#Equipment_Upgrades_Fix_byTheBeast
Equip_Upgrades_AFFOE
AirTorpedoes
BRF 1.3 full
Accurate German Flags
Emtgufs Aspect ratio 8_5
emtguf_rscopes whit thiny crosshair by Torpedo
gap - HD 1 deg Scope Bearing v 1.0
Enhanced FunelSmoke_by HanSolo78
SubFlags_0_0_6_byTheDarkWraith
SteelViking's Interior Mod V1.2
MightyFine Crew Mod 1.2.1 Stock faces
Nauticalwolf's_Poster_Mod_v1.0
Conning Tower Compass Fix
Pascal-sh5-Crew-Uniforms(2)
new_KM_binos
Nauticalwolf's_Torpedo_Textures_v1.2
Depth_Dependent_Hydrophone_1.0.0
Church's NavMap v1.0 - Illyustrator's Version(Xrundel)
EQuaTool 01.01 by AvM - Large Style
Kriegsmarine Grid Map for MO and TDW UIs by stoianm
Torpedo_Speed_Abilitie_Fix_for_TDC_SH5_v120
Trevally Automated Scripts v0.5(Xrundel)
Grossdeutscher Rundfunk
NOZAURIO'S SKIN (Standar No Emblem) v-1.0.0
Open_Horizons
SALLAND-TYPE MERCHANT
SH5Lifeboats_by_Rongel_WIP
Dynamic Environment SH5 Basemod (normal ) V2.1
Dynamic Environment SH5 Sounds V2.1
Dynamic Environment Undersea (mediterranean) V2.1
Dynamic Environmental SH5 Shallow Waters V2.1
Dynamic Environment SH5 Shallow Waters V2.1 Patch
Dynamic Environment SH5 BrighterNights V2.1
Dynamic Environment SH5 Sleet For Winter Campaigns V2.1
MightyFine Less Annoying Footsteps 1.0
Dynamic Environment SH5 Waves (normal version) V2.1
DBSM_Music_1_0_4
DBSM_Speech_1_0_4
Realistic ammo amount for AA and deck guns
sobers chimney smoke V2
NewUIs_TDC_6_5_1_No_Contact_Colors
SUB_hyd_fix_SH5
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Old 06-03-11, 11:50 PM   #380
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I really suggest these mods in this order
No magic skills v1.5 MCCD compatible,,,,,,,,,http://www.subsim.com/radioroom/show...o+magic+skills
MightyFine Crew Mod 1.2.1 Alt faces,,,,,,,,,,,,http://www.subsim.com/radioroom/down...o=file&id=1572
MCCD_1.04_MFCM_1.2.1_compatible,,,,,,,http://www.subsim.com/radioroom/down...o=file&id=1671
Speech fixes and additions,,,,,,,,http://www.subsim.com/radioroom/showthread.php?t=174063

Last edited by THE_MASK; 06-04-11 at 12:05 AM.
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Old 06-04-11, 07:49 AM   #381
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list mod is changing too quick...this is a nightmare...and sure will be change more a more....

