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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Gunner
![]() Join Date: May 2011
Location: Phoenix, AZ.
Posts: 100
Downloads: 57
Uploads: 0
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Hello guys!
I need a little help - spent hrs trying to find info but failed. Working with .dds files I am using Photoshop with nVidia plug-in installed I also have DXTBMPX just in case. I am puzzled by .dds files that after opening looks like this: I am trying to make a dial more readable by photoshoping it - but how I can get into it with all those dials and gauges being in pile like this and everything is black/white? There are bunch of other .dds files that opened just fine - so I am able to edit actual image in color. Can someone kick me in the right direction on how to work properly with those files. I've noticed that most of them have "AO" in their file names. |
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#2 | |
sim2reality
![]() Join Date: Jun 2007
Location: AM 82
Posts: 2,280
Downloads: 258
Uploads: 30
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If its for the 3D views steelviking will be better to help you locate the relevant textures. For the UI you will find them in data/menu/Gui/TDC or layout ![]() |
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#3 |
Gunner
![]() Join Date: May 2011
Location: Phoenix, AZ.
Posts: 100
Downloads: 57
Uploads: 0
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Thanks.
I am looking for radar_dial - it's an object behind radar wheel and it's very dark, especially bottom part from 90 degrees to 270 degrees - very hard to see bearing reading. I've look everywhere, I even pulled up with search every .dds file that game have and went through them for like 2 hrs - still no luck. ![]() |
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#4 | |
Sea Lord
![]() Join Date: Jun 2008
Location: Noch dabei
Posts: 1,732
Downloads: 618
Uploads: 0
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![]() Quote:
As for dials - For ages (it seems) I've been wondering about these dials by Brinklebritt; Metres or KMs... I don't think you should dive that deep, or? ![]() |
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