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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#15 |
Torpedoman
![]() Join Date: May 2008
Location: San Francisco
Posts: 112
Downloads: 216
Uploads: 0
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If you made them on radar, and they are making less than 20+ kts, you should have time and distance to plot course and speed while getting ahead of them at an angle that will put you in torp distance before pulling the plug. In rough seas and high wind you can bugger off at flank from a surprisingly close proximity without being detected. Weather puts you at the advantage!
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