Generic Mod Enabler - v2.6.0.157
[C:\Ubisoft\Silent Hunter 5\MODS]
Magnum_Opus_v0_0_1
Anti-Lag
nVidia missing lights
Original map colors
Spanish
FX_Update_0_0_16_2_ByTheDarkWraith
FX_Update_0_0_16_2_UHS_Fix
IRAI_0_0_30_ByTheDarkWraith
IRAI_0_0_30_No_hydrophone_on_surface_No_Aircraft_s potting
NewUIs_TDC_6_5_1_ByTheDarkWraith
Manos Scopes-patch for 16x9
Depth_Keeping_Problem_UHS_patch_HB_1_0_0_TheDarkWr aith
AirTorpedoes
TheDarkWraith_DC_Water_Disturbance_v4_0_SH3
NewUIs_TDC_6_5_1_Real_Navigation
NewUIs_TDC_6_5_1_U-Jagd_Chrono
Church's SHV 1.01 Keyboard Commands v1.1
Church's Compass Dials Mod v2.2 - Option Two
Church's NavMap v1.0 - Illyustrator's Version
Kriegsmarine Grid Map for MO and TDW UIs by stoianm
EQuaTool 01.01 by AvM - double set - Large plus Flat Style
AOB slide ruller for TDW UIs and MO by stoianm
Critical hits 1.1 Torpedos
Old Style Explosions V1.1
SteelViking's Sky Banding Mod
Trevally Automated Scripts v0.5
Trevally Harbour & Kiel Canal Pilot v2.5
Trevally Tutorials - All v0.2 (for TDW UI)
Trevally TDC Help v2
gap - HD 1 deg Scope Bearing v 1.0
SOAN - ship data
SD_MapCourseLine_tiny_arrows_ocred
SD_MapLocationNameFix_v1_2
Lite Campaign LC 1.2
Black_Skin_albrecht
Nauticalwolf's_Torpedo_Textures_v1.2
Radio_Gramophone_Skin
TDC Graphics by Naights v1.0
Patch1_Terrain_harbour_flags_Mod_v1_2_1
Periscope_and_antenna_historical_fix_1.0.2
SH5Lifeboats_2.0
Enhanced FunelSmoke_by HanSolo78
Equipment_Upgrades_Fix_1_2_byTheBeast
Das Boot Crew Mod For SH5
German U-Boat Crew Language Pack
Grossdeutscher Rundfunk
Stormys DBSM SH5 v1.3 Basemod
Stormys DBSM SH5 v1.3 optional -6db damped Sonarguy
Stormys DBSM SH5 v1.3 optional NavMap babelling
Stormys DBSM SH5 v1.3 optional remaining orig sounds converted to 22Khz
Stormys DBSM SH5 v1.3 optional scary creaks
Stormys DBSM SH5 v1.3 additional crew sounds beta6
Stormys DBSM SH5 v1.3 optional louder engine sounds
Dynamic Environment SH5 Basemod (realistic version) V2.1
Dynamic Environment SH5 Atlantic Floor V2.1
Dynamic Environmental SH5 Shallow Waters V2.1
Dynamic Environment SH5 Waves (realistic version) V2.1
Dynamic Environment SH5 Undersea (temperate and polar) V2.1
Dynamic Environmental SH5 Realistic Colors V2.1
Dynamic Environment SH5 Sounds V2.1
Depth_Dependent_Hydrophone_1.0.0
SteelViking's Bunker Fixes V1.0

do I need to add something else ? any recommendation ?
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Old 06-04-11, 09:01 AM   #382
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Quote:
Originally Posted by sarkhumar View Post
list mod is changing too quick...this is a nightmare...and sure will be change more a more....

...

do I need to add something else ? any recommendation ?
Holy Cow!

These mod lists are too much! I would really like to see some merging of the mods. My dream would this "Basic fix" megamod, that adds really just the most important, and most stable mods. Like TDW's UI, FX update, IRAI, Dynamic weather, U-boat historical Specifications, and these small fixes (equiptment fix, hydrophone fix, radar fix). TDW's Ui mod (useroptions.py) could be allready edited to some extent.

My problem with the first Megamod was that it added many things that I didn't like and it was a time consuming process to try to erase them. No need to get all the mods together, just the basic good stuff that you really need to play the game, and you could add yourself the sound mods and additional graphical tweaks. I think that now the basic mods don't update as often than before, because they are already working quite well. So the updating this "anti-Megamod" would be also easier.
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Old 06-04-11, 10:02 AM   #383
Magic1111
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Default Up-to-Date: 04.June 2011

Here are my List:

