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Old 06-02-11, 11:27 AM   #1
Trevally.
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Quote:
Originally Posted by Itkovian View Post
Here's a practical question about Real Navigation:

Since you no longer have your location on the nav map, how are Hydrophone contacts handled now?

In vanilla you see bearing lines from your sub's icon, but how does it work without the icon?

Or, is it that RN hides the sub in the large navigation map, but not in the minimap?

Thank you.

Itkovian
No bearing lines will be drawn on any map.
You will only get information from your crew, spoken and in message box.
You will then need to draw the bearings yourself
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Old 06-02-11, 11:42 AM   #2
Itkovian
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Originally Posted by Trevally. View Post
No bearing lines will be drawn on any map.
You will only get information from your crew, spoken and in message box.
You will then need to draw the bearings yourself
I see... but since we no longer have a submarine icon, how can I tell where to draw the bearing lines FROM?

Another question: is it wise to start a new campaign before implementing real navigation?

Itkovian
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Old 06-02-11, 11:48 AM   #3
Trevally.
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Quote:
Originally Posted by Itkovian View Post
I see... but since we no longer have a submarine icon, how can I tell where to draw the bearing lines FROM?

Another question: is it wise to start a new campaign before implementing real navigation?

Itkovian
Draw your line from anywhere. the bearings are all relitive to your boat so make a mark on map and draw from there.
Check my sig for tutorials. The one for four bearings will cover this.
You can also look at Stoianm's vids. They are stickied at the top of the forum and well worth a watch

No need for new campaign
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Old 06-02-11, 11:59 AM   #4
Targor Avelany
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Is there a tutorial, covering the use of sextant?
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Old 06-02-11, 12:07 PM   #5
Trevally.
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Originally Posted by Targor Avelany View Post
Is there a tutorial, covering the use of sextant?
Not that I know off. Im not sure the stars/sun are at the correct deg.
Someone else mayk now more.
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Old 06-02-11, 12:11 PM   #6
Itkovian
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Originally Posted by Trevally. View Post
Draw your line from anywhere. the bearings are all relitive to your boat so make a mark on map and draw from there.
Check my sig for tutorials. The one for four bearings will cover this.
You can also look at Stoianm's vids. They are stickied at the top of the forum and well worth a watch

No need for new campaign
These are tutorials within the sim itself, I take it? Found in your "downloads" section?

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Old 06-02-11, 11:56 PM   #7
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Originally Posted by Itkovian View Post
These are tutorials within the sim itself, I take it? Found in your "downloads" section?

Itkovian
Stoianm's video tutorials can be found at the link below.


-----> [Video] stoianm video tutorials

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Old 06-03-11, 04:09 AM   #8
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I use the Navigation Script and also the Battlestation (?) Dead rec Fix Script (also by Trevally), so the Navigator make every 10 Minutes a Dead rec. Thats real for me, cause the Navigator has to plot any Change of the Course and has to mark the estimated Position of the next Minutes/Hours. That would nice to do, but than i need a Pencil and Distances in nautical Miles.
Than i can easy plot the Time and Distance by myself, to know anytime where i am.



I plot any Change of the Course at the Chart, and with the Distances in the Table i could plot the next Minutes, depend on the Speed of the Boat.

B.t.w., if i do a fix by my own, does the Navigator use this as a fix for his Dead rec. ?
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Old 06-03-11, 07:17 AM   #9
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B.t.w., if i do a fix by my own, does the Navigator use this as a fix for his Dead rec. ?
How can you enter a fix so the system would recognize it? Is there an interface for it to tell the game what your fix is, or do you simply mark the spot on the chart?

If it is the latter, I would hazard that the Navigator is unable to recognize it as a fix.

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Old 06-03-11, 09:13 AM   #10
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Quote:
Originally Posted by LtzS_Petersen View Post
B.t.w., if i do a fix by my own, does the Navigator use this as a fix for his Dead rec. ?
Yes. The navigator will always base his next dead reckoning fix on the last fix made.
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Old 06-02-11, 12:28 PM   #11
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a lot of fun and extra hard the first couple of days. Go to hell navigator, where I am now? Thx Stoianm for great vids!
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Old 06-02-11, 12:33 PM   #12
Targor Avelany
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well, what I have noticed that even with visual checks (port near by or land mark) navigator cannot work out his calculations right. Generally speaking, Navigator's calculation will always be with a possible error of 5-7k radius of an actual position of the uboat.
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Old 06-02-11, 12:38 PM   #13
Trevally.
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Quote:
Originally Posted by Itkovian View Post
These are tutorials within the sim itself, I take it? Found in your "downloads" section?

Itkovian
Yes - check the mod thread for how to run (post 2)

http://www.subsim.com/radioroom/showthread.php?t=177725
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Old 06-02-11, 12:40 PM   #14
Trevally.
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Quote:
Originally Posted by Targor Avelany View Post
well, what I have noticed that even with visual checks (port near by or land mark) navigator cannot work out his calculations right. Generally speaking, Navigator's calculation will always be with a possible error of 5-7k radius of an actual position of the uboat.
celestial fix is a ramdom number and can be changed in the options.py
Dead rec is a % error and can also be changed in the .py
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