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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Fleet Admiral
![]() Join Date: May 2011
Location: Leeds, West Yorkshire
Posts: 15,272
Downloads: 278
Uploads: 0
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Looks good will try this out later
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#2 |
Planesman
![]() Join Date: Apr 2005
Location: Con dos cojones, ESPAÑA
Posts: 190
Downloads: 126
Uploads: 0
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Thank you very much for this fix
![]() Superb work ![]() |
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#3 |
Silent Hunter
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Thanks for this absolutley important MOD !!! Very, very good !!!
![]() Best regards, Magic |
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#4 |
Serial Port Protector
Join Date: Sep 2002
Posts: 1,424
Downloads: 370
Uploads: 0
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many many thanks guys, this mods are one of the "most important", ...finaly
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Stormy...... |
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#5 |
The Old Man
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Nice job Xrundel!
![]() You may want to let Conus, Naights and SteelViking know what dial you adjusted in Data\Submarine\Common\Rooms\Room_QR1.sim for Radar Wheel so they can import that FIX into their interior MOD's. Or just post details here. Regards! ![]() |
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#6 |
Gunner
![]() Join Date: May 2011
Location: Phoenix, AZ.
Posts: 100
Downloads: 57
Uploads: 0
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This MOD is compatible with SteelViking's interior mod.
But for reference: Dial@radar_dial: Display Value: DispVmin 0 DispVmax 360 Real Value: RealVmin 360 RealVmax 0 Ir hit me when I decided to take a break and was watching last issue of Harry Potter saga ![]() Can someone among those interior gurus redo in Photoshop that stupid radar dial? It is so dark especially at night when red lights are on - hard to read bearing. Bottom half is so much darker - I think no one ever considered that radar will be in actual use LOL. Or at least tell me where to find that .dds that have it's texture - I'll try do it myself. Just can't find it... P.S. Using primitive FuMO-29 I already sunk two merchants getting into acceptable firing position in heavy fog and rain in Mediterranean campaign. No hydrophone on the surface. Love this thing. Last edited by Xrundel; 06-03-11 at 06:52 PM. |
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#7 |
A-ganger
![]() Join Date: May 2009
Location: Hooper, UT
Posts: 80
Downloads: 89
Uploads: 0
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Compatible with Magnum Opus? I saw on the Scripts thread (which MO uses) that he had to update to be compatible with this, so I'm just wondering...
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