Generic Mod Enabler - v2.6.0.157
[D:\Spiele\Silent Hunter 5\MODS]
_Anti-Lag
01_Grossdeutscher Rundfunk
02_German U-Boat Hydrophone SFX
03_German U-Boat Internal Routine SFX
04_U-Boat Ballast Tanks SFX
05_U-Boat Watch Crew Routine SFX
06_Magnum_Opus_v0_0_1_Patch_1+2
07_FX_Update_0_0_16_2_ByTheDarkWraith
08_IRAI_0_0_30_ByTheDarkWraith
09_AirTorpedoes
10_TheDarkWraith_DC_Water_Disturbances_v2_0_SH5
11_U-boat Historical Specifications 1.7 for TDW Mods
12_NewUIs_TDC_6_5_1_ByTheDarkWraith
13_NewUIs_TDC_6_5_1_jimimadrids_map_tools
14_NewUIs_TDC_6_5_1_No_Contact_Colors
15_NewUIs_TDC_6_5_1_No_Contact_Tails
16_NewUIs_TDC_6_5_1_Waypoint_Contacts_No_Symbols
17_NewUIs_TDC_6_5_1_Waypoint_Contacts_No_Tails
18_NewUIs_TDC_6_5_1_No_Color_Dashed_Contact_Line
19_Magnum_Opus_v0_0_1_DEUTSCHMOD_0.6
20_Stoianm Scopes 16x9 (trevally, ddrgn, gap)
21_MightyFine Crew Mod 1.2.1 Alt w beards
22_remove flare
23_JD Realistic Depth Charge Damage and Shaking 1.0
24_Das Boot Departure Theme
25_DBSM_Music_1_0_4
26_Stormys DBSM SH5 v1.3 Basemod
27_Stormys DBSM SH5 v1.3 optional -6db damped Sonarguy
28_Stormys DBSM SH5 v1.3 optional always shouting WO in normal mode
29_Stormys DBSM SH5 v1.3 optional NavMap babelling
30_Stormys DBSM SH5 v1.3 optional remaining orig sounds converted to 22Khz
31_Stormys DBSM SH5 v1.3 additional crew sounds beta6
32_Stormys DBSM SH5 v1.3 optional louder engine sounds
33_Stormys DBSM SH5 v1.3 optional scary creaks
34_Stormys dark torpedo body + dark OBS periscope shaft v1
35_SD_MapLocationNameFix_v1_2
36_Patch2_Terrain_harbour_flags_Mod_v1_2_1
37_A Fistful of Emblems v1.51+Royale Adio´s Turm Emblems
38_Frannys Texture mod V.02
39_Lethrions Ladebildschirme
40_Nauticalwolf's_Poster_Mod_v1.0
41_Nauticalwolf's_Damage_and_Torpedo_UI(g)_Mod_v1. 1
42_Trevally Tutorials - All v0.2 (for TDW UI)
43_Trevally TDC Help v2
44_new_KM_binos
45_Old Style Explosions V1.1
46_Conus' Graphic Mod 1.0
47_gap - HD 1 deg Scope Bearing v 1.0
48_gap - Alternative Cursors & Kriegsmarine Maptools v 1.1
49_Dark_Interior_V1
50_Capthelms Lighting Effects mod for sh5
51_EnahncedFunnelSmoke1.2_SH5
52_Progress Bar for Fuel Batt Air CO2 and Push Buttons By Torpedo v1
53_TDW Round Fire Button v3 by Torpedo
54_DBM_Alarm_BackGrnd_Video_Widescreen
55_Naights Submaine Textures (internal) v1.2
56_Officers skin by Naights
57_IO_StrategicMap_4_3_for_TDWv651&MO
58_IO_StrategicMap_ShapeTexturesColor
59_SD_MapCourseLine_big_arrows
60_Church's NavMap v1.0 - Red Lines
61_Church's Compass Dials Mod v2.2 - Option Three
62_Torpedo Splash
63_Black_Skin_albrecht
64_Radio_Gramophone_Skin
65_Dynamic Environment SH5 Basemod (realistic version) V2.1
66_Dynamic Environment SH5 Atlantic Floor V2.1
67_Dynamic Environment SH5 Sounds V2.1
68_Dynamic Environment SH5 Undersea (temperate and polar) V2.1
69_Dynamic Environment SH5 Waves (realistic version) V2.1
70_Dynamic Environmental SH5 Shallow Waters V2.1
71_Dynamic Environment SH5 Shallow Waters V2.1 Patch
72_stoianm lights
73_stoianm crew abilities available mod compatible MO
74_stoianm pitch&roll for SH5 V1 (low)
75_stoianm baza_fix.dat
76_sobers darker ship bow spray
77_sobers chimney smoke V2
78_Shadow Improvement Mod
79_SteelViking's Sky Banding Mod
80_SteelViking's Bunker Fixes V1.0
81_SteelViking's Interior Mod V1.2.1 Patch
82_SH5Lifeboats_2.0
83_Eigene Änderungen
84_Equipment_Upgrades_Fix_1_2_byTheBeast+AFFOE+sto ianm upgrade compatible
85_Icebergs v2.4
86_Lite_Campaign_LC_1.21_-_GER with Icebergs v2.4
87_Icebergs v2.4 DSD SonarTarget Patch
88_HarbourAddition MOD V0.1_Lite Campaign1.2
89_Lite_Campaign_LC_1.21_-_GER
90_R.E.M_by_Xrundel_TheBeast_1.2
91_SH5 Intro Video 1.0 by dad101
92_Tastatur-MOD Deutsch V0.8 für Magnum Opus
93_Imported Ship Pack V1.1
94_Illyustrator_Loading_Mission_mod
95_ChartColorMOD_Scheme3


