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#1 | |
Navy Seal
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You will only get information from your crew, spoken and in message box. You will then need to draw the bearings yourself ![]() |
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#2 | |
Helmsman
![]() Join Date: Feb 2010
Posts: 106
Downloads: 15
Uploads: 0
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Another question: is it wise to start a new campaign before implementing real navigation? Itkovian |
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#3 | |
Navy Seal
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![]() Check my sig for tutorials. The one for four bearings will cover this. You can also look at Stoianm's vids. They are stickied at the top of the forum and well worth a watch ![]() No need for new campaign |
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#4 |
Ace of the Deep
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Is there a tutorial, covering the use of sextant?
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#5 |
Navy Seal
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Not that I know off. Im not sure the stars/sun are at the correct deg.
Someone else mayk now more. |
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#6 | |
Helmsman
![]() Join Date: Feb 2010
Posts: 106
Downloads: 15
Uploads: 0
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![]() Quote:
Itkovian |
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#7 | |
Ace of the Deep
![]() Join Date: Nov 2009
Location: New Zealand
Posts: 1,013
Downloads: 124
Uploads: 0
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![]() Quote:
-----> [Video] stoianm video tutorials ![]()
__________________
Windows 7, 64bit. Phenom II 965BE (OC 4cores @ 3.8 Ghz). Radeon HD4870 (1gb gddr5). 6gb Ram. |
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#8 |
Captain
![]() Join Date: Feb 2011
Location: Germany
Posts: 117
Downloads: 111
Uploads: 0
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I use the Navigation Script and also the Battlestation (?) Dead rec Fix Script (also by Trevally), so the Navigator make every 10 Minutes a Dead rec. Thats real for me, cause the Navigator has to plot any Change of the Course and has to mark the estimated Position of the next Minutes/Hours. That would nice to do, but than i need a Pencil and Distances in nautical Miles.
![]() Than i can easy plot the Time and Distance by myself, to know anytime where i am. ![]() I plot any Change of the Course at the Chart, and with the Distances in the Table i could plot the next Minutes, depend on the Speed of the Boat. B.t.w., if i do a fix by my own, does the Navigator use this as a fix for his Dead rec. ? |
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#9 | |
Helmsman
![]() Join Date: Feb 2010
Posts: 106
Downloads: 15
Uploads: 0
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![]() Quote:
If it is the latter, I would hazard that the Navigator is unable to recognize it as a fix. Itkovian |
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#10 |
Black Magic
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#11 |
Swabbie
![]() Join Date: May 2011
Location: somewhere between thousand adriatic islands
Posts: 6
Downloads: 8
Uploads: 0
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a lot of fun and extra hard the first couple of days. Go to hell navigator, where I am now?
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#12 |
Ace of the Deep
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well, what I have noticed that even with visual checks (port near by or land mark) navigator cannot work out his calculations right. Generally speaking, Navigator's calculation will always be with a possible error of 5-7k radius of an actual position of the uboat.
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#13 | |
Navy Seal
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![]() http://www.subsim.com/radioroom/showthread.php?t=177725 |
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#14 | |
Navy Seal
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Dead rec is a % error and can also be changed in the .py ![]() |
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