At the Moment I´m on patrol WTHOUT any problems, NO CTD´s....Works absolutely stable !!!

Best regards,
Magic
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Old 06-04-11, 10:43 AM   #384
sarkhumar
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Quote:
Originally Posted by Rongel View Post
Holy Cow!

These mod lists are too much! I would really like to see some merging of the mods. My dream would this "Basic fix" megamod, that adds really just the most important, and most stable mods. Like TDW's UI, FX update, IRAI, Dynamic weather, U-boat historical Specifications, and these small fixes (equiptment fix, hydrophone fix, radar fix). TDW's Ui mod (useroptions.py) could be allready edited to some extent.

My problem with the first Megamod was that it added many things that I didn't like and it was a time consuming process to try to erase them. No need to get all the mods together, just the basic good stuff that you really need to play the game, and you could add yourself the sound mods and additional graphical tweaks. I think that now the basic mods don't update as often than before, because they are already working quite well. So the updating this "anti-Megamod" would be also easier.
Yes I agree that all mods are not needed ...but I'm only focussed to have all mods that are adding more reality.

In fact I'm a noob on this..just learning from stoian, tdw, trevally, sobers.... They know much more than me about what is needed so I'm trying to understand what is doing each mod....if I think is adding reality go ahead...that's my main objective.

this is only an start...but oh my god !!! nice start.
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Old 06-04-11, 06:56 PM   #385
EvilJawa
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thanks sober, latest load order looks like this

Generic Mod Enabler - v2.6.0.157

Antilag
Accurate German Flags
Grossdeutscher Rundfunk
FX_Update_0_0_16_2_ByTheDarkWraith
IRAI_0_0_30_ByTheDarkWraith
IRAI_0_0_30_No_hydrophone_on_surface
TheDarkWraith_DC_Water_Disturbance_v4_0_SH3
U-boat Historical Specifications 1.7 for TDW Mods
NewUIs_TDC_6_5_1_ByTheDarkWraith
Manos Scopes-Core Files
Capthelms SH5 Audio Mod
A Fistful of Emblems v1.51
A Fistful of Emblems v1.51 (Weathered)
Trevally Tutorials - All v0.2 (for TDW UI)
Trevally TDC Help v2
Dynamic Environment SH5 Basemod (realistic version) V2.1
Dynamic Environment SH5 Sounds V2.1
Shadow Improvement Mod
SH5Lifeboats_2.0
Equipment_Upgrades_Fix_1_2_byTheBeast
Equip_Upgrades_AFFOE
NDB,NDH OM#1 - No Dialog Indicator
Lite Campaign LC 1.2
MightyFine Less Annoying Footsteps 1.0
RemoveLogoIntroTheDarkWraith
SUB_hyd_fix_SH5
U-Boat Ballast Tanks SFX
Loading Screens Mod 2.0
No magic skills v1.5 MCCD compatible
MightyFine Crew Mod 1.2.1 Alt w beards
MCCD_1.04_MFCM_1.2.1_compatible
Speech fixes and additions (english version)

was getting strange graphics problems, ships textures turning black, wierd colors on screen. thinking it is a UHS conflict.

Last edited by EvilJawa; 06-04-11 at 09:02 PM.
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Old 06-04-11, 08:05 PM   #386
THE_MASK
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Must be in this order
I really suggest these mods in this order
No magic skills v1.5 MCCD compatible,,,,,,,,,http://www.subsim.com/radioroom/show...o+magic+skills
MightyFine Crew Mod 1.2.1 Alt faces,,,,,,,,,,,,http://www.subsim.com/radioroom/down...o=file&id=1572
MCCD_1.04_MFCM_1.2.1_compatible,,,,,,,http://www.subsim.com/radioroom/down...o=file&id=1671
Speech fixes and additions,,,,,,,,http://www.subsim.com/radioroom/showthread.php?t=174063
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Old 06-05-11, 05:34 AM   #387
stoianm
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Manny mods but very stable until now:

Generic Mod Enabler - v2.6.0.157
[C:\Ubisoft\Silent Hunter 5\MODS]
A Fistful of Emblems v1.51
Magnum Opus v0.1 (patch 1+2)
FX_Update_0_0_18_ByTheDarkWraith
remouve flare fix 0.0.18
IRAI_0_0_32_ByTheDarkWraith
Equipment_Upgrades_Fix_1_2_byTheBeast
stoianm upgrade available mod compatible a fistfull of emblems&Equipment_Upgrades_Fix_1_2_byTheBeast
NewUIs_TDC_6_5_1_ByTheDarkWraith
stoianm option py
stoianm map key
stoianm pitch&roll for SH5 V1 (low)
Speech Recognition_MiTons_NewUI_Editon_v0.4.1_english
R.E.M_by_Xrundel_TheBeast_1.2
German U-Boat Crew Language Pack
EnahncedFunnelSmoke1.2_SH5
Lite Campaign LC 1.2
Imported Ship Pack V1.1
Old Style Explosions V1.1
Patch1_Terrain_harbour_flags_Mod_v1_2_1
remove electric torp wake
SD_MapCourseLine_tiny_arrows_ocred
SD_MapLocationNameFix_v1_1
sh5.exe patch (hydro) v0.0.3
SH5Lifeboats_2.0
sobers chimney smoke V2
SteelViking's Bunker Fixes V1.0
SteelViking's Sky Banding Mod
stoianm crew abilities available mod compatible MO
TheBeast Bunker Mechanics Upgrade List image (U-552-Red Devil)
TheDarkWraith_DC_Water_Disturbances_v2_0_SH5
Torpedo Splash
Trevally Harbour & Kiel Canal Pilot patch
Trevally Automated Scripts v0.6
Trevally TDC Help v2
Trevally Tutorials - All v0.2 (for TDW UI)
AOB slide ruller for TDW UIs and MO by stoianm
Black_Skin_albrecht
Church's Compass Dials Mod v2.2 - Option Two
Church's NavMap v1.0 - Illyustrator's Version
Critical hits 1.1 Torpedos
EQuaTool 01.01 by AvM - double set - Large plus Flat Style
gap - HD 1 deg Scope Bearing
Kriegsmarine Grid Map for MO and TDW UIs by stoianm
Nauticalwolf's_Torpedo_Textures_v1.2
noir decks
NOZAURIO'S SKIN (Standar No Emblem) v-1.0.0
Progress Bar for Fuel Batt Air CO2 and Push Buttons By Torpedo v1
Radio_Gramophone_Skin
soan
Stoianm Scopes 16x9 (trevally, ddrgn, gap)V1
stoianm ship real dimensions corection
TDC Graphics by Naights v1.0
TDW Round Fire Button v2 by Torpedo
Window_Lights_Redone_V1
Naights Submaine Textures (internal) v1.2 (test)
nVidia missing lights
stoianm Gramophone
Grossdeutscher Rundfunk
Stormys DBSM SH5 v1.3 Basemod (stoianm)
Stormys DBSM SH5 v1.3 optional -6db damped Sonarguy
Stormys DBSM SH5 v1.3 optional NavMap babelling
Stormys DBSM SH5 v1.3 optional remaining orig sounds converted to 22Khz
Stormys DBSM SH5 v1.3 additional crew sounds beta6 (stoianm)
Stormys DBSM SH5 v1.3 optional louder engine sounds
Stormys DBSM SH5 v1.3 optional scary creaks
Dynamic Environment SH5 Basemod (realistic version) V2.1
Dynamic Environment SH5 Atlantic Floor V2.1
Dynamic Environment SH5 Sounds V2.1
Dynamic Environmental SH5 Shallow Waters V2.1
Dynamic Environment SH5 Shallow Waters V2.1 Patch
Dynamic Environment SH5 Waves (realistic version) V2.1
Dynamic Environment Undersea (mediterranean) V2.1
stoianm baza_fix.dat
stoianm key commands
stoianm lights
stoianm sh file
NewUIs_TDC_6_5_1_Real_Navigation
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Old 06-05-11, 11:54 PM   #388
EvilJawa
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ugh having issues getting the right load order on these mods help please =/

Generic Mod Enabler - v2.6.0.157

A Fistful of Emblems v1.51
A Fistful of Emblems v1.51 (Weathered)
Accurate German Flags
Antilag
Capthelms SH5 Audio Mod
Dynamic Environment SH5 Basemod (realistic version) V2.1
(before or after FX update?)
Lite Campaign LC 1.2
Loading Screens Mod 2.0
NDB,NDH OM#1 - No Dialog Indicator
RemoveLogoIntroTheDarkWraith
Shadow Improvement Mod
TheDarkWraith_DC_Water_Disturbance_v4_0_SH3
U-Boat Ballast Tanks SFX

U-boat Historical Specifications 1.7 for TDW Mods (where does this go?)

FX_Update_0_0_16_2_ByTheDarkWraith
NewUIs_TDC_6_5_1_ByTheDarkWraith
NewUIs_TDC_6_5_1_alt_officer_wounded_by_Torpedo
Trevally Automated Scripts v0.6
Trevally Tutorials - All v0.2 (for TDW UI)


(believe these are in the right order)

No magic skills v1.5 MCCD compatible (overwrites localization in UHS1.7)
MightyFine Crew Mod 1.2.1 Alt w beards
MCCD_1.04_MFCM_1.2.1_compatible
Speech fixes and additions (english version)


MightyFine Less Annoying Footsteps 1.0
IRAI_0_0_30_ByTheDarkWraith (overrides u-boat sensor sim)
IRAI_0_0_30_No_hydrophone_on_surface (overrides U-boat sensor sim)
SUB_hyd_fix_SH5
Dynamic Environment SH5 Sounds V2.1 (overrides a few capthelms.wav)

FX_Update_0_0_16_2_UHS_Fix (is this file needed?)
Open_Horizons (want to use this but overwrites a few files in LC 1.2)
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Old 06-06-11, 01:58 PM   #389
Targor Avelany
Ace of the Deep
 
Join Date: Jan 2010
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Quote:
Originally Posted by stoianm View Post
Manny mods but very stable until now:

Generic Mod Enabler - v2.6.0.157
[C:\Ubisoft\Silent Hunter 5\MODS]
A Fistful of Emblems v1.51
Magnum Opus v0.1 (patch 1+2)
FX_Update_0_0_18_ByTheDarkWraith
remouve flare fix 0.0.18
IRAI_0_0_32_ByTheDarkWraith
Equipment_Upgrades_Fix_1_2_byTheBeast
stoianm upgrade available mod compatible a fistfull of emblems&Equipment_Upgrades_Fix_1_2_byTheBeast
NewUIs_TDC_6_5_1_ByTheDarkWraith
stoianm option py
stoianm map key
stoianm pitch&roll for SH5 V1 (low)
Speech Recognition_MiTons_NewUI_Editon_v0.4.1_english
R.E.M_by_Xrundel_TheBeast_1.2
German U-Boat Crew Language Pack
EnahncedFunnelSmoke1.2_SH5
Lite Campaign LC 1.2
Imported Ship Pack V1.1
Old Style Explosions V1.1
Patch1_Terrain_harbour_flags_Mod_v1_2_1
remove electric torp wake
SD_MapCourseLine_tiny_arrows_ocred
SD_MapLocationNameFix_v1_1
sh5.exe patch (hydro) v0.0.3
SH5Lifeboats_2.0
sobers chimney smoke V2
SteelViking's Bunker Fixes V1.0
SteelViking's Sky Banding Mod
stoianm crew abilities available mod compatible MO
TheBeast Bunker Mechanics Upgrade List image (U-552-Red Devil)
TheDarkWraith_DC_Water_Disturbances_v2_0_SH5
Torpedo Splash
Trevally Harbour & Kiel Canal Pilot patch
Trevally Automated Scripts v0.6
Trevally TDC Help v2
Trevally Tutorials - All v0.2 (for TDW UI)
AOB slide ruller for TDW UIs and MO by stoianm
Black_Skin_albrecht
Church's Compass Dials Mod v2.2 - Option Two
Church's NavMap v1.0 - Illyustrator's Version
Critical hits 1.1 Torpedos
EQuaTool 01.01 by AvM - double set - Large plus Flat Style
gap - HD 1 deg Scope Bearing
Kriegsmarine Grid Map for MO and TDW UIs by stoianm
Nauticalwolf's_Torpedo_Textures_v1.2
noir decks
NOZAURIO'S SKIN (Standar No Emblem) v-1.0.0
Progress Bar for Fuel Batt Air CO2 and Push Buttons By Torpedo v1
Radio_Gramophone_Skin
soan
Stoianm Scopes 16x9 (trevally, ddrgn, gap)V1
stoianm ship real dimensions corection
TDC Graphics by Naights v1.0
TDW Round Fire Button v2 by Torpedo
Window_Lights_Redone_V1
Naights Submaine Textures (internal) v1.2 (test)
nVidia missing lights
stoianm Gramophone
Grossdeutscher Rundfunk
Stormys DBSM SH5 v1.3 Basemod (stoianm)
Stormys DBSM SH5 v1.3 optional -6db damped Sonarguy
Stormys DBSM SH5 v1.3 optional NavMap babelling
Stormys DBSM SH5 v1.3 optional remaining orig sounds converted to 22Khz
Stormys DBSM SH5 v1.3 additional crew sounds beta6 (stoianm)
Stormys DBSM SH5 v1.3 optional louder engine sounds
Stormys DBSM SH5 v1.3 optional scary creaks
Dynamic Environment SH5 Basemod (realistic version) V2.1
Dynamic Environment SH5 Atlantic Floor V2.1
Dynamic Environment SH5 Sounds V2.1
Dynamic Environmental SH5 Shallow Waters V2.1
Dynamic Environment SH5 Shallow Waters V2.1 Patch
Dynamic Environment SH5 Waves (realistic version) V2.1
Dynamic Environment Undersea (mediterranean) V2.1
stoianm baza_fix.dat
stoianm key commands
stoianm lights
stoianm sh file
NewUIs_TDC_6_5_1_Real_Navigation
Question for you: if you would use Open Horizons, where would you put it in your list?
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Old 06-06-11, 02:08 PM   #390
stoianm
Ocean Warrior
 
Join Date: Dec 2010
Location: Montreal, Canada
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Quote:
Originally Posted by Targor Avelany View Post
Question for you: if you would use Open Horizons, where would you put it in your list?
right after little campaign
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